Jan 03, 2006, 03:58 AM // 03:58
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#21
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Ascalonian Squire
Join Date: Dec 2005
Guild: Just Friends
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Quote:
Originally Posted by Dzan
I;ve played against MATH and let me tell you, they are special. They play IWAY head and shoulders better than any other IWAY we've ever faced.
If you think you can steamroll them, why don't you give it a shot?
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Thats cause all they play is iway all the time which is virtually no skill. Its pretty much just sending a bunch of warriors in and hope for an edge bomb.
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Jan 03, 2006, 04:29 AM // 04:29
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#22
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God of Spammers
Join Date: Oct 2005
Location: in the middle of a burning cornfield...
Guild: Scars Meadows [SMS] (Officer)
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Quote:
Originally Posted by ignis
We used an earth build vs iWAY in tombs once. When the animal lovers gather round, you nuke 'em with eq/as. This is what happens.
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that is amazing. quite impressive. that is actually a good idea, but u have to keep up kinetic armor and armor of earth and all that fun stuff otherwise ua re in trouble. also u have to protect yur monks but if u can do that on a regular basis to an IWAY group that mite become a real popular build.
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Jan 03, 2006, 05:32 AM // 05:32
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#23
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Wilds Pathfinder
Join Date: May 2005
Guild: The Black Dye Cartel
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Quote:
Originally Posted by Everyname Is Taken
Thats cause all they play is iway all the time which is virtually no skill. Its pretty much just sending a bunch of warriors in and hope for an edge bomb.
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If you think that there is no play skill involved in their game then you are in for a surprise when (if) you ever play them. I'm not a fan of IWAY, but they play it better than anyone else and they are highly successful with it. If you think they have no game, I hope you get to play them and see if it changes your mind.
And thanks for the dumbed down for my level summary of IWAY strategy, apparently I had no idea what we were talking about.
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Jan 03, 2006, 09:24 AM // 09:24
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#24
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Pre-Searing Cadet
Join Date: Sep 2005
Guild: Bring Back the Rifts [Rift]
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On the day MATH rose up the ladder, I think many guilds made the mistake of assuming MATH was using a tombs version of IWAY.
With this mindset, many of them attempted to send either a single or small assassination squad to take out their monks. Unfortunately, once that squad got there, they were annihilated by MATH's cirppling shot Rangers.
If you're running a pressure build, the main weakness of your build will usually be when the opponent has a heal party spammer (and the energy to support it) - MATH runs two. So the only way to get through is to shutdown or overpressure their monks. Since MATH has their monks as far back as possible, as well as 2 teammates that can handle protecting them, the best strat in my opinion is to bring the whole battle to their monks. Since they are not a spike build and since most teams carry enough condition removal that will be sufficient to handle crippling shot (as it's their only snare), they cannot punish an apposing team if they push and continually push. With continually pushing, the only option they have is to retreat and further retreat. Once they retreat far enough, you can pull back out, and mantain control of the flagstand. Repeat when they come back out.
Remember, sloppilly pushing forward will not help, your condition removaller will have to be aware of who's being crippled while pushing forward, otherwise, similar to the fate that many guilds face while retreating, a straggler will get killed. Furthermore, you have to lure their warriors far enough in an open space such that you're whole team can actaully pass through them without getting body blocked.
This is in my opinion the best strategy, also, to use against a life barrier monk if you don't have enough enchantment removal.
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Jan 03, 2006, 09:55 AM // 09:55
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#25
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Forge Runner
Join Date: Sep 2005
Location: If it aint expensive, it aint worth buyin'.
Guild: Leading/Co-leading Bretheren Of Chaos [Dark]
Profession: W/Mo
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smite balls can absolutly annihilate iway, and do fairly well vs various other groups; though they have a high weakness to skilled ranger spike teams (particularly teams that run 4 rangers with barrage/judges and 4 with punishing/tigers/cholking as some of the skills).
that ahving been said, when signet of judgement is massed up it can do a substancial amount of damage, then immidiatly followed by a smite. if they are idiotic enough to try and get close, you run symbol of wrath for mass players, and bane signet followed by holy strike if they hit with 2 melee players...run 2 mo/ws for shields-up/watch yourself, 2 mo/es for wards/AS, 2 mo/ns for weaken armor, 2 mo/rs for fs/pred season (with 8 monks running heal area in a small group pred doesnt hurt you half as bad as it hurts the enemy.)
