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Old Mar 28, 2006, 01:15 PM // 13:15   #41
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Which is one of the reasons why it sucks.
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Old Mar 28, 2006, 04:13 PM // 16:13   #42
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is a elementalist/warrior a good pvp mix?? cuzz i saw a video of a E/w hah he did soo good
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Old Mar 28, 2006, 04:21 PM // 16:21   #43
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Quote:
Originally Posted by question
is a elementalist/warrior a good pvp mix?? cuzz i saw a video of a E/w hah he did soo good
Virtually the only reason you would want E/W is to have Charge! [E] (or Shields up!, or something similar) in a mixed caster spike. Doing damage as a melee E/W is idiotic.
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Old Mar 29, 2006, 05:32 PM // 17:32   #44
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0 energy warriors are also fun:
w/mo
16 Axe
10 Tactics
Rest str

Eviserate
Axe Rake
Executioner's strike
Rush
Healing Signet
Purge Signet
Succor
Rez Signet
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Old Mar 29, 2006, 05:33 PM // 17:33   #45
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Quote:
Originally Posted by taxed
0 energy warriors are also fun:
w/mo
16 Axe
10 Tactics
Rest str

Eviserate
Axe Rake
Executioner's strike
Rush
Healing Signet
Purge Signet
Succor
Rez Signet
But then there is the distinction to be made between "fun" and "good".
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Old Mar 29, 2006, 05:36 PM // 17:36   #46
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Very true!
Although that purge signet does come in very, very handy at times, with the removal of all hexes and conditions at once. Also casters do enjoy the extra energy from succor (before it gets stripped...)
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Old Mar 29, 2006, 06:11 PM // 18:11   #47
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Quote:
Originally Posted by JR-
But then there is the distinction to be made between "fun" and "good".
If there is energy to use, then why not use it? A Warrior with no KD is gonna be hurting for DPS against anyone who has PvPed before.
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Old Mar 29, 2006, 06:33 PM // 18:33   #48
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You are giving all your energy to two of your caster team-mates, increasing their power. This also makes purge signet viable. (Great on anti-warrior necros btw- you can remove 30e worth of hexes + multiple conditions easily, and for free).
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Old Mar 29, 2006, 10:09 PM // 22:09   #49
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Quote:
Originally Posted by Byron
If there is energy to use, then why not use it? A Warrior with no KD is gonna be hurting for DPS against anyone who has PvPed before.
Because you are giving away energy which would otherwise help you actually kill things. A competant offense is a much better defense than your monks gaining a conditional pip of energy regen. Especially considering how often that will get stripped, and how infrequently the warrior will be in a position to put it back up.
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Old Mar 29, 2006, 10:24 PM // 22:24   #50
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Quote:
Originally Posted by taxed
You are giving all your energy to two of your caster team-mates, increasing their power. This also makes purge signet viable. (Great on anti-warrior necros btw- you can remove 30e worth of hexes + multiple conditions easily, and for free).
Purge Signet is much more viable on an Ether Prodigy ele than on a Warrior. Frenzy, Sprint, Bull's Strike, etc are far too valuable to give up.
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Old Mar 30, 2006, 06:29 AM // 06:29   #51
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Okay not trying to start any thing other than more constructive criticsism(spelling?). Anyways, Ive been PvE'ng for 4 mos now, got three 'toons thru the game(Ele,Ranger,Monk in that order) and have recentley been frequenting the RA to get into PvP.
Well today I thought what the heck Id roll up a warrior character for the first time and give it a shot. Note I have never played the warrior class before, ever, so looking at the pre-mades, I took the Paladin(W/Mo), only thing I did was change the armor to glads, with the one piece of knights(like I said first time, Id heard this was a good combo). Now I have a few runes unlocked Major Abs, Sup Vig, and used them along with a Maj Swords(too go with the Swordsman Helm, dont rememeber exact name). Left the skills and the att's as they were, elite Healing hands is one Ive been using with my current heal build for my monk, so I liked what I saw, and frankly didnt know a better build. 1st match, more than a little nervous I was about too make an ass of myself as I was the only warrior on team. Well I/we didnt too too bad and managaed a quik win. I quickly stated that this was my first time playing a warrior so forgive any noob mistakes type thing, to which they replied 'NP', 'your doing fine'.
Into the next match, droppped 'em in record time, awesome. Went on too win 7 straight matches, losing battle went on for a little over 7 minutes(great battle). Well I thought beginners luck, back into the arena. Another 6 Straight wins, again big battle and we lose. Joined another group and won 5 more , then I, and another teammate had to leave(last match kinda thing), which always, always jinxes the next match, but it was a decent fight too. So to re-cap, I know they arent huge impressive streaks, but in each group I was the only warrior, and I was doing good. Seeing as I have no skill as a warrior I can only attribute this kinda success to the build. Are there better builds, I am quite certain, but is the classic mending warrior a bad build for a begginer warrior, I sure dont think so.
Im not totally egotistical and I know that I must've gotten pretty lucky with some other fairly profficient players on those three groups, but I tried damn hard too contribute and didnt get one complaint of noob whammo uses mending, In fact I only died 3-4 times over those matches. Just something to think about.
Bit of a edit postscript'
Quote:
Many people will /ragequit on you if you cast mending at the start of a battle (it's really bad).
I just dont understand this, this is a quote out of a post advising a new player getting into PVP the "Where to Begin" post. Anyways I just dont understand that attitude, are people really that 'leet in the RA ? And why is it so bad. What the hell do I need the energy for as a warrior, for my sprint, and to cast the healing hands, and even with my noob mending cast, so far I always seem to have energy to cast those when needed, or to res someone, so I just dont get the mending hate ?

