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Old Jan 18, 2006, 10:31 PM // 22:31   #101
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Quote:
Originally Posted by Former Ruling
Just want to show you how OMGPWNZORLEET A Warrior/Ele using all Energy costing skills can be.



Notice that Build? Thats the 1337 secret build they start you with on the Box, Tweaked slightly. I put Frenzy in because that Shield using w/e skill they had was for Losers, I needed for DAMAGE.

I won 4 Rounds in a row, 2 Flawless, using that.


is that flare you brought? and ice spikes? no res sig. nice.
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Old Jan 18, 2006, 11:53 PM // 23:53   #102
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Quote:
Originally Posted by Former Ruling
Just want to show you how OMGPWNZORLEET A Warrior/Ele using all Energy costing skills can be.



Notice that Build? Thats the 1337 secret build they start you with on the Box, Tweaked slightly. I put Frenzy in because that Shield using w/e skill they had was for Losers, I needed for DAMAGE.

I won 4 Rounds in a row, 2 Flawless, using that.
Wow, that is by far the most crap build i ever saw...
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Old Jan 19, 2006, 12:19 AM // 00:19   #103
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About Restore life its a good skill in CA IFFFFFf your a mesmer primary b/c of fast casting. I think my team won b/c I resed them each 2 times the ememy was too stupid to attack me and they used res sigs once they did figure it out.
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Old Jan 19, 2006, 10:32 AM // 10:32   #104
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Originally Posted by Vermilion Okeanos
-As a warrior, you should put all your attribute to strength and tactic then shout it in all CAP. The opponent would coward in fear of your wit and power.

-As an elementalist (what for?) you should put all your attribute to energy storage and use ether prodigy so you never run out of energy! (why bother using other element when you got all the energy you need? Necro can never steal enough energy like this!)

-A ranger should not use a bow, you are much better off using a shield so you can have even higher survive rate!

-A necromancer need to put all his/her attribute to soul reaping, so that whenever someone die, you steal energy from everyone.

-A monk need to put to all his/her attribute to balance (same number across the line), this way you can be the most balance class in the game!

-A mesemer is useless anyway, but you probably should put all attribute to fast casting then use wastel's worry continuously, then you MIGHT do some thing for your team (although still not enough)
Lol I'm a Me/N and I'm useless? :P. I understand the Me line of skills isn't very powerfull, so most of my attributes go to N line, except for inspiration which I use to get energy :P.

If I check my energy and keep it up, I can do a lot of damage with my N skills. I'm not in the Arena yet with this char, so I need to unlock some other skills that I want. Until now I concentrated on the bloodmagic skills but I also like some of the, still locked, curses skills.

Anyway, with lots of energy I; cast channeling for energy, life siphon on 2 foes for +6 hp regen, shadow strike for 41damage + 41 life stealing, Vampiric gaze for 52 life stealing, energy tap for energy, and then continue using Vampiric gaze, shadow strike (if hp is more then 50%), or Vampiric touch (steal 62 hp) and check the siphons for hp regen/degen and energy of course.

Basically I need to keep siphon running as a hp regen means only, then I need the stealing hp skills to counter the hits from Warriors :P. My biggest fear are rangers/casters that interrupt me but even then I often have a chance to cast some life stealing skills.

But as a Me/N I see many possibilities of succes even with my weak armor, can you plz explain why I suck so much? :P.
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Old Jan 19, 2006, 10:46 AM // 10:46   #105
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Where did you get a copy of my bible?
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Old Jan 19, 2006, 11:48 AM // 11:48   #106
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lol lol lol
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Old Jan 19, 2006, 12:53 PM // 12:53   #107
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Quote:
Originally Posted by DarkerHelmet
Lol I'm a Me/N and I'm useless? :P. I understand the Me line of skills isn't very powerfull, so most of my attributes go to N line, except for inspiration which I use to get energy :P.

