Feb 23, 2006, 09:14 PM // 21:14
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#2
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Re:tired
Join Date: Nov 2005
Profession: W/
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Gale. It's a great snare, great shutdown when chained, decent for interrupting long casts. And you can abuse exhaustion being broken to spam it.
Why would you wan't a W/Mo? You do not tank in PvP. Warriors are damage dealers, infact at the moment the highest sustainable DPS characters in the game.
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Feb 24, 2006, 03:35 AM // 03:35
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#3
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Ascalonian Squire
Join Date: Nov 2005
Location: Canada City
Guild: Serpents of Darktide [Serp]
Profession: Me/N
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W/N's even better, especially with the changes coming to the skills in the near future. But keep it between you 'n me
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Feb 28, 2006, 10:59 AM // 10:59
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#4
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Site Contributor
Join Date: Jul 2005
Guild: [out]
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A W/Mo has very little going for him in GvG. W/E is definately the better choice.
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Feb 28, 2006, 11:16 AM // 11:16
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#5
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Ascalonian Squire
Join Date: Aug 2005
Guild: We Like Music [Loud]
Profession: R/
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W/Mos are only really useful in PvE, for PvP, W/E (gale or kd/as), W/N(the touch that transfers conditions, cant remember what its called), W/Mes (blackout) and W/R (TF or iway(mush as i dislike it)) are best, all depends on the build being used really
Last edited by musefanalert; Feb 28, 2006 at 11:18 AM // 11:18..
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Feb 28, 2006, 11:55 AM // 11:55
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#6
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Jungle Guide
Join Date: Jun 2005
Location: Topeka, Kansas
Guild: Tyrian Fo Lyfe [word]
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I just want to state that W/Me with Blackout is a terrible build.
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Feb 28, 2006, 04:35 PM // 16:35
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#7
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Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
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Quote:
Originally Posted by wheel
I just want to state that W/Me with Blackout is a terrible build.
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I agree, for the reasons in this thread...
http://www.guildwarsguru.com/forum/s...d.php?t=127297
I agree that the most common GvG warriors you see are now Gale W/E's and Plague Touch W/N's, but are there any good warrior builds for W/Mo for GvG?
Possibilities:
---A hammer warrior with Holy Strike has been suggested;
---The CA Strength of Honor and Condition/Hex Removal warrior;
---A support Succor warrior? Not sure if this feasible when teams split...
Any other thoughts to use the Monk secondary (i.e. I know that EvIL had a W/Mo, but I believe he used no monk skills)?
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Feb 28, 2006, 04:47 PM // 16:47
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#8
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Lion's Arch Merchant
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Having a W|Mo with maintained enchantments gimps his own damage output because he can't use energy skills, so he gets no attack speed boost stance. You would have to rely only on dps to kill, and its not really dps that makes a warrior kill - its a fast adrenal spike to a knocked down target most of the time.
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Feb 28, 2006, 06:49 PM // 18:49
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#9
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Lion's Arch Merchant
Join Date: Jan 2006
Guild: [MOJO]
Profession: Me/
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unless u go all war skills and have a monk 2ndary just to look nub like that one guy in last pride
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Mar 01, 2006, 04:09 AM // 04:09
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#10
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Wilds Pathfinder
Join Date: Mar 2005
Location: www.talkingtonoobs.com
Guild: Final Dynasty
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The only good W/Mo has 7 Warrior skills and a res sig.
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Mar 01, 2006, 05:27 AM // 05:27
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#11
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Krytan Explorer
Join Date: May 2005
Location: Beaverton/OR
Guild: Disciples of Birkler [BIR]
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hm...well i do recall evil using a w/mo in the final game of the GWWC, dont remember what monk skills he used though.
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Mar 01, 2006, 05:34 AM // 05:34
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#12
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Jungle Guide
Join Date: Jun 2005
Location: Topeka, Kansas
Guild: Tyrian Fo Lyfe [word]
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Quote:
Originally Posted by zoozoc
hm...well i do recall evil using a w/mo in the final game of the GWWC, dont remember what monk skills he used though.
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He used Peace & Harmony. Just kidding, he had no monk skills.
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Mar 03, 2006, 01:31 AM // 01:31
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#13
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Jungle Guide
Join Date: Apr 2005
Guild: aFk
Profession: Me/Rt
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Quote:
Originally Posted by wheel
I just want to state that W/Me with Blackout is a terrible build.
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Wheel is right, do not use a W/mes with blackout. This blacks out your skills too and you loose too much adreniline because of it.
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Mar 03, 2006, 02:47 AM // 02:47
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#14
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Krytan Explorer
Join Date: May 2005
Location: Beaverton/OR
Guild: Disciples of Birkler [BIR]
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well succor is the only skill i could see a reason for using a w/mo, but gale is just to good a skill to give up. Same with plague touch.
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Mar 03, 2006, 04:21 PM // 16:21
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#15
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Doctor of Philosophy
Join Date: May 2005
Location: Pacific Northwest
Guild: Team Love [kiSu] www.teamlove.us
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Well the update pretty much nerfed gale on warriors with the increase in energy cost to 10 and fix to the exhaustion bug. I have seen a lot of bulls strike warriors lately now though.
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Mar 05, 2006, 12:11 AM // 00:11
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#16
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Wilds Pathfinder
Join Date: Nov 2005
Location: La La Land
Guild: [NOVA]
Profession: A/
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I feel it should be said that Bull's Strike, unlike Gale, is a perfect setup for Holy Strike. You're already in melee range and BS has accomplished its goal. Only way it could get better is a pre-charged adrenal spike. And even there, with Holy Strike you don't need quite as much in the way of adrenal bashing.
Might be seeing more Whammos worth a damn given the update.
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Mar 05, 2006, 04:36 AM // 04:36
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#17
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Jungle Guide
Join Date: Jun 2005
Location: Topeka, Kansas
Guild: Tyrian Fo Lyfe [word]
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Quote:
Originally Posted by LaserLight
I feel it should be said that Bull's Strike, unlike Gale, is a perfect setup for Holy Strike. You're already in melee range and BS has accomplished its goal. Only way it could get better is a pre-charged adrenal spike. And even there, with Holy Strike you don't need quite as much in the way of adrenal bashing.
Might be seeing more Whammos worth a damn given the update.
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Just because you're in melee range, it doesn't mean that Bull's Charge is a good complement to Holy Strike. The energy cost really takes its toll on your average Warrior. Adrenaline spikes are usually the best way to go.
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