Feb 27, 2006, 02:00 AM // 02:00
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#2
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Lion's Arch Merchant
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hmmm...couple of possibilities I can think of off the top of my head.
I'm assuming they were monk primaries.
Firstly - they could have been running a 6 man spike as mo/me, mo/n, mo/e.
Would be enough spike power there.
Secondly - they could have just timed a halls skip, and capped the alter after the holding teams ghost died.
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Feb 27, 2006, 02:15 AM // 02:15
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#3
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Academy Page
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Quote:
Originally Posted by glenn_rolfe
hmmm...couple of possibilities I can think of off the top of my head.
I'm assuming they were monk primaries.
Firstly - they could have been running a 6 man spike as mo/me, mo/n, mo/e.
Would be enough spike power there.
Secondly - they could have just timed a halls skip, and capped the alter after the holding teams ghost died.
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Well thats true, there were 6 monks all with ele secondarys but they weren't dishing out any damage. I wonder if they had an obsidian flame or something tucked away in their skill bar.
They basically just kited around making sure the ghost was almost invincible and ensured the ranger was able to spam his fertile/symbosis.
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Feb 27, 2006, 02:44 AM // 02:44
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#4
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Forge Runner
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i guess they got lucky jump , is almost impossible for that kind of build make the way to hoh
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Feb 27, 2006, 02:46 AM // 02:46
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#5
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Jungle Guide
Join Date: Apr 2005
Guild: aFk
Profession: Me/Rt
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Yeah more offensive holding builds would be 3 healers, 1 e/mo heal party spammer, 1 shut down mesmer, and 3 of whatever.
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Feb 27, 2006, 07:22 AM // 07:22
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#6
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Lion's Arch Merchant
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I faced a team like this that had 5 monk primary obsidian spikers, one air spiker, one spirit spammer, and one infuser. I'm guessing it's a similar concept.
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Feb 27, 2006, 03:23 PM // 15:23
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#7
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Lion's Arch Merchant
Join Date: Feb 2006
Location: Switzerland
Profession: W/
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If it was Noble Savage's team, it was 6x Mo/E, 1x E/Mo, and 1x R/ ??, the monks spiking with Obsidian flame.
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Feb 27, 2006, 04:31 PM // 16:31
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#8
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Lion's Arch Merchant
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/\ correct.
also they probably timed a jump but it is definatly possible for them to get there, jsut would take a long time and some luck.
they ahd a life barrier bonder BTW
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Feb 27, 2006, 08:42 PM // 20:42
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#9
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Frost Gate Guardian
Join Date: Oct 2005
Location: California
Guild: Paper Airplane Pilotz[boom]
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Too bad the only interrupt that build has is probably a savage shot.
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Feb 27, 2006, 09:23 PM // 21:23
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#10
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Lion's Arch Merchant
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These holding builds are becoming a bit ridiculous now, especially with that insidious blood spike going about.
I just make sure we have plenty of interrupts spread around so we don't lose to these types of groups on the journey.
But getting them off the alter is tough, and you really need the 3rd side to actually help you out - which as we know, is a 50% chance of being dumb iway.
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