If I check my energy and keep it up, I can do a lot of damage with my N skills. I'm not in the Arena yet with this char, so I need to unlock some other skills that I want. Until now I concentrated on the bloodmagic skills but I also like some of the, still locked, curses skills.

Anyway, with lots of energy I; cast channeling for energy, life siphon on 2 foes for +6 hp regen, shadow strike for 41damage + 41 life stealing, Vampiric gaze for 52 life stealing, energy tap for energy, and then continue using Vampiric gaze, shadow strike (if hp is more then 50%), or Vampiric touch (steal 62 hp) and check the siphons for hp regen/degen and energy of course.

Basically I need to keep siphon running as a hp regen means only, then I need the stealing hp skills to counter the hits from Warriors :P. My biggest fear are rangers/casters that interrupt me but even then I often have a chance to cast some life stealing skills.

But as a Me/N I see many possibilities of succes even with my weak armor, can you plz explain why I suck so much? :P.
Sounds like you are more of a Necro than Mesmer. I think you just proved thier point. You're using more secondary than primary. So what good is the Primary?
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Old Jan 19, 2006, 03:54 PM // 15:54   #108
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Quote:
Originally Posted by holden
glountz why dont you bring hex removal? why don't you strip enchantments. i take it you are some sort of warrior.....are you saying that its your job to do all the killin and it's a mesmer's job to make sure you have no hexes on you? it's the necro's job to strip the enchantments off the monk so you can be the uber killer you are?
Because, if I bring a rez signet, a self heal, mend ailment, hex removal, wild blow, sprint/crippling attack, it leave me with only 2 skills to do my job.
But the truth is that because I'm a warrior with really poor energy pool. Convert hex is a too huge energy cost to afford. And remove hex is near to useless when I am multi-cover-hexed. The SS necros (the most painful to a warrior) are really good at that.
The unholy trinity goes with SSpirit-Mark oF Pain-PArasitic bond. If I use REmove hex I will take damage from SS and heal the necro-he sees immediately that by the blue numbers on his head and recast PBond which have a very fast cast and fast recharge. *Gah*.
And to be honest, having played also as a mesmer and a prot monk, I can swear you that monks/mes are far better at this game than the warrior and have the energy pool for. Let's say a unholy pesky curse necro put the unholy trinity on my proud stubborn paladin. You are either a dom Mesmer/prot monk. If you bring shatter hex, you will blow away every hex on the warrior, letting him do his job (inspired hex is for energy only really, a good hexer always carry multiple cover hex so the most crucial/destructive hex will stay), AND doing 120+damage to the necro/called target (who will be in range because warriors strike in melee). If you are a prot monk, Convert hex will remove also every hex and boost the warrior armor. And it is not only for warriors, a multi hexed backfired caster will really love you for cleaning him from every hex, not just one.
As a whammo, you have the ultimate cleanser (Purge signet), but you have to run a no-energy build (so you leave wild blow at home for example) and its recharge time is horrible.
It's not possible for a warrior to do everything, you must understand this. Its role is to keep pressure on a target. Not to remove hex/conditions, he is anyway dull at this because of its weak energy pool and attribute point distrib issues .

Quote:
Originally Posted by BBoy_Manchild
mending has its uses, yes, but not in pvp, and not when running from perch to drok
*sigh*
You don't "need" mending to run but it helps a lot. Please check this link.
http://guildwars.gameamp.com/game_map/game_map/194.php!orderBy=

Quote:
Originally Posted by BBoy_Manchild
stop typing, isnt there a saying about its better to be quite and thought an idiot then to open your mouth to prove your an idiot?
*sigh* (2)
No need to flame, please post constructive and valuable counter-arguments. Thank you anyway for sharing your thoughts.

