Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > Gladiator's Arena

Notices

Reply
 
Thread Tools Display Modes
Old Feb 18, 2006, 09:05 PM // 21:05   #1
Banned
 
coldplay's Avatar
 
Join Date: Aug 2005
Location: NYC
Guild: Daoine Sidhe
Advertisement

Disable Ads
Default How do you counter IW mesmers in PVP

As I pro-boon monk, I have a lot of hard time dealing with these IW mesmers.

Especially in 4V4,
nobody would bring shatter enchant skills so noone can remove IW.
pro-boon healing is nothing against IW damage
warriors in my team usually cant outdamage IW mesmer
usually no perfect spike in 4v4 can kill IW mesmers

make them walking slow to minimize their damage dealing is the only thing practical in 4v4 I can think of. I hope there are ppl can enlighten me about this with your thoughts.

this is probably an old topic somehow I search " IW mesmers" in PVP section only got 13 threads and almost none of them is about IW mesmers.
coldplay is offline   Reply With Quote
Old Feb 18, 2006, 09:26 PM // 21:26   #2
JR
Re:tired
 
JR's Avatar
 
Join Date: Nov 2005
Profession: W/
Default

Warriors easily out damage IW mesmers when you take actual attack skills into account. Sadly the number of decent warriors in arena is severely lacking, so it is not surprising that you have never been on the receiving end of a decent gale axe warrior raging your face.

Kite them, that's the best answer. If possible someone can just drain or strip their IW, which leaves them useless for quite some time.
JR is offline   Reply With Quote
Old Feb 18, 2006, 09:32 PM // 21:32   #3
Wilds Pathfinder
 
The Real Roy Keane's Avatar
 
Join Date: Jan 2006
Location: Dublin, Ireland
Default

Did you forget to pack RoF or something? That one skill, spammed constantly, will mkae an IW Mesmer weep with frustration. And as the above poster mentioned, kite kite kite! You should be doing this all the time anyway, regardless of the presence of IW mesmers.
The Real Roy Keane is offline   Reply With Quote
Old Feb 18, 2006, 09:33 PM // 21:33   #4
Banned
 
coldplay's Avatar
 
Join Date: Aug 2005
Location: NYC
Guild: Daoine Sidhe
Default

warriors can not get adrenaline from take IW damage, they fail to kill IW becuz of this.
coldplay is offline   Reply With Quote
Old Feb 18, 2006, 09:37 PM // 21:37   #5
Banned
 
coldplay's Avatar
 
Join Date: Aug 2005
Location: NYC
Guild: Daoine Sidhe
Default

Quote:
Originally Posted by The Real Roy Keane
Did you forget to pack RoF or something? That one skill, spammed constantly, will mkae an IW Mesmer weep with frustration. And as the above poster mentioned, kite kite kite! You should be doing this all the time anyway, regardless of the presence of IW mesmers.
ROF agianst IW, those 60-80 healing dont worth my 7 energy and 0.5 second (I cast it on myself and can not use this time to heal teammate,so its 0.5sec). I have tired spamming ROF to counter IW, it costs too much.

Last edited by coldplay; Feb 18, 2006 at 09:39 PM // 21:39..
coldplay is offline   Reply With Quote
Old Feb 18, 2006, 10:16 PM // 22:16   #6
Jungle Guide
 
wheel's Avatar
 
Join Date: Jun 2005
Location: Topeka, Kansas
Guild: Tyrian Fo Lyfe [word]
Default

Run this for Boon Prot in Arena and see how you like it. Drain Enchant is mainly for energy, but you can also pick off annoying enchantments like Ether Prodigy or IW.

Boon Prot

Monk/Mesmer
Level: 20

Divine Favor: 15 (11+4)
Protection Prayers: 10 (9+1)
Inspiration Magic: 10
Illusion Magic: 4

Reversal of Fortune (Protection Prayers)
Guardian (Protection Prayers)
Mend Ailment (Protection Prayers)
Contemplation of Purity (Divine Favor)
Distortion (Illusion Magic)
Mantra of Recall [Elite] (Inspiration Magic)
Drain Enchantment (Inspiration Magic)
Divine Boon (Divine Favor)

As far as anything else goes, just kite them until the cows come home. Their DPS will be cut in more than half. They'll switch to another target after they realize you aren't retarded and then you just spam RoF on them while you tell your team to take them out. Simple as that. Telling your teammates to kite doesn't hurt, either.

