Feb 23, 2006, 10:59 PM // 22:59
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#21
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Re:tired
Join Date: Nov 2005
Profession: W/
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Quote:
Originally Posted by Evil_Greven
JR- I've played the build. Extensively.
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And you still aren't very good =/
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Feb 23, 2006, 11:28 PM // 23:28
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#22
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Ascalonian Squire
Join Date: Feb 2006
Location: Edmond, Oklahoma
Guild: Cantina Cloud [ITE]
Profession: R/N
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Heh..
And you've played against me? Or when I'm using serious builds? You have no basis for which to criticize my playstyle. I thought there was a rule against flames here.
-Greven
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Feb 23, 2006, 11:46 PM // 23:46
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#23
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Frost Gate Guardian
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Whenever I see a boon protect in random arenas in every match, I simply just make an e-denial and kill boon protects easily, in fact im gonna make one now
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Feb 23, 2006, 11:49 PM // 23:49
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#24
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Lion's Arch Merchant
Join Date: Apr 2005
Guild: Forsaken Sanctuary
Profession: Mo/Me
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boon prots needs hyper energy management to keep up in the form of offering.
answer: signet of humility.
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Feb 24, 2006, 03:19 AM // 03:19
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#25
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Ascalonian Squire
Join Date: Nov 2005
Location: Canada City
Guild: Serpents of Darktide [Serp]
Profession: Me/N
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Greven, don't be silly. Shame, mark of sub, diversion, blackout are all killer against boon prot. All you need is a few of those bad boys, and of course, enchant strips. Shame, MoS, shatter enchant and it's gg. If you get to him before your team has finished mopping him up (or they're on another target) then just cast some more on him. CoP doesn't work without enchants, so just get rid of his boon. It's not that tough =P
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Feb 24, 2006, 03:35 AM // 03:35
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#26
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Wilds Pathfinder
Join Date: May 2005
Guild: The Black Dye Cartel
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Quote:
Originally Posted by Evil_Greven
Only 25 energy? The warrior I was using it with had 51 energy, and Offering of Blood to refresh it. It was pretty successful all evening. I need to try it out in 8v8 now, though.
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4v4 =/= high level GVG. GG you lose.
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Feb 24, 2006, 03:38 AM // 03:38
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#27
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Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
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Quote:
Originally Posted by Evil_Greven
Only 25 energy? The warrior I was using it with had 51 energy, and Offering of Blood to refresh it.
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Warriors with +15/-1 energy items are pointless. What advantages does a W/N have over a N/X?
Quote:
A team of all Warriors was able to obliterate 9 in a row with 1-2 monks and assorted other classes (one was a Hammer warrior, so we had double duty interrupting). Another group I was in had 2 Mesmers and a Ranger, and we slaughtered 8 groups including a pair of Boon/OOB/prot. Both of the groups I had with a Monk we made it into the Team Arenas a couple of rounds
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That's Arenas. You posted in the GvG forum. There's a difference, and it's up to you to prove how an Arena build can make the transfer.
__________________
People are stupid.
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Feb 24, 2006, 04:47 AM // 04:47
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#28
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Ascalonian Squire
Join Date: Feb 2006
Location: Edmond, Oklahoma
Guild: Cantina Cloud [ITE]
Profession: R/N
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Lol.
The W/N was a joke build :P Totally *not* serious. I was really surprised how effective it *did* end up being though It wouldn't work in GvG simply because of energy constraints.
-Greven
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Feb 24, 2006, 05:56 AM // 05:56
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#29
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Lion's Arch Merchant
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Yep, dom mesmer with mind wrack, burning, and diversion is the way to go vs a boon prot, nothing scares me more than diversion spam with a coordinated offense. Mind wrack and burn do a very healthy bit of damage; Diversion spam pretty much can't be countered without very finely controlled precasted holy veil; and draining divine boon is nasty. Part of it is that the boon prot relies on RoF to stay alive as its his main spam skill, diversion that and hes in trouble. Plus diversion opens up a very healthy window for your warriors to spike down a target, IMO its the best at that job because of the low recharge compared to shame and mark of subversion.
