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Old Feb 10, 2006, 06:27 PM // 18:27   #41
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The hiding energy through offhands work very well. You can pretty used to strategy against all edenial for casters. Only warriors and rangers cant do that so they are the only one that can really get permanent drain. I know a lot of good players who used that strategy not only in gvg but in heroes ascent too. They switch to a empty slot with no weapons to hide 15 energy from there staff against e denial of course, then they switch bak when they need to cast, and switch back to empty slot when they dont need to cast.
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Old Feb 11, 2006, 12:13 AM // 00:13   #42
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Quote:
Originally Posted by tafy69
They put a ranger on you to interupt your diversion? no problem.

Distortion + Diversion will take care of that

Teams will always do 1v1 tradeoffs, its not a counter.
Hmm, I think I wasn't clear. It's good for you to be a high priority call target since it means you're doing something really evil to the other team. If you're low priority it means either your defense is good (e.g. warriors) or the other team doesn't care what you're doing (not so good). It's only bad to be a call target if you will have trouble surviving it - and if you are expecting to be public enemy #1 and you'll be wearing skimpy clothing, you may want to take that into account in your build. You are correct in that Distortion is the best mesmer defense skill vs. warriors and rangers right now.
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Old Feb 12, 2006, 06:27 AM // 06:27   #43
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If you are looking for a mesmer build that can give a Boon Prot a hard time. Try running:

Shatter Enchant
Drain Enchant
Signet of Humility
Mantra of Signets
Diversion

These five skills are the most important. You can switch between the two boon prots and strip them of their enchant. You can then focus on one of them and use signet of humility the monk can't use his OoB. If you are a good mesmer then you might be able to diversion the RoF.

This is just what i've found usefull in GvG and CA.
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Old Feb 12, 2006, 03:57 PM // 15:57   #44
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Quote:
Originally Posted by Archaic
If you are looking for a mesmer build that can give a Boon Prot a hard time. Try running:

Shatter Enchant
Drain Enchant
Signet of Humility
Mantra of Signets
Diversion

These five skills are the most important. You can switch between the two boon prots and strip them of their enchant. You can then focus on one of them and use signet of humility the monk can't use his OoB. If you are a good mesmer then you might be able to diversion the RoF.

This is just what i've found usefull in GvG and CA.
I would probably run Mantra of Inscriptions instead of Mantra of Signets, and take Signet of Weariness aswell.

Quite a nasty combo to pull on a boon prot is: Shatter/Diversion/Drain. If it works out, you will shatter their boon, diversion it as they put it back up, and then drain it off again. This leaves them fairly well gimped for a while.
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Old Feb 12, 2006, 07:00 PM // 19:00   #45
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Quote:
Originally Posted by Archaic
If you are looking for a mesmer build that can give a Boon Prot a hard time. Try running:

Shatter Enchant
Drain Enchant
Signet of Humility
Mantra of Signets
Diversion

These five skills are the most important. You can switch between the two boon prots and strip them of their enchant. You can then focus on one of them and use signet of humility the monk can't use his OoB. If you are a good mesmer then you might be able to diversion the RoF.

This is just what i've found usefull in GvG and CA.
Hmmm its probably more effective in CA since in a GvG you would probably become the main target after giving the monk a hard time.
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Old Feb 21, 2006, 06:39 PM // 18:39   #46
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Quote:
Originally Posted by LightsEternity
alright to clarify- you don't need 7 energy to cast reversal of fortune under divine boon. You can cast it at 5 energy.

