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Old Mar 04, 2006, 03:07 AM // 03:07   #21
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Quote:
Originally Posted by Patrograd
We tried to run a MoR boon tonight in GvG as a test to compare it with our OOB guy, and as Ensign says he got totally eaten by the first decent domination mesmer we came across.

On this (admittedly limited) evidence i would say that OOB remains clearly the superior skill if you are sticking to a 2 monks backline, it just requires careful usage.
I think the key will be spreading condition and hex removal to other secondaries. This way the monks don't spend as much energy.
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Old Mar 04, 2006, 06:22 AM // 06:22   #22
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OoB is still viable on a monk, Who says you HAVE to heal yourself?

MoR was good only because you could have Distortion, to evade that Evicerate/Executioners axe warrior. Now that distortion was nerfed, I don't know if that is any good anymore either. And yes, as Ensign said, MoR gets owned in the face by a good dom mesmer. Shatter the MoR since it has a 20 second recharge, and most people will set it up an near max mana. Then e-surge/e-burn/tap/whatever, gg monks mana.

I expect to see Boonprots die off a bit, unless BiP comes back.

As JR said, I also expect to see classic monks come back, WoH iench and idrain.
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Old Mar 04, 2006, 09:05 AM // 09:05   #23
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Quote:
Originally Posted by twicky_kid
I think the key will be spreading condition and hex removal to other secondaries. This way the monks don't spend as much energy.
Quite possibly. one thing is for sure though based on last night, you will need *alot* of condition and hex removal.....
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Old Mar 04, 2006, 03:38 PM // 15:38   #24
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How about a normal Boon prot build with Resotore condition as the Elite, which didnt get nerfed like mend ailement, (probs as it is elite). I know that mend ailment gave you cond removal on yourself but isnt that going a bit overboard as i only ever used it when i was crippled AND needed to kite or have poisen, bleeding didnt bother me, i just heal once when it disappeared, or sometimes just totally ignore it. the energy can be gained from Idrain and Iench
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Old Mar 04, 2006, 05:20 PM // 17:20   #25
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The problem is that every major energy management set has it's issues now.

OoB is extremely vulnerable to scourge sacrifice now - the last thing I want to do as a boon prot. is sacrifice 40% health. It's not that easy to deal with either. It lasts eight seconds with no points in smiting (8,18,21) but it only has a five second recharge now. Yes it can be dealt with through CoP but your energy management just went out the window as you've spent ten energy on hitting CoP then putting divine boon back up, all before you've spent your five energy on the actual offering.

MoR should get ripped to shreds by and decent mesmer. Even a necro can do it easily enough. It's scary how easily a smart e-denial mesmer could turn your own energy management on you given that THEY choose when it is released.

P&H is still utterly useless. It's shatter bait, it provides mininal ammounts of energy (provided it lasts) and at utter worst your giving an oposition monk using inspired encahnt a second form of energy management. I wouldn't touch it with a stick.

Last edited by dgb; Mar 04, 2006 at 06:03 PM // 18:03..
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Old Mar 04, 2006, 10:28 PM // 22:28   #26
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P&H = Lose, enough said.

MoR gets destroyed by a good dom mesmer.

No one runs Scourge sacrifice, mainly because its 10 energy for an 8 second long hex, and using CoP and then Booning again would be less mana than OoBing and the having to heal yourself. Scourge is also 10 mana, that would hurt your energy pool.
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Old Mar 04, 2006, 10:48 PM // 22:48   #27
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Offering of Blood:
+ You can choose when you gain the Energy, which makes OOB so damn intresting.
+ Can be cast when you just got ressurected/Energy drained, getting you into the battle at once, unlike Mantra, forcing you to wait another 20 seconds.
- Isn't an enchantment (doesn't cover Divine Boon).
- 20% Life sacrifice. Almost uncastable while being attacked by 2 Warriors, the 20% Health is a spike of it's own, and an extra spike while getting spiked isn't always nice.

Mantra of Recall:
+ Is an enchantment (covers Divine Boon).
+ Is a Mesmer skill. Mesmers have great anti-interuptions Mantras and Mesmers have more Energy management skills, which are needed in some cases.
- 10 Energy, which isn't nothing.
- Can't give you Energy whenever you want unless using Complentation of Purity, which reduces the Energy by 5, and makes you lose Divine Boon when used, which reduces it by another 5 Energy.
- Needs CoP while using it with a Faster Skill recharge mod for Inspiration Magic, which you shouldn't use, even though they make OOB so much better, they won't make MoR work much better.
- A "Enchantments last X% longer" mod is great in a many builds, though, makes Mantra of Recall a bit less effective.

Peace and Harmony:
- Pffff.. Peace and Harmony? Bwahaha, are you even serious?

I'd say.. Mantra of Recall should be the new genaration Energy Management.
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Old Mar 04, 2006, 11:15 PM // 23:15   #28
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You can't cast OoB when being ressed anymore, unless you were ressed by a Res signet.

Having a skill cover Boon is the last of your worries, covering MoR is more important. A good dom mesmer will shove that MoR down your throat.

If you run P&H, Start -> Control panel -> Add/remove programs -> Guildwars -> uninstall.

Like I said before, bring back old school monks. Word of healing is ftw.
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Old Mar 05, 2006, 01:18 AM // 01:18   #29
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Quote:
Originally Posted by Rukmedes
P&H = Lose, enough said.

MoR gets destroyed by a good dom mesmer.

