Feb 01, 2006, 10:46 AM // 10:46
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#2
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Lion's Arch Merchant
Join Date: May 2005
Location: Mississauga, Ontario
Guild: Inyurface Gaming [IYF]
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Sounds good, but I see one thing happening. You're gunna end up with people ragequiting on you if they think the team is gunna lose to avoid the fame deduction.
In the end, no one will be staying to the end of the match if they're going to lose.
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Feb 01, 2006, 11:12 AM // 11:12
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#3
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Ascalonian Squire
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Good point i didnt think of that. i thought it would make people less likely to use pugs but it definatly needs improving.
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Feb 01, 2006, 11:34 AM // 11:34
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#4
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Forge Runner
Join Date: Feb 2005
Location: Anchorage Alaska
Guild: Haz Team [HT]
Profession: R/W
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If its true to a ladder system if they quit it will still register their loss. So anyone unwilling to actually play the game... should bugger off...
No sorry.. that's uncalled for... But that's the point. To play. not to flaunt, Irritate, Resell, or Be a nuisance to the community. Some will say. Well Ingy... that you isn't it? lol cause there are a few in guru that Really do not like some of the things I post when it comes to cheaters... But Still others that I get a lot of constructive feedback from... SO lol IDK. lol I think its fine the way it is. but they are going to have to add some new avatar levels soon. more and more are reaching level 12 rank now...
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Feb 01, 2006, 02:43 PM // 14:43
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#6
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Re:tired
Join Date: Nov 2005
Profession: W/
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Quote:
Originally Posted by Slick Blade
Rank from 0-3 remains the same you gain rank for wins and cannot lose it. Once you reach rank 3 however you lose 1 fame point for each loss. Making it harder to get to rank 6 and above. (I have seen too many arguments from people stating that rank means experience not skill.) This should then make rank 3 a measure of exp and rank 6 a better measure of skill. (you can still farm fame a little bit as long as you win twice for each loss. Thus netting 2 fame but if you can win twice each time u enter then u deserve some fame.)
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/signed.
Excellent suggestion. I disagree that there needs to be any additional incentive to win Halls, that is probably fine as it is. The rest of you idea is a system very close to what I had in mind, better infact.
Rank 3 would be a good benchmark, knowing that the player had experience and would know what was going on in HA. Ranks above that would actually show skill for the first time in a long while. I do think however, as the point fantus made suggests, that maybe once you get a certain rank you can no longer drop below that. Lack of wins will simply stop you advancing any further.
Quote:
Rank is there for showing that you have a certain experience in PvP (like knowing maps and strategy etc..). A ranked player under the current system is someone who is familiar with HA and has won a certain number of games there. That's all it can show. That's all it NEEDS to show. It's NOT meant to show that you're a 1337 player who can hold HoH for 10 hours straight. It can't do that, neither the existing system nor the "take away fame on loss" system. You CAN'T create a rank system that would show your personal success in HA because the success depends on the whole TEAM and not an individual player. An individual's success in HA can't even be measured because a total retard still could win games in HA by paying off War Machine to take him with them into HA. He wouldn't contribute to the success of the team of course, but he would build up rank that way. Fair?
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To get regular and consistant skilled PuGs, you need to actually be fairly good. Maybe you have no experience of this, but people tend not to party repeatedly with bad players. The current system shows exactly NOTHING. As in literally nothing. In the same way that someone who bought the game and has just installed it could farm 1000 plat through wanding Aloe Seeds to death. You can be absolutely TERRIBLE at this game, but still eventually rack up fame. Does it show experience? Not really, especially not fame gained entirely through IWAY.
With a system that would punish people for trying to farm fame with IWAY and other gimmicks, other builds would flourish. Eventually tombs may even have a "metagame" like GvG, instead of just FoTM builds. And with this system in place, rank would no longer just show how well you can farm with IWAY or whatever, instead it would actually show that you are generally a successful tombs player. A safe bet for a party.
