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Old Feb 21, 2006, 12:09 AM // 00:09   #1
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Default next balance update i want to see

nerfs to - crippleshot, gale, shadow of fear, distorsion, res sig, and i will avenge you.

iway no bonus from dead pets...
heal sig no longer full health res...
cripple shot longer recharge...
gale longer recharge...
distorsion more attribute points for -2...
shadow or fear less duration...

and buffs: sundering, eles in general, shields up, tatics line, divine line, peace and harmony, dwarven battle stance, and all the other useless elites and weak skills.
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Old Feb 21, 2006, 12:12 PM // 12:12   #2
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I think the IWAY skill is fine. Its a pretty average skill really, a light healing breeze on top of an attack speed buff, Big deal.

Rez sig, yeah, there's an argument there. maybe taking away the recharge at morale boost is a better idea.

Cripple shot is fine as a skill. There are more counters to conditions than just about anything else, including two, count 'em, two monk elites. If monks choose to bring energy elites then thats the choice they make, the counter is there if they want it

Gale. Again, nothing wrong with the skill per se. I think that what needs fixing is exhaustion, which is clearly bugged, and it is this exhaustion bug that is being exploited by warriors with -5 en swords. If exhaustion went into negative numbers in the way that energy does then you wouldnt be able to exploit this loophole and would be stuck to one gale every 30 seconds, as intended.

Distortion. Again, the skill seems fine to me. It costs 1 energy per second, which is a massive energy requirement (what's that, three times the cost of a maintainted enchantment?), in addition to the loss of energy from something as simple as wanding the target. It is hardly a skill that you can maintain for a long time, or any serious period of time in fact. It has its uses, sure, but thats the general idea of a skill.

Shadow of fear.....does anyone use this skill? Cant remember the last time I saw it used. Hex removal in general is pretty strong since the buff to holy veil. Dont see this as issue, if anything, a skill which counters warriors in the current metagame is a GOOD THING.
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Old Feb 21, 2006, 12:18 PM // 12:18   #3
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I hope they don't nerf a thing.

I'd like to see them buff a couple skills that don't see the light of day but don't change a thing.
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Old Feb 21, 2006, 03:21 PM // 15:21   #4
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Granted the prevalance of iway in tombs these days is making things fairly boring, but IWAY is an easy build to beat. If people start defeating IWAY more than losing to IWAY, the popularity will fade from this FotM and it will nerf itself.
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Old Feb 21, 2006, 03:24 PM // 15:24   #5
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Just cause it kills you, or is efficient, you wan't it to be nerfed? Many of these skills have been around forever the same way, and its just cause they're current trends, you want them nerfed? One thing I agree about is IWAY... and I hear they've already announced that to be coming.
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Old Feb 21, 2006, 03:25 PM // 15:25   #6
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I agree that IWAY is pretty decent as it is. I have no hate of the skill or teams that use it. It's a sub-optimal team build that's easy to organize. I don't see that as a horrible thing.

Res Sig is without a doubt the most unbalanced skill available. Unless you're a monk and sometimes a flagger, you're required to bring it. You don't really have 8 slots to make your build with, you have 7 plus res. I dream of a game-world where other skills might actually be of more benefit to a team than a res sig.

Cripshot's a little overpowered, thus why every non-trapper ranger has it. Maybe make it so it can still be blocked/evaded.

Even with exhaustion bug aside Gale is still one of the few powerful skills available to an ele. I think it might be fine if they buff some of the other ele skills.

Distortion is like Guardian. Both are very useful in that they can be thrown down whenever they're needed unlike a long lasting, long recharge skills. But if you rely on them too much, you're going to find yourself drained. I can't say these skills aren't more desirable than others since nearly everyone who has access to them has them on the bar. They're more overpowered in their flexibility than in their effect. To keep variety in builds it might be better to buff competing skills to these.

Shadow of Fear? They shouldn't nerf Shadow of Fear until they nerf Succor and Otyugh's Cry. There's a trifecta of pain.

Last edited by Bugeater; Feb 21, 2006 at 03:27 PM // 15:27..
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Old Feb 21, 2006, 04:40 PM // 16:40   #7
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They shouldnt nerf distorsion or shadow of fear, Your kidding right? If NoT GBTGWO please.

Shadow of fear is spamamble, and takes LOW curses to use, and lasts for like 40 seconds, no other aoe curse in the game does all this...

Distorsion at LOW illusion is not a drain on energy. They need to make it do -3 per evade up till like 9 illusion, then offer -2 at 10, and -1 at 16 or something like that.

Anyway why don't you add in your ideas for skill ballancing instead of looking just at mine? Please don't say you think they don't need to change a thing?