Last edited by glountz; Jan 19, 2006 at 03:58 PM // 15:58..
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Old Jan 19, 2006, 07:37 PM // 19:37   #109
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wammo

eviscerate
executioners
penetrating
axe rake/disrupting chop
for great justice
mend ailment
holy veil
res

wild blow would be nice but you lose all adrenaline and who are you gonna use it on, another warrior or a ranger. maybe you can use it on a mesmer using distortion but i don't think it's as critical as a snare.

you can put everything in axe and strength.
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Old Jan 19, 2006, 07:53 PM // 19:53   #110
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arena stupidity..

getting worse and worse these days, since there are all newbs around in GW atm. And ah well, lets just that i dont like a person who rans in by his own, got axe skills while a sword equipped :S(also got sword skills, he swaps), saying you are a noob when you let him die.., whatever lol

agg :-S
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Old Jan 19, 2006, 11:24 PM // 23:24   #111
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-----I am actually glad that people hate Life Transfer I have decided.....as a Me/Ne in CA (I use it as heal, sometimes echoed) and cover it with another hex......I can't count the number of people I have killed with it, and the number of times it has saved my bacon.....

But I am sure the skills I pick aren't L33t enought.....

Bwhahahahahahaha....


It's fun on the Necro Ranger also...bleed...poison, cripple, Life Transfer then interupt all attempts to mitigate.....degen builds are of course scoffed at.....but there is more at work than just applying the pressure to the HP bar.....


But in the spirit of the thread.....

And of course....if you find yourself facing 3 warriors and a monk.....NEVER attack the monk....clear a place for them to stand beside their warriors and everyone take a warrior a piece. There is NO WAY that a monk can heal 3 warriors in that situation. No Way!

Last edited by sun is in us; Jan 19, 2006 at 11:30 PM // 23:30..
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Old Jan 20, 2006, 03:44 PM // 15:44   #112
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Quote:
Originally Posted by sun is in us
-----I am actually glad that people hate Life Transfer I have decided.....as a Me/Ne in CA (I use it as heal, sometimes echoed) and cover it with another hex......I can't count the number of people I have killed with it, and the number of times it has saved my bacon.....

But I am sure the skills I pick aren't L33t enought.....

Bwhahahahahahaha....


It's fun on the Necro Ranger also...bleed...poison, cripple, Life Transfer then interupt all attempts to mitigate.....degen builds are of course scoffed at.....but there is more at work than just applying the pressure to the HP bar.....


But in the spirit of the thread.....

And of course....if you find yourself facing 3 warriors and a monk.....NEVER attack the monk....clear a place for them to stand beside their warriors and everyone take a warrior a piece. There is NO WAY that a monk can heal 3 warriors in that situation. No Way!

you must be joking.
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Old Jan 20, 2006, 05:34 PM // 17:34   #113
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Quote:
Originally Posted by holden
you must be joking.

Bring it.

Been here since beta, all unlocked, 100's of hours in PVP, Guild, Tombs.

Doubt me, but bring it. I'll pressure degen you stupid. You go with the Lemming Thinking....lets see how it helps ya. You haven't found how to use it effectively, I have....differences in experience it seems.

And coincidentally, last night in GVG and Tombs I saw two top 30 guilds using Life Transfer---one of them I played against (we got decimated), so you find us stupid morons in all places......

But no skill arguments after this for me.....you have your 8 l33t skills, I have almost 150 to choose from for each char, but you stick to your echo nuker, after all, the Herd Knows All. Moo! Bahhhh!

Out.

PS Mesmers aren't effective in PVE also, so never invite one to your group. Moo! Bahhhh!

Last edited by sun is in us; Jan 20, 2006 at 06:33 PM // 18:33..
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Old Jan 20, 2006, 06:35 PM // 18:35   #114
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Quote:
Originally Posted by sun is in us
Bring it.

Been here since beta, all unlocked, 100's of hours in PVP, Guild, Tombs.

Doubt me, but bring it. I'll pressure degen you stupid. You go with the Lemming Thinking....lets see how it helps ya.

