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Old Mar 24, 2006, 04:52 PM // 16:52   #21
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I enjoy having healing touch as an infuser, as you dont want to have to rely on the other omnks to heal you, seems like about half the time in halls matches the sb/infuse will be one of the last monks up to keep the hero up on the altar, and if you cant heal yourself after the infuse then its gg. I agree, in a perfect world we could count on the other monks to heal us up immediatly after the spike, but if that doesn't happen your SOL. I have also used touch on others in times when we get caught in a ward or defending an altar etc, I don't use if often, but its not completely useless on others as a backup in many situations.
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Old Mar 27, 2006, 07:09 PM // 19:09   #22
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Quote:
Originally Posted by JR-
Ether Prodigy is the second most powerfull energy management in the game.
Whats number 1???

Anyways, I think this build looks really great on paper. I have never tried it out first hand but it can provide solid damage and has good defense against most everything.

My only suggestion is I would perhaps change BiP for something else, but hey I have never ran the build so maybe Im way off. Just doesn't seem necessary with what you have.
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Old Mar 27, 2006, 11:28 PM // 23:28   #23
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I think that number one would be a dedicated spirit spammer..... if you are a necro i mean....:P
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Old Mar 28, 2006, 08:42 AM // 08:42   #24
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Quote:
Originally Posted by Valkyries
Whats number 1???
Not being an idiot with your skills.
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Old Mar 28, 2006, 07:47 PM // 19:47   #25
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Quote:
Originally Posted by JR-
Not being an idiot with your skills.
LOL... good response
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Old Mar 29, 2006, 03:27 AM // 03:27   #26
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Quote:
Originally Posted by icemonkey
nectrotic transversal is fine, CC requires a fairly serious investment into death magic.
Consume Corpse requires 5 attribute levels for a 10 energy, 50 health gain. 6 attribute levels gains 11 energy and 55 health. It's not that hard to find 21 attribute points for a level 6 Death Magic somewhere. Necrotic Transversal just burns through energy as the corpses pile up.
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Old Mar 29, 2006, 03:32 AM // 03:32   #27
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put necrotic on the necro and soul reap will mop that up.
CC...Depends on the build sometimes its hard to put CC on someone. I would put it on the mesmer ot take advantage of fast cast. If you can fit it in great.
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Old Mar 29, 2006, 05:11 AM // 05:11   #28
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1) Why 15 Expertise on the Ranger? The highest energy cost is 10, and 10 energy skills cap at 4 energy (which is 14 expertise), so you can save yourself a few att's there. (that may have been a change that you didn't mention/update when you said you made changes in 2nd post.)

2) Personally, I'm going to prefer Dual Shot over penetrating simply because... 2>1, double the chance of hitting through aegis/guardian/sod (as Byron said)

3) BiP can kind of screw your over... huge sac of hp isn't too great, well of power... just.... You could have something better, running to the person with BR shouldn't be too much of a hassle if you are situated right, though that can cause a problem if you're in the process of spiking and teh monks need energy >_>. As for an elite... Up to you, there isn't really anything you can take out so BiP might be the right thing...

4) And I'm not going to touch the dual attunes vs. prodigy subject. Each of them have their own situations in which they are better. I personally prefer attunes.. just because teams usually run 0-1 enchant removal, so it shouldn't be too bad - but prodigy is nice with the regen - so up to you.

5) CC and NT are both reasonable, just depends on how many extra att's you have to put into death. But since with the att's that you do have on the necro NT would be better I guess, 1/4 faster cast, only using 2 energy more, few seconds of poison for hints of damage couldn't hurt either.

6) I'm strongly agreeing with icemonkey's thought of substiting wop for wob.

7) Signet of Humility = gg restore. SoH isn't the most common thing out there, but when you come across it... :\





just a few things to think about.

Last edited by spy.ware; Mar 29, 2006 at 05:32 AM // 05:32..
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