Last edited by reboot; Feb 22, 2006 at 01:25 AM // 01:25..
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Old Feb 21, 2006, 04:59 PM // 16:59   #8
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Res Sig is perfectly balanced, every class gets it and its just a good, one time use res skill. Just because its one of the more useful skills in the game doesn't make it unbalanced. If anything buff the hard res skills not nerf res sig.
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Old Feb 21, 2006, 05:21 PM // 17:21   #9
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Quote:
iway no bonus from dead pets...
heal sig no longer full health res...
distorsion more attribute points for -2...
Heh to say the least those made me laugh the hardest.
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Old Feb 21, 2006, 05:36 PM // 17:36   #10
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Quote:
Originally Posted by SaintGreg
Res Sig is perfectly balanced, every class gets it and its just a good, one time use res skill. Just because its one of the more useful skills in the game doesn't make it unbalanced. If anything buff the hard res skills not nerf res sig.
I like to decide what 8 skills to bring. I can't. I can only decide 7 because res sig gives such an enormous advantage over every other skill in the game and fits with any build I think up. I'd be an idiot not to bring it. Just because everyone has access to it doesn't mean that it's not entirely more powerful than any other skill available.
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Old Feb 21, 2006, 05:43 PM // 17:43   #11
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I would like to see CoP become a spell instead of a skill, keep that backfire on or take the damage.
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Old Feb 21, 2006, 05:58 PM // 17:58   #12
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- iway itself is fine... the main problem is massive front loaded teams rolling average -poor-quite good players with stuff like orders, which might be looked at.

- cripshot... i think i agree that the no-block/evade is one of the bigger problems. The lack of recharge might be an issue, and ceratinly it not requiring any attribute in marksmanship is a partial problem.

- hod helm needs looking at before sof.

- gale isnt a problem... maybe a 10s recharge to stop full blown galelocks, but i think exhaustion is the problem there.

- it takes 6 pips for a monk to maintain distortion at 4 illusion when being hit once every 2 seconds. Well, thats what i heard. Its around the right investment for the input... i think

I think mainly there are a lot of weak skills that need buffing as opposed to nerfing the current good ones. Buffing bad skills (as a guess) leads to more creativity due to more options. Nerfing good skills just gives a limited pool of ones-left-over to work with.

Last edited by rii; Feb 21, 2006 at 06:01 PM // 18:01..
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Old Feb 21, 2006, 08:16 PM // 20:16   #13
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There is a IWAY weakness that will counter it, so there is no reason to nerf it !! They are perfectly fine!!
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Old Feb 21, 2006, 08:17 PM // 20:17   #14
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There is a IWAY weakness that will counter it, so there is no reason to nerf it !! They are perfectly fine!!
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Old Feb 21, 2006, 09:51 PM // 21:51   #15
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Default break the cycle

*sigh*
Every time anyone starts talking about balance updates, someone who hasn't been around says "There's a counter to X so there's no need to nerf it." And every time they say that, someone who knows better says, "just because there's a counter doesn't mean it's balanced." Then the person who knows better generally gives an example of a godly unbalanced skill that has a counter. Like "Autowin": a skill that will insta-kill the entire other team and while preventing knock-downs and interrupts. But there's a counter called "Prevent Autowin" that will only interrupt people who are casting "Autowin".

After that there's a brief discussion about how suchs skills would be on every teams bars effectivly doing nothing for the game but reducing the choices that the players make. Then the person who posted the original argument has an epiphany and realizes that the existance of a counter has nothing to do with the balance of a skill.

After we wait a month or two the same discussion pops up in another thread someplace and the cycle repeats.

(occasionally the second person will post a link like this and the whole community will benefit from an increased knowledge base)
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Old Feb 21, 2006, 11:53 PM // 23:53   #16
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lol rez sig nerf cause its sooo overpowered!
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Old Feb 22, 2006, 12:16 AM // 00:16   #17
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nerf mending plssss
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Old Feb 22, 2006, 12:49 AM // 00:49   #18
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Gale, Distortion, the Deep Wound mechanic, the Buff stacking mechanic, Signet of Weariness, Crippling Shot.
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Old Feb 22, 2006, 02:08 AM // 02:08   #19
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buff pet skill its pretty useless atm
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Old Feb 22, 2006, 02:49 AM // 02:49   #20
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The only IWAY change I want to see is to have it affect on people only, not pets.

Crippling Shot doesn't need a nerf. It used be 15 seconds cripple and a bit longer recharge and it's an elite. So if you're going to raise the recharge then might as well use Pin Down.
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