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Feb 01, 2006, 03:34 PM // 15:34
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#8
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Banned
Join Date: Jun 2005
Location: Macau
Guild: www.exilesofdarksteel.com
Profession: E/
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what ? i dont believe they will reset any rank ... whats done is done , cant take it back. someone who starts playing that game today cant have the same rank as one that is playing for 10 months. same or diferent continent , i dont see any reason for a rank to be reset.
btw i have rank 1 fame 58
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Feb 01, 2006, 04:55 PM // 16:55
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#9
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Academy Page
Join Date: May 2005
Location: Singapore
Guild: Iron Legion of Kurzick [ILK]
Profession: Me/E
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an interesting idea nonetheless...
a possible solution is that there will also be a fame penalty for quitters so u can't quit at the slightest possibilty of losing.. but that doesn't stop the bitching and what not.. It's a tricky situation which must be carefully thought about i feel.. might do the overall game more harm than good.. In MMOs community harmony is an important part of the game..
but at the end of the day fame is only an indication of map experience only. Not even build experience or more so skill. More fame does not mean more skill.. The only people who know u're skillful will always be ur guild mate, thus the name of this game, Guild Wars.. u earn the respect of ur guild members not the randoms on the street..
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Feb 01, 2006, 05:44 PM // 17:44
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#10
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Krytan Explorer
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/signed
I like the dynamic fame/rank idea. Otherwise, rank demanded for grouping will only go up as more people get theirs, and will be more and more unfriendly toward any newcomer who doesn't have any.
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Feb 01, 2006, 05:54 PM // 17:54
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#11
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Desert Nomad
Join Date: Nov 2005
Location: Surrey University
Guild: Starting to play again... need a guild
Profession: W/E
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hmmmm, its a tricky one, do u not think when chapter 2 comes out that the experienced players will walk all over the new player pugs, well people will exchange names of charchters in the new game, when i get chapter 2 i think out guild will be re-made or meet up on vent, we may not have the same rank but can earn it back fast. i dont like the way about taking fame of thou :s /unsigned.
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Feb 02, 2006, 09:43 PM // 21:43
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#12
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Lion's Arch Merchant
Join Date: Jun 2005
Location: Manchester, UK
Profession: Mo/
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Quote:
Originally Posted by leeky baby
hmmmm, its a tricky one, do u not think when chapter 2 comes out that the experienced players will walk all over the new player pugs.
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This dosent happen now? :P
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Feb 02, 2006, 11:25 PM // 23:25
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#13
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Forge Runner
Join Date: Sep 2005
Guild: Radicals Against Tyrants
Profession: W/
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You do know that everything in the PvP isles is the same for both chapters so characters from both 2 and 1 can fight there.
SOOO there CAN'T be seperate rank systems.
HOWEVER I like this idea for change to the ranking system
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Feb 02, 2006, 11:50 PM // 23:50
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#14
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Frost Gate Guardian
Join Date: May 2005
Location: USA
Guild: The Illuminati [Illu]
Profession: Mo/
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Quote:
Originally Posted by T Waters
...or you can leave rank as it is....so many people grinded they fame why take it away from em....even separete rank idea is stupid in my opinion.....
Just cuz all the newer players started playing late dont mean the people who got that higer rank then them have to suffer again to be on the same level..im probly not making any sence at the moment cuz im relaxed but im I dont think they will remove fame/rank at all...it will just go along with u on your gw career (your account)....doing that will make alot of people who grind they deers/wolf/tigers/and specialy pheonixes (select few koreans) leave GW....
have a good rest of the night...dont flame to much..this is the internet
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Right, lets leave fame the way it currently is because it does us so much good. Fame and thus rank only shows how much time you as a player have put into tombs. The problem lies in the fact that players with rank, lets say 9 because that's where most of the rank discrimination comes from, look at fame/rank and base your skill as a player from that.
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Feb 03, 2006, 12:48 AM // 00:48
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#15
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Krytan Explorer
Join Date: Nov 2005
Profession: Mo/Me
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i think resetting rank or making u lose rank if u lose a game is an awful idea. actually it's the worse idea someone could come up with. rank shows how much time you put into tombs. making it start from zero would be like deleting fow armor from ppl that already have it.
and making you lose rank coz u lose a game? WTF!? a win is a COLLECTIVE effort. losing YOUR fame because some team mate decided to rush ahead should not punish the whole team. and what about people that TEST new builds? have you even thought about that? Slick Blade, i bet all you ever played in hoh was iway and u probably can't even concieve the idea of trying a new build!
losing fame point for losing a match would make the gap between ranked and unranked players even greater. these days a rank 3 can still get into rank 6+ groups. but if ur fame is at stake, who will risk it?? i sure as hell would not.
