Mar 14, 2006, 12:11 AM // 00:11
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#1
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Ascalonian Squire
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Obsidion Build
Ive been thinking... and wondering.... Why not use Obsidion Flesh for gvg? When used with qz, you can maintain constant obsidion Flesh, making you immune to all spells. Since in gvg,most builds only run 1-2 warriors, If you ran an obsidion build with chain aegis, and a martyr flag runner would you be completly invincible???
Heres the build ive been thinking about
Elementalist/Monk 1-3
16 earth
10 protection
Energy Storage and air =remaining attributes
Obsidion Flame
Obsidion Flesh
Aegis
Reversal of Fortune
Glyph of Lesser Energy
Res Signet
Windborne Speed
Elementalist/Monk 4
16 Earth
10 healing
rest energy storage and air
Obsidion Flame
Obsidion Flesh
Heal party
Heal other
Heal seed
Res Signet
Infuse health
Windborne speed
Elementalist/Mesmer 5 and air
16 earth
other attributes up to u
Obsidion Flame
Obsidion Flesh
Inspired Enchantment
Drain Enchantment
Windborne speed
Elementalist/X 6
16 earth
10 water
Remaining in eng storage and air
Obsidion Flame
Obsidion Flesh
Deep Freeze
Windborne speed
Other Water slow downs... etc...
Ranger/Warrior 7
Oath Shot
Quickening Zephyr
Charge
Whirling Defence
Power Shot
Res sig
..Other dmg attacks
Ranger/Monk 8-Flag Runner
Storm Chaser
Dodge
Martyr
Purge conditions
Dust trap
Barbed Trap
Savaged shot
Distracting Shot
Res sig
Ok..... Seeing as how most everyone will be invincible but the rangers, you can run a pretty slow obsidion spike to avoid exahstion with ranger 7 being corpse consumtion, qz spammer, and Spirit chaser. while the eles sit, and run a fairly slow spike. the flag runner will be able to remove conditions, and run the flag obviously.........
I havent had the ablility to test this build but any feedback would be nice
:P
Last edited by XX Deathwish Warrior XX; Mar 15, 2006 at 02:21 PM // 14:21..
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Mar 14, 2006, 12:21 AM // 00:21
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#2
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Wilds Pathfinder
Join Date: Mar 2005
Location: www.talkingtonoobs.com
Guild: Final Dynasty
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The real problem with Obsidian Flesh is that you move 50% slower, meaning that you're going to get outmaneuvered by a good team. You'll put up ObFlesh and they'll run around you and kill some NPCs. You run back, they gank your flag runner.
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Mar 14, 2006, 01:47 AM // 01:47
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#4
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Jungle Guide
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Another small problem... you have two elites on three of your Ele's (Obsidian Flesh and Glyph of Energy).
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Mar 14, 2006, 02:09 AM // 02:09
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#5
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Forge Runner
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Warrior interrupts, ranger interrupts, energy management
Plus the speed thing
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Mar 22, 2006, 03:58 PM // 15:58
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#6
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Lion's Arch Merchant
Join Date: Dec 2005
Profession: Mo/Me
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Quote:
Originally Posted by karunpav
Another small problem... you have two elites on three of your Ele's (Obsidian Flesh and Glyph of Energy).
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They must be korean
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Mar 22, 2006, 04:10 PM // 16:10
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#7
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Lion's Arch Merchant
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this is so poorly thought out. this build would be so slow moving and slow killing you would be destroyed every time. they would out maneuver you, and you could never keep up with them ressing with such a slow spike. they could solo gank you in 10 minutes every time.
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Mar 22, 2006, 05:13 PM // 17:13
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#8
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Banned
Join Date: Oct 2005
Location: maryland
Guild: InYurFace Gaming [IYF]
Profession: R/
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The other team wouldn't need snares seeing you snared yourself. Also does it cause exhastion I cant remember.
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Mar 22, 2006, 05:16 PM // 17:16
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#9
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Re:tired
Join Date: Nov 2005
Profession: W/
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Badly thought out, better luck next time.
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