And coincidentally, last night in GVG and Tombs I saw two top 30 guilds using Life Transfer---one of them I played against (we got decimated), so you find us stupid morons in all places......
i see you're not joking. i'll have to trust you. but degen tops out at 10 and a weakass healing breeze will give you back 8. life transfer takes 2 seconds to get off with a 30 second recharge. archane echo takes 2 seconds and a 30 second recharge. a half decent mesmer or ranger will not allow you to cast life transfer more than a couple times. it's just too slow to get off. and if you do big deal....it's just not that much damage. so you stack conjure and life siphon and phantom pain and on and on....big deal. 10 degen is all you get. so maybe your foe has it on him the whole time.....healing breeze recharges in 2 seconds.
i like what you're saying about a necro/ranger. set the degen into motion with some conditions and then interrupts. thats nice. against someone who doesn't understand conditions and hexes and how to be rid of them. holy veil only has a 10 second recharge. mend ailment may as well be an instant recharge. i just don't see how you are going to 'pressure degen' anyone 'stupid'. especially when you play like the following....

'And of course....if you find yourself facing 3 warriors and a monk.....NEVER attack the monk....clear a place for them to stand beside their warriors and everyone take a warrior a piece. There is NO WAY that a monk can heal 3 warriors in that situation. No Way!'

'PS Mesmers aren't effective in PVE also, so never invite one to your group. Moo! Bahhhh!'

Life Transfer {Elite} - Hex Spell
For 6-11 seconds, target foe suffers health degeneration of 3-7, which you gain as health regeneration.

Healing Breeze - Enchantment Spell
For 10 seconds, target ally gains health regeneration of 3-8.
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Old Jan 20, 2006, 06:55 PM // 18:55   #115
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Just to keep it in the blood line.


Strip Enchantment
Spell. Remove one Enchantment from target foe. If an Enchantment is removed, you gain (Min: 30 - Max: 120) Health.

Mark of Subversion
Hex. For (Min: 4 - Max: 10) seconds, the next time target foe casts a Spell that targets an ally, the Spell fails and you steal (Min: 10 - Max: 92) Health from that foe.

I never go into CA (for instance) without enchant removal and of course interupts etc for hex removal (well on those types of chars I'm playing that have it). Dwayna's Smooch is the only Haxorr!1!1 though. But there is a counter to most everything in this game....

I haven't said anything about tactics on how to use it, except mentioning as an extra heal in the above post.....

Degen is maxed at 10...yup. So you don't use it when they are maxed......but save it (and other degens) to use sequentially obviously. Then use cover hexes (on the Me WW is a good one etc). And of course you use a few more twists....in 8v8 I don't use LT very often at all, but this thread is captioned with CA and TA.

I never said it was The UBER Elite either, I am just not a fan of group think. Everyone in the game can dismiss a skill, but if I have found it effective and useful, then I reject them. And in this case, I have found LT to have its uses.....ANET also did as well, as instead of making it an Elite they could have just increased it's cost/recharge.

On the face of it...sure it's easy to pick LT apart, but again, synergy is the goal and a skill may look worthless until you leverage it; I remember early on looking at the Necro Orders and going....huh...5 freakin seconds...and Order of the Vampire, an Elite? But then we had a Guild Ranger Spike team going about 7 months ago and I said to the other 7..."mind if I try this out?"


And try this out one time in CA (Trying from memory)
R/N
12 Blood
9 Marks
10 Exp
11 Wilderness
2 death
Either Sup Wild or Sup Ex rune.

Strip
Distracting Shot
Barbed Trap
Apply Poison
Life Transfer (Heal/Finisher) Also good for runners etc....
Whirling Defense
Troll
Rez Sig


Mark of Subversion (not always my fave) or Necrotic Transversal (corpse denial and terrain defense, who cares about the poison) For one of the above if I feel like it or have just been through a string of annoying monks or necros....