Once you get more practiced at running Drain Enchant on a monk, you can time the removal of enchantments like IW with the recharge of Drain Enchantment so that they have IW up for virtually no time at all. That's probably the best counter you can get on a monk other than just straight up kiting.

Also, when you're searching, try searching for "Illusionary Weaponry" instead of IW Mesmer as IW doesn't trigger in the search on most forums since it's only two letters.

Last edited by wheel; Feb 18, 2006 at 10:24 PM // 22:24..
wheel is offline   Reply With Quote
Old Feb 18, 2006, 10:45 PM // 22:45   #7
Banned
 
coldplay's Avatar
 
Join Date: Aug 2005
Location: NYC
Guild: Daoine Sidhe
Default

wheel's build is interesting, i wll try that. thx
coldplay is offline   Reply With Quote
Old Feb 18, 2006, 11:47 PM // 23:47   #8
Bubblegum Patrol
 
Avarre's Avatar
 
Join Date: Dec 2005
Location: Singapore Armed Forces
Default

Well RoF against an IW mesmer heals for...

(70+ boon) + (50+ favor) + (42 IW damage), unless I miscalculated. That'll cause them to be completely useless, so long as you can maintain energy (the major problem).

Wheel's build is interesting... personally I'd drop distortion for Holy Veil, to give hex removal/ hex defence, and because guardian is usually decent to kite with in 4v4.
Avarre is offline   Reply With Quote
Old Feb 19, 2006, 12:58 AM // 00:58   #9
Jungle Guide
 
wheel's Avatar
 
Join Date: Jun 2005
Location: Topeka, Kansas
Guild: Tyrian Fo Lyfe [word]
Default

Quote:
Originally Posted by Avarre
Well RoF against an IW mesmer heals for...

(70+ boon) + (50+ favor) + (42 IW damage), unless I miscalculated. That'll cause them to be completely useless, so long as you can maintain energy (the major problem).

Wheel's build is interesting... personally I'd drop distortion for Holy Veil, to give hex removal/ hex defence, and because guardian is usually decent to kite with in 4v4.
I have more than enough Hex Removal in Contemplation of Purity. Until Mesmers with Diversion become half as popular as Warriors in Random Arena, I'm keeping Distortion in.

As far as teammate hex removal, I've rarely seen cases where my teammates are smart enough to call out key hexes on them that I can remove. It's not that big of a deal once the battle gets going because I can maintain Veil on someone who's getting hexed at and remove it easily, but that's too much of a hassle when most of the time I'm the target getting hexed and attacked by Warriors.

Last edited by wheel; Feb 19, 2006 at 01:09 AM // 01:09..
wheel is offline   Reply With Quote
Old Feb 19, 2006, 04:07 PM // 16:07   #10
Ascalonian Squire
 
Join Date: Nov 2005
Location: Canada City
Guild: Serpents of Darktide [Serp]
Profession: Me/N
Default

IW is nothing but a waste of time. The only way that IW can do damage is if they slow you down to nothing, and even then they aren't doing TONS of damage. If you have a mesmer on your team, one shatter will destroy their offense, or even empathy. Aside from that, just RUN AWAY. If you keep moving they'll do ridiculously small amounts of damage.
subNinja is offline   Reply With Quote
Old Feb 21, 2006, 04:13 AM // 04:13   #11
Site Contributor
 
Join Date: Jul 2005
Guild: [out]
Default

Wheel's Mo/Me Boon prot is more difficult to play than a Mo/N boon prot, but comes with distortion and enchantment removal. Both are very nice tools in RA. You will need to practice a bit, but once you get the hang of it this boon prot should be quite powerful. Distortion can save your butt against a gale warrior or hammer warrior too (you can activate stanced while knocked down.)