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Jan 03, 2006, 10:58 AM // 10:58
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#26
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Frost Gate Guardian
Join Date: Sep 2005
Location: Netherlands
Guild: [천상캐슬]
Profession: Mo/
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Quote:
Originally Posted by Akhilleus
smite balls can absolutly annihilate iway.
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Lol short answer on this..
Iway needs one trapper, and you are done.
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Jan 03, 2006, 01:15 PM // 13:15
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#27
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Wilds Pathfinder
Join Date: Sep 2005
Profession: N/Me
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I think ensign really hit the nail on the head with the tactics, control flag stand use up their sigs and dp them till they not important
Not easy but I guess thats the strat to do
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Jan 03, 2006, 01:23 PM // 13:23
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#28
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Krytan Explorer
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Shadow of fear + soothing images. Game over.
One curse nec using those 2 skills as well as some SS spam and one death necro or /N to use up corpses before the tainted hits them is my recommendation for the easier IWAY counters.
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Jan 03, 2006, 03:47 PM // 15:47
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#29
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Re:tired
Join Date: Nov 2005
Profession: W/
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This thread is not about how to change your build to counter IWAY, because that would just be stupid. It is about the tactics needed to beat IWAY with any solid build.
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Jan 03, 2006, 05:21 PM // 17:21
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#30
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Desert Nomad
Join Date: Mar 2005
Location: UK
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Well, some general shutdown is never to be sneezed on, depending on your set-up. Tatically, Ensign said it all. Control the flag and take your time. Although, apart from trying to gank thats more or less the general strat used against everyone.
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Jan 03, 2006, 08:50 PM // 20:50
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#31
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Banned
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Quote:
Originally Posted by Lews
I love how MATH has their rank in their guild tag. they're so proud.
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yep. using a "shitty" build to make it to top 50 is something to be proud of.
i love how people try to conceal sarcasm on their posts.
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Jan 03, 2006, 09:28 PM // 21:28
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#32
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Wilds Pathfinder
Join Date: Apr 2005
Location: irl
Guild: i quit playing
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Quote:
Originally Posted by Lews
I love how MATH has their rank in their guild tag. they're so proud.
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lews, you shouldnt make fun of something you havent tried, just a little scenario i came up with to show you what you are actually doing, just pretend we are friends in the scenario.
me: Hey man you wanna try some pizza
you: No, pizza tastes like crap
me: Have you ever tried pizza?
you: No
me: Just try it ffs
you: No, it tastes like crap
me: *in my mind* what a dumbass
back on topic, what ensign said is good but in order for that tactic to work you need to be able to kill the iway at the flag, because were gonna just keep exchanging flags at the stand right? so the team that dies at the stand usually ends up losing.
Last edited by dbgtboy; Jan 03, 2006 at 09:30 PM // 21:30..
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Jan 04, 2006, 06:27 AM // 06:27
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#33
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Lion's Arch Merchant
Join Date: Sep 2005
Guild: Sand Scorpions[SS]
Profession: R/Me
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Also alot of top guilds are using very warrior heavy builds so naturally Iway will steamroll them with only a two monk backline. I watched Math's fight against WM and WM was running 6 W/Es and 2 Mo/Ns and naturally they got steamrolled because they tried to fight them straight out. If you ever come into this situation. You're only choice is to stay very close to your npcs and keep the flag stand until you dp them out like Ensign said. Over-extending is probaly the worst thing you could do against Iway.
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Jan 04, 2006, 06:28 AM // 06:28
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#34
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Forge Runner
Join Date: Sep 2005
Location: If it aint expensive, it aint worth buyin'.
Guild: Leading/Co-leading Bretheren Of Chaos [Dark]
Profession: W/Mo
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i tried to psot the following earlier, but comcast, in its infinite greatness, decided to disconnect me...
Quote:
1: if you have an observant team they'd see a trapper and spike him, problem solved.