Last edited by Sents; Mar 30, 2006 at 06:42 AM // 06:42..
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Old Mar 30, 2006, 06:44 AM // 06:44   #52
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now that gale is nerfed, you see a variety of warriors using different secondaries, mostly depending on the build. W/E for gale or shock, W/R for TF, W/Mo for CoP, W/N for plague touch, W/Me not too many builds for this, though sig of weariness or hex breaker arnt bad, though with hex breaker you cant use speed/attack buffs.
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Old Mar 30, 2006, 07:10 AM // 07:10   #53
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The problem with randoms is that you simply cannot go in with a GVG or HA setup as a warrior. There are 2 main reasons. The 1st one being is that you cannot rely on having a healer on your team and the other thing is the amount of 'unusual' stuff out there.

The majority of mesmers out there are either IW swingers or Anti warrior haters using things like empathy or ineptitute. You've also got necro's using things like virtulence to try and dump mass conditions or degen on you.

Theres trappers, blindbot ele's and cripshot poison rangers all intent on giving the warrior a tough time.

It's only correct that you go in there without that superior rune, with some self healing and with some condition removal. Sprint is also vital for that runner.

Mending will leave you gasping for energy and once it's stripped you are in serious trouble. Try something like this...

W/N
14 Hammer
12 Tactics
Rest in strength (4 I think)

Furious hammer of fortitude. (Stance or 15^50)

Irresistable blow, backbreaker, crushing blow, frenzy, sprint, Plague touch, Healing sig, Rez.

A bit standard but this build gives you a bit of everything. An all round utility build if you like and one thats fun to play.

*Be very careful with frenzy when under attack though as this can really cut you open.

You could swap out back breaker for hammer bash and swap frenzy for dwarven battle stance for some thumpin interupt action. You'd need to put your attributes into strength.

Last edited by Nerdy; Mar 30, 2006 at 07:26 AM // 07:26..
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Old Mar 30, 2006, 07:31 AM // 07:31   #54
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Quote:
Originally Posted by Sents
Seeing as I have no skill as a warrior I can only attribute this kinda success to the build.
I suspect you have more skill than you're giving yourself credit for. There's certainly no shortage of people using the same build and sucking miserably because they don't know what the hell they're doing.

Quote:
Are there better builds, I am quite certain, but is the classic mending warrior a bad build for a begginer warrior, I sure dont think so.
The paladin premade isn't so bad by PVP-beginner standards, no. In fact, it's actually a lot better than most of the w/mo builds people in RA come up with themselves. The point isn't that beginners won't be able to do well in random with it - the point is that it teaches bad habits. Or rather, telling people to use Mending, etc. runs the risk of them actually thinking those are good skills to use.



Quote:
And why is it so bad. What the hell do I need the energy for as a warrior, for my sprint, and to cast the healing hands, and even with my noob mending cast, so far I always seem to have energy to cast those when needed, or to res someone, so I just dont get the mending hate ?
Actually, you shouldn't be using any energy on Healing Hands or Restore Life, either. Those are also terrible skills for a PVP warrior to have. A warrior's energy should be going towards Sprint, Frenzy, and attack skills. Or, if you want to maintain an enchantment, it should be a really useful one like Life Bond or Strength of Honor or something. Mending is just inefficient, weak, and generally not worth the skill slot or the attribute points, compared to what else could've been there.
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Old Mar 30, 2006, 06:12 PM // 18:12   #55
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NataliedD thanks for your thoughts, first person of many Ive asked that has had an answer that makes sense, and just for the record, I did switch out restore for rez sig(Im not THAT new) Anyways look forward to playing around with warrior more today, went on again last night late and had a couple a good runs before we got ganked. Speaking of maintenance they were done in like 3:30 mins, half an hour early. Kudos to the Maintenance team. RA is filled with people always whining about WoW servers being down. Something we dont deal with in GW.

Last edited by Sents; Mar 30, 2006 at 06:15 PM // 18:15..
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Old Mar 30, 2006, 07:19 PM // 19:19   #56
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Quote:
Originally Posted by zoozoc
though with hex breaker you cant use speed/attack buffs.
why couldn't you?
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Old Mar 30, 2006, 07:27 PM // 19:27   #57
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Quote:
Originally Posted by zoozoc
though with hex breaker you cant use speed/attack buffs.
Quote:
Originally Posted by holden
why couldn't you?
Stance. For 8 seconds, you attack 33% faster but take double damage.

Stance. For 15..75 seconds, the next time you are the target of a Hex, that Hex fails and the caster takes 10..39 damage.
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Old Mar 30, 2006, 07:41 PM // 19:41   #58
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Hex Breaker is useful on a warrior if you're running a Sword warrior with "Charge!" It has a faster recharge than Sprint and you can use Charge for your speedbuff while Hex Breaker takes you out of frenzy and covers some of the hex-stackage that inevitably hits warriors.

On other warrior builds it's bad though.
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Old Mar 30, 2006, 09:20 PM // 21:20   #59
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Quote:
Originally Posted by wheel
Stance. For 8 seconds, you attack 33% faster but take double damage.

Stance. For 15..75 seconds, the next time you are the target of a Hex, that Hex fails and the caster takes 10..39 damage.
you're not gonna have frenzy up the whole time. or sprint. when hex breaker is removed lay frenzy on your target. when it runs out or if you take some damage throw hex breaker back up.
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Old Mar 30, 2006, 09:23 PM // 21:23   #60
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Quote:
Originally Posted by holden
you're not gonna have frenzy up the whole time. or sprint. when hex breaker is removed lay frenzy on your target. when it runs out or if you take some damage throw hex breaker back up.
It's just more prohibitive to run. Energy cost, recharge, and the nature of the hexes. The hexers will simply wait until you sprint/frenzy and then throw hexes on you if it becomes a problem to hex you.
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