Also as Vindexus would say (and probably will at some point) "WASD, build down." I don't know many IW Mesmers to take a running skill, in addition they tend to not spec to heavily into their running skill should they take one. You can kite them forever if you want to, then once the easier targets on their team have been mopped up lay into them.
Warskull is offline   Reply With Quote
Old Feb 21, 2006, 06:26 AM // 06:26   #12
Desert Nomad
 
DarkSpirit's Avatar
 
Join Date: Feb 2006
Location: Redmond
Default

Necro skills are probably best against IW. Desecrate Enchant to remove the covering enchantment, if any, and Spiteful Spirit just in case enchantment removal fails.

SS would make short work out of them while you heal.
DarkSpirit is offline   Reply With Quote
Old Feb 21, 2006, 09:34 AM // 09:34   #13
Lion's Arch Merchant
 
Join Date: Oct 2005
Location: Australia
Guild: Shameful Spirits
Default

Desecrate does not remove enchantments. It merely punishes you for having them. Strip, Rend and Chillblains remove enchants, as do Drain, Shatter and Inspired for the mesmer.
Siliconwafer is offline   Reply With Quote
Old Feb 21, 2006, 09:52 AM // 09:52   #14
Wilds Pathfinder
 
Join Date: Sep 2005
Profession: N/Me
Default

If your a boon prot with mantra Mo/Me, you could fit in drain enchant which will sort out the IW meser and help with your energy.

If your Mo/N take a strip enchant which is in blood line already and use that, will heal you and render him a bit useless.
tafy69 is offline   Reply With Quote
Old Feb 21, 2006, 07:00 PM // 19:00   #15
Jungle Guide
 
Effigy's Avatar
 
Join Date: Aug 2005
Location: Illinois, US
Guild: Heroes of Talia [HoT]
Profession: Mo/
Default

Chances are he'll have a cover enchantment, so spot removal probably isn't going to work very well. I'd recommend either using Rend or find a different way to deal with him other than enchantment removal.
Effigy is offline   Reply With Quote
Old Feb 21, 2006, 07:39 PM // 19:39   #16
Jungle Guide
 
wheel's Avatar
 
Join Date: Jun 2005
Location: Topeka, Kansas
Guild: Tyrian Fo Lyfe [word]
Default

Quote:
Originally Posted by Effigy
Chances are he'll have a cover enchantment, so spot removal probably isn't going to work very well. I'd recommend either using Rend or find a different way to deal with him other than enchantment removal.
Chances are someone stupid enough to run IW in PvP isn't going to be smart enough to bring cover enchantments, but giving them the benefit of the doubt, there's still no reason to bring Rend Enchantments. Drain Enchant and Strip Enchant are both more enchantment removal than you really need against IW. It's got a 40 second recharge, and all you have to do is time its recharge to the recharge of your Enchantment removal. With Drain Enchant, 14 or so seconds after it's recharged, IW should be popping up, so you know to switch to the IW mesmer to be ready to pop off a Drain Enchantment. Even with 13 Fast Casting, they will be hard pressed to get off a cover enchant if you're paying attention to skill recharges.

It's useful when you do it, because if you get your Drain Enchantment off, you've disabled that character's damage for 40 seconds. As far as everything else goes, simple kiting prevents most of his damage barring smart enchantment removal.

As far as running Strip Enchantment on a Mo/N boon prot in arena, I would definitely say it's a rather bad idea. 10 energy for a health gain that for the most part won't help you out. The idea sounds OK on paper, but as a monk, if you're low on health that you'd stand to benefit from the health gain of Strip Enchantment, your time and energy is better spent healing yourself instead of Stripping. Drain Enchantment is useful because it gains you gain roughly 0.92 pips of energy regen (not counting Fast Recharge casts) and it gives you the ability to pick out key, long recharge enchantments like IW when you can't count on your teammates to be able to, or they don't have any enchantment removal.
wheel is offline   Reply With Quote
Old Feb 21, 2006, 08:51 PM // 20:51   #17
Yep, really is me...
 
max gladius's Avatar
 
Join Date: Aug 2005
Location: My House
Guild: L33t
Default

This is a good Thread... even though some ppl have no idea on what IW build consists of.... You must know the enemy to counter the enemy...

My worst nightmare running IW is,
Empathy.. SS.. Rend Enchant... Most IW's who have a clue, are going to cover... I cover with SV.. so u loose energy (monks) and addren (warrior)

I almost always have 1 or 2 interupts... so if im on a monk, i will watch for ur slow casts, unless i arch contend u, which slows ur cast...