2: iway is an offensive build, trappers are not...they dont mix all that well
3: ONE trapper might be the cause of pain in CA or 4v4, but ONE trapper wont do that much in tombs, especially with EIGHT monks...aka X8 heal area, X4 mend ailment...
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Jan 04, 2006, 07:46 AM // 07:46
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#35
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Lion's Arch Merchant
Join Date: Jul 2005
Guild: None
Profession: W/R
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In 3 days, thanks to the observer mode I have seen Countless IWAYS (including MATH 6-7 times) defeated Flawlessly or very easily by various other builds. Almost 95% of them had one thing common :
- They all had a curse necro with SS/malaise/parasitic bond
- They all had a Warder
- They all had a Tainted/Putrid/well of profane Necro
Seems to me that these three enable you to be Anti-IWAY without being too specialized and loosing out to other builds. Although all teams that are observed are top notch, so player skill is definately something that is most important to being Anti-IWAY
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Jan 04, 2006, 07:53 AM // 07:53
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#36
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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Quote:
Originally Posted by dbgtboy
in order for that tactic to work you need to be able to kill the iway at the flag
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If you can't kill players with minimal, if any, monk support, your team has problems much deeper than iWay.
Peace,
-CxE
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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Jan 04, 2006, 07:55 AM // 07:55
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#37
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Jungle Guide
Join Date: Sep 2005
Location: UK
Guild: Charr Women [hawt]
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Quote:
Originally Posted by tomcruisejr
yep. using a "shitty" build to make it to top 50 is something to be proud of.
i love how people try to conceal sarcasm on their posts.
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You see I dont understand the mentality of posts like this.
Do you have any concept of what is involved in getting anywhere near the top 50 of the rankings? if you think that you can get there with a 'shitty' build then you are sadly mistaken.
While it is true that GvG is more about tactics than it is build, you still need to have a solid build, especially in the top 200, more especially in the top 100. All MATH has done is take advantage of the current warrior heavy GvG metagame with what is the ultimate warrior build and as has already been said there is no-one plays IWAY as well as MATH. We have played a few IWAY teams in GvG and its always really easy to beat them, you dont have to be a genius to realise that MATH are playing it really well, much better than the other IWAY teams out there They have clearly changed something as they were rank 200ish until very recently.
credit where its due and good luck to them.
How to beat them? I would guess a solid tombs pressure/ss/migraine team with one of the monks converted to a runner is probably your best best bet against this and other warrior heavy formations.
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Jan 04, 2006, 12:27 PM // 12:27
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#38
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Jungle Guide
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Quote:
Originally Posted by tafy69
why is it that everyone thinks they are so good? seriously tho they run the same IWAY as 99% of the other noobs.
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To make it to the top 50 with a build that is normally concidered "shitty" means you are a skilled player.
Just a few days agao, I saw XoO beat in GvG by a top 10 team (forgot who) of all Pre-made Paladins (except one, who was carrying Martyr and "To the Limit!").
Tell me that isn't skill...
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Jan 04, 2006, 01:16 PM // 13:16
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#39
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Pre-Searing Cadet
Join Date: Jan 2006
Guild: Your Math Teacher[MATH]
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oh Maddie....i think noone likes us
its ok guys....if u dont like MATH...than...try to beat us :P
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Jan 05, 2006, 09:27 AM // 09:27
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#40
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Wilds Pathfinder
Join Date: Aug 2005
Guild: Do the Mike Tyson Maneuver [Bite]
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LOL @ math. Mad respect for using IWAY in GvG that takes both moxy and skill. I laughed the 1st time we GvG'd against [MATH], as tafy mentioned they were incredibly impotent in dealing with a 2 team guild - the build that is being played by most top guilds these days. This isn't to say they are impotant however, I should give them the credit that they did efficiently mow down a path of unsuspecting guilds to get where they were.
They beat all the predictable guilds that run GvG spike, because then it becomes a close combat battle ground like HOH, and that's where they excel, and deserve to be exactly where they are in the standings through hard work and talented warcries.
Pretty much what protograd said
Last edited by krammit; Jan 05, 2006 at 09:29 AM // 09:29..
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