Guildmates and I are thinking of running this build and would like some feedback...
I Think I have all the correct attributes and skills worked out properly, however if you notice something please tell me.
1. Slowdown Utility Rt/Me
16 Spawning
11 Communing
9 Illusion
Ritual Lord
Earthbind
Soothing
Guiding Weapon
Flesh of My Flesh
Sympathetic Visage
Displacement
Ethereal Burden
2. Warder E/Me
16 Earth
9 Healing
10 Energy Storage
Ether Prodigy
Ward Against Melee
Ward Against Foes
Heal Party
EQ
AS
Holy Veil
Res Sig
3. Boon Prot Mo/Me
15 Divine Favor
10 Protection
11 Inspiration
Divine Boon
Drain Enchantment
Inspired Hex
COP
Protective Spirit
Aegis
ROF
Martyr
4. Boon Prot Mo/Me
14 Divine Favor
12 Protection
11 Inspiration
Divine Boon
Drain Enchantment
Inspired Hex
Restore Condition
Protective Spirit
Aegis
ROF
COP
5. Healing Mo/Me
14 Divine Favor
15 Healing
10 Inspiration
Orison of Healing
Heal Party
Healing Touch
Heal Other
Infuse Health
Drain Enchantment
Mantra of Recall
COP
6, 7, and 8. R/A x 3
16 Expertise
9 Beast Mastery
11 Dagger Mastery
Jagged Strike
Temple Strike
Horns of the Ox
Falling Spider
Whirling Defense
Tigers Fury
Spirit Walk
Res Sig
Start by rushing the other team and set up base as close as possible by having the Ele set up the wards, the Monks Aegis and the Ritualist under Ritual Lord would set up Earthbind and Displacement. This will keep casters safe for most of the match as long as all are kept up diligently. The Ritualist can also throw ethereal burden on targets to further snare warriors and benefit from the energy boost. Soothing and Sympathetic Visage provide more warrior hate while the sole weapon skill ensures that at least one of the R/A's can consistently hit their target. The R/A are obviously damage dealers, and use the Ranger's expertise to spam skills while using stances to enhance damage or enhance defense.
Is there anything we could do to make this better or are we delusional? Feedback would be appreciated.
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