The reason you want to use it on your negative energy set is because you won't mess yourself over in terms of energy management.
I see - but since RoF is basically your anti-spike/spam spell, it's hard to focus switch whenever you use it. And with so many energy denial mesmers running around, I don't like to stay on my large energy pool for too long, else it'd be drained dry. But I never knew that info though, thanks for the tip
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Old Feb 22, 2006, 10:07 AM // 10:07   #47
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"Your" build would depend on what type your entire team build is, really. Most balanced groups use a typical energy surge mesmer because of its ability to drain/damage AoE energy. You can try something like this for a bit of shutdown plus energy denial though:

Glyph of Renewal
Shame
Energy Burn
Mind Wrack
Diversion
Drain Enchantment
Distortion/Gale <- Utility spell as your team sees fit
Res Sig
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Old Feb 23, 2006, 07:35 PM // 19:35   #48
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actually the debate about mantra of inscriptions is something we've been discussing in my guild for a while. If you have insp. at 12, inscriptions increases recharge by 45%. That reduces Sig. of Weariness to 16.5 seconds. With mantra of signets you get 2 casts of weariness for every 30 seconds. So is 20 aoe nrg drain more important or is running humility and weariness? Peas and carrots imo, but i find that the right-timed diversion spam is more effective than sig of humility. By right-timed i don't mean casting diversion right before the boon casts OoB. What i mean is spamming occasionally. With mesmer, you are more effective if you never spam skills over a large period of time. In watching top guild's mesmers, you see they cast and kite, cast and kite. They never stand and spam on a boon prot. That way they are not an absolute priority target but still effective.

What is important to remember is that despite focus swapping enemy monks are the teams main spammers. They use energy constantly, so this will help your nrg drain. The point of ED mesmer is not to waste on a monk and limit his nrg temporarily, but to limit his healing/protting abilities. If your team is doing enough dmg, you don't need to completely deny a monks nrg. He won't have enough to keep his team alive. Thus the reason that i prefer mantra of signets, because i can coordinate a complete drain with our teams spikes so they don't have the opportunity to over-prot a target.

And all this talk of focus swapping and panic etc....my main problem w/ panic is that it costs 25 nrg to cast. Most teams have enough hex removal to take off 2-3 hexes. 25 nrg just seem too much of a waste to be removed, but that's my opinon. Do you have enough nrg to cast much else after panic?
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Old Feb 23, 2006, 08:47 PM // 20:47   #49
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Default Hmm..

Out of curiosity, has either of the Ranger spirit skills Nature's Renewal or Quickening Zephyr (or even Energizing Wind) been used to counteract Mo/N boon monks?

Quickening Zephyr would tax their energy, as they spam spells *constantly*, Energizing Wind would slow their recharges, and Nature's Renewal would make it easier to interrupt them (since most of the spells they use are Enchantments).

-Greven
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Old Feb 23, 2006, 08:50 PM // 20:50   #50
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a-echo [e] drain + backfire + power spike
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Old Feb 23, 2006, 09:01 PM // 21:01   #51
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Quote:
Originally Posted by tafy69
Or and this is what i do is...

Keep stripping their boon and apply diversion, its quite nasty.

they will either lose their boon or another skill, or sit the diversion out. Either way you are quids in vs the poor boon prot.
This is the way to do it, even without stripping the boon.

Boon prots rely very heavily on 2 skills, reversal and mend ailment. if you watch a boon, this is what comprises 60-70% of their casts. If they are under pressure they are casting very quickly also, in most cases too fast to notice the diversion in time.

So the trick is to save the diversion until they are under pressure (ie their team is taking damage) and then quickly pop a diversion in there and keep popping it in.. Deny the boon his reversal or mend and he is kind of screwed tbh.

Of course there is a chance he is not only maintaining boon he is also probably pre-veiling also, just in case he runs into a mesmer like you. Saving the diversion for a little while will cause him to drop his veil, as he will really only keep it up to deny migraine mesmers and diversion. As soon as he thinks he is safe from diversion he will stop maintaining the veil....you wont have to wait long, 10-15 seconds after engagement from personal experience.

diversion > Boon prots
Domination magic generally > Boon prots

The current FoTM of running dual domination mesmers is likely to see the end of teams running dual boon prots in everything but split squad teams where they offer a nice solid base regardless. My opinion is that we may well see a return to channeling monks, with them getting their energy from the hordes of hairy warriors charging into their sights casting gale as they come......
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