I would recomend something to take whatever hex the IW puts on you, or hex breaker type thing, cause i always hex my target one way or another..

My build is not the regular old Mes/War.. i run Mes/Mo.. so, if ur a monk, watch out, that slow moving warrior running away from the mes/mo probly has scrotched healing and a good reason to run...
max gladius is offline   Reply With Quote
Old Feb 21, 2006, 09:43 PM // 21:43   #18
Jungle Guide
 
wheel's Avatar
 
Join Date: Jun 2005
Location: Topeka, Kansas
Guild: Tyrian Fo Lyfe [word]
Default

Quote:
Originally Posted by max gladius
This is a good Thread... even though some ppl have no idea on what IW build consists of.... You must know the enemy to counter the enemy...

My worst nightmare running IW is,
Empathy.. SS.. Rend Enchant... Most IW's who have a clue, are going to cover... I cover with SV.. so u loose energy (monks) and addren (warrior)

I almost always have 1 or 2 interupts... so if im on a monk, i will watch for ur slow casts, unless i arch contend u, which slows ur cast...

I would recomend something to take whatever hex the IW puts on you, or hex breaker type thing, cause i always hex my target one way or another..

My build is not the regular old Mes/War.. i run Mes/Mo.. so, if ur a monk, watch out, that slow moving warrior running away from the mes/mo probly has scrotched healing and a good reason to run...
The skill you're thinking of is Arcane Conundrum. Like I said, all that I have to do to completely disable you is use Drain Enchantment as soon as you start casting Illusionary Weaponry. Even with 16 Fast Casting, you cannot put up your cover enchantment fast enough for me not to be able to Drain IW. The recharge time of IW is too long to consider using it outside of Random Arena, and to use it inside Arena is an exercise in futility because it relies on your enemy not knowing what to do, which isn't going to be THAT uncommon in arena, but it's a bad starting point to base your build around.
wheel is offline   Reply With Quote
Old Feb 22, 2006, 12:19 AM // 00:19   #19
Desert Nomad
 
DarkSpirit's Avatar
 
Join Date: Feb 2006
Location: Redmond
Default

Quote:
Originally Posted by Siliconwafer
Desecrate does not remove enchantments. It merely punishes you for having them. Strip, Rend and Chillblains remove enchants, as do Drain, Shatter and Inspired for the mesmer.
Yeah I meant Rend Enchantment. Rend is better than Strip/Chillblains in this case because Rend strips more than 1 enchantment and IW mesmers usually have at least a cover enchantment (e.g. Channeling, SV, or Illusion of Haste)

Alternatively just cast well of profane, if there is a corpse, and stand inside it.

Last edited by DarkSpirit; Feb 22, 2006 at 12:28 AM // 00:28..
DarkSpirit is offline   Reply With Quote
Old Feb 22, 2006, 01:52 AM // 01:52   #20
Jungle Guide
 
wheel's Avatar
 
Join Date: Jun 2005
Location: Topeka, Kansas
Guild: Tyrian Fo Lyfe [word]
Default

Quote:
Originally Posted by DarkSpirit
Yeah I meant Rend Enchantment. Rend is better than Strip/Chillblains in this case because Rend strips more than 1 enchantment and IW mesmers usually have at least a cover enchantment (e.g. Channeling, SV, or Illusion of Haste)

Alternatively just cast well of profane, if there is a corpse, and stand inside it.
All you have to do is remove their IW as soon as it comes up, before they have a chance to cover it up. It's not hard with a 40 second recharge. Rend is overkill unless you can't play well. If you're that worried about IW, that's all you have to do if you're carring ANY enchantment removal. Otherwise, just kite their face off.
wheel is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
MSecorsky The Riverside Inn 21 Nov 16, 2005 05:40 PM // 17:40
[email protected] The Campfire 34 Sep 02, 2005 12:29 PM // 12:29
Caco-Cola The Campfire 13 Jun 08, 2005 09:47 PM // 21:47
GW counter Ren Falconhand Off-Topic & the Absurd 36 Apr 15, 2005 07:18 AM // 07:18


All times are GMT. The time now is 12:27 AM // 00:27.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("