No one runs Scourge sacrifice, mainly because its 10 energy for an 8 second long hex, and using CoP and then Booning again would be less mana than OoBing and the having to heal yourself. Scourge is also 10 mana, that would hurt your energy pool.
No one runs scourge sacrifice because it was useless on a low sac. I think you'll find it will become a whole lot more common now. Yes it is relatively short. However it only needs to exist for a narrow period, ie. when they are using OoB. If they try and wait you out then reapply it. If they CoP it off then you have won because you've just forced them to spend 10 energy to get to their energy management.
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Old Mar 05, 2006, 01:28 AM // 01:28   #30
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A good monk will just ignore it man, and then the Mes/Nec/Ele or w/e who was spamming it, has been ass raped by mana.
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Old Mar 05, 2006, 03:13 AM // 03:13   #31
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I think e-drain is a pretty viable alternative to OoB now. It makes up for the smaller gains with some pretty decent e-denial, and opens up the possibility of the lovely drain enchantment. Drain a boon prot and you've essentially denied him 5 energy while giving you ~10. Not too bad. Power Drain is also nice.
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Old Mar 05, 2006, 05:41 AM // 05:41   #32
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Quote:
Originally Posted by Red Locust
I think e-drain is a pretty viable alternative to OoB now. It makes up for the smaller gains with some pretty decent e-denial, and opens up the possibility of the lovely drain enchantment. Drain a boon prot and you've essentially denied him 5 energy while giving you ~10. Not too bad. Power Drain is also nice.
Monks were under high enough pressure as is, finding a target to drain an enchantment off of so you can get much need energy while trying to keep a team alive doesn't exactly sound "viable" to me. That, and in order to drain a fellow boon-protter, you'd have to run towards their backline, mostly likely through a slew of people just dying to have at you.

Monks have an extremely on-demand job, and that requires on-demand energy, unfortunately the only skill that can really do that is OoB.

Don't get me wrong, there are lots of different energy management techniques out there that are feasible to use to decently manage energy. Monks are just under pressure 90% of the time and don't have time to heal themselves, other people, and look for targets to drain energy from all at the same time.
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Old Mar 05, 2006, 06:53 AM // 06:53   #33
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Quote:
Originally Posted by Rukmedes
A good monk will just ignore it man, and then the Mes/Nec/Ele or w/e who was spamming it, has been ass raped by mana.
Ignore it and take the 40% sac? Ignore it and hold off hitting OoB? If you choose the latter then they've won. They've locked down your energy management. Add a bit of pressure and you're going to crack for energy. If you take the sac then you are placing yourself under an inordinate ammount of pressure - you are presenting yourself with ~200 damage to heal. Aside from that having a low spec in it makes it even more difficult to ignore - four points puts it out to 11 seconds. Spending 10 energy every 10 seconds to lock down a boon prots energy management seems like a good deal to me. It starts becoming even nastier if you put it on a prodigy ele running heal party - they have plenty of energy.
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Old Mar 05, 2006, 07:02 AM // 07:02   #34
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Or you can just spend 7 and Veil it.

Welcome to guild wars.
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Old Mar 05, 2006, 07:53 AM // 07:53   #35
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Quote:
Originally Posted by Rukmedes
Or you can just spend 7 and Veil it.

Welcome to guild wars.
It's got a 5 second recharge.
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Old Mar 05, 2006, 08:35 AM // 08:35   #36
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Quote:
Originally Posted by Joe Martin
Monks were under high enough pressure as is, finding a target to drain an enchantment off of so you can get much need energy while trying to keep a team alive doesn't exactly sound "viable" to me. That, and in order to drain a fellow boon-protter, you'd have to run towards their backline, mostly likely through a slew of people just dying to have at you.

Monks have an extremely on-demand job, and that requires on-demand energy, unfortunately the only skill that can really do that is OoB.

Don't get me wrong, there are lots of different energy management techniques out there that are feasible to use to decently manage energy. Monks are just under pressure 90% of the time and don't have time to heal themselves, other people, and look for targets to drain energy from all at the same time.
I've been running inspired, e-drain and drian enchantment myself - even in TA where you're always the target I never realy struggled to drain the monk when I needed energy. Managed quite well with it in GVG too.

I still think Mantra of Recall is too unpredictable and easily messed about with by an enemy mesmer, I'd still choose OoB over Recall
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Old Mar 05, 2006, 07:36 PM // 19:36   #37
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My opinion would be that whatever energy management you run, it needs to operate under heavy denial. MoR doesnt, PnH doesnt. You need energy on demand, you need it when you need it, not 20 seconds later.
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Old Mar 05, 2006, 07:49 PM // 19:49   #38
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Quote:
Originally Posted by Patrograd
My opinion would be that whatever energy management you run, it needs to operate under heavy denial. MoR doesnt, PnH doesnt. You need energy on demand, you need it when you need it, not 20 seconds later.
Quoted for truth. The reason why I detest MoR is the fact that it cant dig you out of any kind of energy denial.
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Old Mar 05, 2006, 10:12 PM // 22:12   #39
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I use Energy Drain Along side Drain Enchantment for the quick gain of energy for the new boon Prot.
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Old Mar 05, 2006, 11:55 PM // 23:55   #40
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Quote:
Originally Posted by Rukmedes
If you run P&H, Start -> Control panel -> Add/remove programs -> Guildwars -> uninstall.
Ha ha I ran P&H once.

I was in Comp Arena and had Frenzy, Infuse, P&H, and some decent monk skills. We went 5 in a row, lol.
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