Last edited by SaintGreg; Feb 24, 2006 at 05:58 AM // 05:58..
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Feb 24, 2006, 06:29 AM // 06:29
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#30
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Jungle Guide
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prolly already said but very few prot skills trigger scourge
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Feb 24, 2006, 03:00 PM // 15:00
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#31
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Desert Nomad
Join Date: May 2005
Location: Chicago, IL
Guild: Rebel Rising [rawr]
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Nono, it's been proven time and again that the counter to boon prot, well in fact, ALL monks, is Gale, Blackout...Gale, Blackout...Gale, Blackout...Gale, Blackout.
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Feb 24, 2006, 09:49 PM // 21:49
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#32
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Jungle Guide
Join Date: Jun 2005
Location: Topeka, Kansas
Guild: Tyrian Fo Lyfe [word]
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Quote:
Originally Posted by Asplode
Nono, it's been proven time and again that the counter to boon prot, well in fact, ALL monks, is Gale, Blackout...Gale, Blackout...Gale, Blackout...Gale, Blackout.
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Gale is certainly an overpowered skill and an excellent caster shutdown. I didn't include it on my list for the sole fact that Distortion is overpowered as well, and finds itself on my bar quite often.
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Mar 02, 2006, 04:24 PM // 16:24
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#33
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Drunken Rangers [DR], Sig of Ultimate Doom [SiG]
Profession: W/
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Try putting backfire and diverson on a boonprot...its leathal
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Mar 02, 2006, 04:37 PM // 16:37
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#34
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Jungle Guide
Join Date: Jun 2005
Location: Topeka, Kansas
Guild: Tyrian Fo Lyfe [word]
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Quote:
Originally Posted by M C H A M M E R
Try putting backfire and diverson on a boonprot...its leathal
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Not really lethal, per se, but it will severely gimp his hex removal in the coming moments so that you can push into the team harder with his self hex removal being disabled (or him simply not removing backfire, in which case you can push into him just as hard)
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Mar 02, 2006, 06:23 PM // 18:23
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#35
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Desert Nomad
Join Date: May 2005
Location: USA
Guild: [GSS][SoF][DIII]
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Quote:
Originally Posted by M C H A M M E R
Try putting backfire and diverson on a boonprot...its leathal
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Not really. There are a number of things a boon prot can do, the simplest of which is to simply wait 6 seconds. There are many situations where heals can be delayed, especially early in a battle where health bars are relatively high. Kiting can help you survive until diversion is gone and then you can start making up time. Backfire and Diversion are both 1.5s+ cast times even with fast casting, leaving the door wide open for veil to go up or cop to go off before diversion hits. If I were the victimized booner, I would complain to my nearest shutdown character that the mesmer is annoying me and is using several skills with long cast times.
At worst, Ill sac cop to diversion. even with just boon, I get rid of both hexes. Its not pretty but itll get me through and Ill be ready for the next diversion with veil. Just about the only way I see the combo being even marginally effective is if the booner makes the mistake of cop-ing backfire as soon as he sees it, and then getting stuck with diversion and no enchantments.
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Mar 02, 2006, 06:32 PM // 18:32
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#36
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Krytan Explorer
Join Date: Aug 2005
Location: Sooner Nation
Profession: Mo/
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Quote:
Originally Posted by Asplode
Nono, it's been proven time and again that the counter to boon prot, well in fact, ALL monks, is Gale, Blackout...Gale, Blackout...Gale, Blackout...Gale, Blackout.
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yes, thats enough to piss any monk off pretty badly, but after march 7th, who knows?
anywho, back on topic.
boon prot is just a very good build, but mostly, it just depends on the skills of the person playing it. if you play smart and understand your enemy, and dont do stupid things like spam cast through backfire(i've seen a monk do it in gvg ><), or have a complete lack of kiting skills, you should be pretty hard to take down.
Last edited by Cartoonhero; Mar 02, 2006 at 06:34 PM // 18:34..
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