Not saying its an UBER Build, sure there are plenty more L33t....but you are self-contained (for CA)....have massive amounts of degen (Plus two heals +7 and +8 that you can rotate), can cripple runners/defensive kiting, plus interupt for hex removal and other skills......Out of perhaps 200 matches in CA with this build (was using it to farm faction for awhile).....I found it very comfortable and versatile enough to come out of every match feeling satisfied. You can't kill a monk alone with this, but in general you will get closer than any warrior will. So healing balls can still frustrate....

Ideally you have a victim that behaves as such:

Kite into Barbed Trap, Bleed (+3 degen) and Cripple/Poison (+4+3=+7), wait a moment until they are getting ready to use a skill for interupt (Healing Sig a Fav), keep them poisoned, wait, Strip Enchant (if applicable, either the l33t Mending, or that healing breeze you either missed interupting etc), Whirling defense (if they are a threat), Barbed Trap down again at their feet (WD 75% miss you have to trust), Troll or LT at this point,....rinse repeat.

Frequently I have killed Warrior and Rangers unaided (even if they were getting healed) as you are selectively stepping up the degen and they don't expect it (Rangers in particular are easy to kill 1v1). So the opposing monk has everything in hand for that particular Ranger or Warrior and are targetting/healing someone else who is getting "spiked"....(and I can be doing the degen to my immediate threat while stripping and trying to interupt that monk) when suddenly[LT Cast], the degen on the opponent (who you really want to kill) steps up so quickly for their last 3rd of health that it takes everyone by surprise (it's like a slow motion Grenth's Balance in this case).

Typically, I am watching the monk though while I do this to whoever I need to.....
Again, not perfect, but one build with LT that is fun in CA.

PS. LT is only a 2 sec cast...Troll is 3 seconds, you tell me which one is "hard to get off". And if are really concerned about the 30 second recharge, try Serpents Quickness (I never found it to my liking on this build though).

PPS. Sorry for the Long Semi-Hijack I suppose, I'll just call myself stupid and I'm back on topic. Stupid me and my Life-Transfer rant......

Last edited by sun is in us; Jan 20, 2006 at 08:55 PM // 20:55..
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Old Jan 21, 2006, 06:47 PM // 18:47   #116
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Quote:
(I use it as heal, sometimes echoed)
Arcane Echo I suppose. Or I want your Leet secrets as to how to get 2 elites on your bar.
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Old Jan 21, 2006, 09:49 PM // 21:49   #117
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Quote:
Originally Posted by Former Ruling
Arcane Echo I suppose. Or I want your Leet secrets as to how to get 2 elites on your bar.
Comedy. Kinda obvious, but if you need my help ----Yes, AC is the way that works....

Context my boy.....Context.


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Old Jan 22, 2006, 10:50 AM // 10:50   #118
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Might wana add this to the list of how to be 1337

Make sure not to use your rez(omg wtf y u bring rez)until the rest of your team is dead and you have 100hp.
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Old Jan 25, 2006, 11:46 PM // 23:46   #119
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Quote:
Originally Posted by glountz
But the truth is that because I'm a warrior with really poor energy pool. Convert hex is a too huge energy cost to afford. And remove hex is near to useless when I am multi-cover-hexed. The SS necros (the most painful to a warrior) are really good at that.
The unholy trinity goes with SSpirit-Mark oF Pain-PArasitic bond.
Ohhhhhh, a holy trinity is Soul Barbs + SS + P.Bond + Empathy + Wastrels + P.Bond if it got removed.

That's a pretty RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOed warrior.
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Old Jan 25, 2006, 11:56 PM // 23:56   #120
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Quote:
Originally Posted by Mr. Squish
artery and gash.
11. Full Platemail or Dragon Armor are your best options as a warrior. Usually your terrifying visage will cause the other team to run in terror.
aww I love my platemail helm of super strengh, all it can do is help you survive with mending on...
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