you know i tried many times to organise an unranked pug. the problem is that they DON'T listen. most of them don't even want to download vent or ts. they don't respect the designated leader's calls. when i tried to suggest some different skills, i get called a noob. if i do see some1 playing seriously i save it on my list and play again with them anyday, regardless the rank.
and you all talk about rank and skill. Skill in gw is not being 'godly' or anything. It's about being familiar with the character YOU play best. it's about knowing when to use certain skills, when to click the goddamn buttons. in gw as in real life, practice makes perfect. the players that spend a lot of time in hoh will get good at what they do and i think they deserve to have something to differenciate them from the inexperienced ones.
a rank 6+ player, at least has all the pvp skills/items unlocked and most likely has seen what the hall of heros looks like. it's a player that knows the maps. it's will not get stuck in front of a door, it will know were the enemy Relic is and most importantly, it WILL listen to what the leader is saying on vent. even if it's iway, if they got to at least rank 3, they know how to play IWAY better than the unranked ones.
if u think rank means nothing, PROVE it. beat a rank 6+ team (that's not just testing a build) with an unranked pug.
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Feb 03, 2006, 01:18 AM // 01:18
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#16
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Krytan Explorer
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OK, i will and have.
pressure>r6++spike
Quote:
you know i tried many times to organise an unranked pug.
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ah, me too, but that was before i learned the tricks of getting people to play what you want and be as good as you want. If all you've played is guild groups, though, you may not be good enough to get good PUGs though.
Quote:
making it start from zero would be like deleting fow armor from ppl that already have it.
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This I agree with, clearing fame would be really annoying. really.
but nonetheless... changing the fame system in the way you describe is totally
/signed
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Feb 03, 2006, 01:20 AM // 01:20
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#17
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No Luck No Time No Money
Join Date: Nov 2005
Location: Amherst College, MA
Guild: Scars Meadows [SMS]
Profession: Me/
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/signed
my thing is then they should add emotes for each rank above 3 if we do that, or if that happens. Then skill can be seen even more easily.
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Feb 03, 2006, 01:32 AM // 01:32
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#18
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Banned
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i used to think that rank system prevented new/inexperienced people from playing HA. but i was wrong.
its the people who overvalue/over rate rank. those people are the ones preventing others to play with the experienced sector of HA. but you can't blame them though. people want to win.
the rank system needs no revamp/revisions. it doesnt need to be completely "destroyed". fame is the reward to a winning party. its just the PVP HA version of gold in PVE. if mobs kill you in PVE, your gold count is still the same. same for fame.
its how we view /rank (individual rank) that must be changed.
guys, its just an emote that shows HA experience. your /rank wont matter in PVE. your /rank wont matter in GvG, the highest level of Guildwars PVP.
Last edited by tomcruisejr; Feb 03, 2006 at 01:38 AM // 01:38..
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Feb 03, 2006, 09:29 AM // 09:29
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#19
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Jungle Guide
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/unsigned
A lot of the signers will not be affected by losing fame for a loss because they have contacts who they can group with who perform consistently highly in pvp. Anybody who has to take a chance on unranked, or random r3s, has a far greater chance of losing fame simply because higher ranked groups win a lot more.
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Feb 03, 2006, 09:39 AM // 09:39
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#20
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Wilds Pathfinder
Join Date: Sep 2005
Profession: N/Me
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Quote:
Originally Posted by tomcruisejr
i used to think that rank system prevented new/inexperienced people from playing HA. but i was wrong.
its the people who overvalue/over rate rank. those people are the ones preventing others to play with the experienced sector of HA. but you can't blame them though. people want to win.
the rank system needs no revamp/revisions. it doesnt need to be completely "destroyed". fame is the reward to a winning party. its just the PVP HA version of gold in PVE. if mobs kill you in PVE, your gold count is still the same. same for fame.
its how we view /rank (individual rank) that must be changed.
guys, its just an emote that shows HA experience. your /rank wont matter in PVE. your /rank wont matter in GvG, the highest level of Guildwars PVP.
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People did overvalue rank so people farmed for it
Now Rank doesnt mean much, and most good players either play with guild or friends or nobody. Id rather not play than take a random guy even if hes R9+
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