Mar 22, 2006, 11:16 PM // 23:16
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#21
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Frost Gate Guardian
Join Date: Jun 2005
Guild: Looking For Guild
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Quote:
Originally Posted by lzlz
I see no point to argue this.
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There is. Drawing that conclusion from your test is the same as flipping a coin 10 times, getting seven heads, then saying coins are more likely to come up heads. It's a basic principle of statistics.
Edit: Seef beat me to it.
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Mar 22, 2006, 11:37 PM // 23:37
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#22
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Frost Gate Guardian
Join Date: May 2005
Location: LA, CA
Profession: R/W
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Quote:
Originally Posted by Seef II
Precisely why you test a lot of hits so the significance of any variation in your data can be determined.
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I went to test it because somebody asked such a question.
Surprisingly, the lower requirement weapons seem to deal with higher average damage.
By the way, it's difficult to test a no requirement weapon since I cannot find a 15-22+15%^50 sword with 0 requirement. I will keep testing the two swords I mentioned and see if it is only by chance or it does make a difference.
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Mar 22, 2006, 11:44 PM // 23:44
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#23
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Frost Gate Guardian
Join Date: May 2005
Location: LA, CA
Profession: R/W
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Quote:
Originally Posted by Esrever
There is. Drawing that conclusion from your test is the same as flipping a coin 10 times, getting seven heads, then saying coins are more likely to come up heads. It's a basic principle of statistics.
Edit: Seef beat me to it.
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There isn't. If you think what I said is wrong, then you can simply go to enjoy a high requirement weapon without even think about what I've presumed and observed. Req 13 and Req 7 are the same if you have enough attributes. Then why bother to judge my test?
If you do have doubts (you don't appear to), then you may want to test it by yourself and see.
I don't care much since I'm an old player (since Apr 2005) and I get used to using lower requirement weapons only (since we have bonus before). Maybe it is a paradigm or simply a personal preference.
I quitted the game for 7 months and I'm figuring out the current game build and strategies.
What worked best for me 7 months ago don't seem the same now.
Last edited by lzlz; Mar 22, 2006 at 11:46 PM // 23:46..
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Mar 23, 2006, 12:33 AM // 00:33
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#24
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Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
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Quote:
Originally Posted by Seef II
Try a 9-13 req0 bow and test damage. But you'll need a junk starter bow from presearing (3-5 req0)...
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The question is, if a dropped max weapon whose requirements you don't meet does half damage (for a bow, 7.5-14 rather than 15-28), then what does a weapon below half damage do when you don't meet its requirement? I'm thinking starter damage, like what collector, crafter, green, and PvP weapons do, but the damage I'm doing is so low already I can't really get an accurate number. There also is a lack of always-crit attacks, like Wild Blow, for bows.
Quote:
Originally Posted by lzlz
Try it yourself.
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None of us would say that requirement, once met, doesn't affect damage if we hadn't tested it ourselves, hundreds and thousands of times already. Come back with a list of numbers and data and then we'll talk.
Quote:
Originally Posted by T Waters
beacuse Strenght only effect armor pen on regualr swing it does nothing with adrenaline skills because the yare based of the mastery
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Er, not exactly. Strength works with both Energy- and Adrenaline-based skills, but only triggers when using attack skills. The problem with Strength is that any +damage from an attack skill already ignores armor, so the AP bonus only applies to base damage. For example, say you were using a plain white 6-28 Axe with 12 AM and using Eviscerate which does +34 damage. If you were hitting for max damage at 28 + 34 from Eviscerate, only the 28 base damage gets AP. The +34 isn't reduced by the armor at all, so having more AP doesn't help it. 1% more AP is about 1% more base weapon damage using skills, whereas +1 Weapon attribute is about 3% more base weapon damage all the time plus about 6% more skill damage. So you only get a minor boost in damage when you're already doing a good chunk of damage; not too impressive.
__________________
People are stupid.
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Mar 23, 2006, 06:49 AM // 06:49
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#25
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Wilds Pathfinder
Join Date: Sep 2005
Profession: N/Me
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Quote:
Originally Posted by T Waters
^ known knews man..ive done my research ...+ im speaking Only in tombs talk..nobody in tombs uses any Strenght related skills accept Sprint so str is useless in terms of tombs...have like 6 in str for a good amount of time in Sprint...but it take high tactis ove Strrenght and "To the Limit" anyday..
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You have done your research to prove strength only works with regular attack and not skills? you Nuts?
Who the hell only tombs talks lol
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Mar 23, 2006, 11:47 AM // 11:47
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#26
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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I have no idea what T Waters is talking about. All I'm seeing is what tafy69 is saying.
Plus I didn't know Tombs players had bad spelling. Thanks for that information.
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Mar 23, 2006, 11:58 AM // 11:58
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#27
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Re:tired
Join Date: Nov 2005
Profession: W/
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Case closed. Excellent work Detective Savio.
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