Feb 03, 2006, 06:26 PM // 18:26
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#1
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Wilds Pathfinder
Join Date: Oct 2005
Guild: Less Crying is Key [kThx]
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SUPER SMITE / Sig-Monk Build!!
Here is my idea for a SUPER SMITE build. Also known as the Sig-Monk build.
This build is UNTESTED, and as far as I know, COMPLETELY NEW!
I got the idea when doing an infusion run several months ago and my whole group was almost wiped out by the azure shadows.
8 man team, 2 sets of monks, 4 of each type. To avoid confusion, these groups will be referred to as the "Keystone" and "Judgement" groups.
(I'm actually thinking only 2 Keystones and 6 Judgements would be better)
16 Smiting, the rest in Domination Inspiration and Illusion
The Keystone group.
Arcane Echo
Arcane Mimicry
Keystone Signet {E}
Mantra of Signets
Phantom Pain
Shatter Delusions
Bane Signet
Leech Signet
The Judgement Group
Arcane Echo
Arcane Mimicry
Signet of Judgement {E}
Mantra of Signets
Phantom Pain
Shatter Delusions
Bane Signet
Leech Signet
The idea os for these 2 groups to cast Arcane Echo, Arcane Mimicry, and the 2nd (AE) Mimicry so that they all have the following skillbar:
Signet of Judgement {E}
Signet of Judgement {E}
Keystone Signet {E}
Mantra of Signets
Phantom Pain
Shatter Delusions
Bane Signet
Leech Signet
Each person picks 1 target and fires off:
SoJ
SoJ
Mantra
Keystone
SoJ
SoJ
Keystone
SoJ
SoJ
Phantom
Shatter
Bane to finish off stragglers, if there are any. At 16 smite, SoJ does 79 damage, Bane Signet does 58.
Assuming that Domination is, say 9, that's 51 damage + Deep wound.
If all goes well, each target will be knocked down for the entire spike, suffer (6*79+58+51)=583 + Deep Wound
This is enough to take down a foe with (583/.8) = 729 Health. (this takes into consideration the Deep Wound)
Important to note that SoJ is an Area-Effect Skill, which means that if your enemie is clumped together, they will die much, much faster.
I've been weary of releasing this build because I thought the PvP players in my guild were interested in using it, but the interest seems to have been lost (we're mostly PvE anyway), so I wanted to share it with the Guild Wars Guru community.
Questions, Comments, and Criticisms welcome!
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Feb 03, 2006, 07:16 PM // 19:16
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#2
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Avatar of Gwen
Join Date: Apr 2005
Location: Wandering my own road.
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Was thinking more along the lines of Quickening Zephyr and Mantra of Inscriptions @ 40% to cut down recharge time on Signet of Judgement to 9 seconds. The recharge of an un-buffed Signet of Judgement's an awfully long wait, and Arcane Mimicry even moreso.
Edit: And yes, I'm aware of the signet rechargers.
Fun Fact- Arcane Mimicry copies ANY elite on the target's skill bar. If the target has already used Arcane Mimicry to copy a different skill, it might not be the one you want.
That is, the SoJ monks could copy Keystone Signet, and then the Keystone Signet monks could get a second copy of Keystone Signet by chance.
Found this out while playing with Incendiary Arrows + Practiced Stance.
Last edited by Mercury Angel; Feb 03, 2006 at 07:18 PM // 19:18..
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Feb 04, 2006, 08:37 PM // 20:37
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#3
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Banned
Join Date: Feb 2006
Guild: I open Coconuts with Spoons.
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Quote:
This build is UNTESTED, and as far as I know, COMPLETELY NEW!
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Obviously you must know very much. Signet of Judgement spike groups are dead. It was a gimmick. And then it died.
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Feb 04, 2006, 10:06 PM // 22:06
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#4
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Wilds Pathfinder
Join Date: Oct 2005
Guild: Less Crying is Key [kThx]
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Quote:
Originally Posted by silly_spammer
Obviously you must know very much.
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I don't pvp because it's boring (to me)
I had an idea and posted it, but thanks for your constructive spam.
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Feb 06, 2006, 05:36 AM // 05:36
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#5
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Lion's Arch Merchant
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I have an all monk build that I am particularly proud of, I wont go into details here but it is and Anti-Iway SoJ spike. It's very effective, its just slightly more difficult to execute. But ya SoJ spike is dead/unpopular good luck ever finding enough monks to test it out with.
One thing I would like to point out is that your build has very little/no defence, even if it worked out how you plan. im guessing it would fail from the lack of healing and protection, I have yet to see a team (other than iway) that has absolutly no condition removeal.
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Feb 12, 2006, 03:32 PM // 15:32
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#6
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Jungle Guide
Join Date: Nov 2005
Location: Derka-Derka Land
Guild: Steel Phoenix (StP)
Profession: E/
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Quote:
Originally Posted by Mercury Angel
Fun Fact- Arcane Mimicry copies ANY elite on the target's skill bar. If the target has already used Arcane Mimicry to copy a different skill, it might not be the one you want.
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Once i had 3 elemental attunements in my skillbar. Gave guildies a good laugh...
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Feb 17, 2006, 02:35 AM // 02:35
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#7
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Academy Page
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dude lets get married, i made an almost exact build like this in my chem class the other day. lol, i actually made 2 versions of it and i like yours better than both of mine. im interrested in trying it, pm me ingame sometimes
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Mar 18, 2006, 03:03 PM // 15:03
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#8
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Frost Gate Guardian
Join Date: Jan 2006
Guild: NBK
Profession: R/Mo
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If you guys get married I totally want in on some sweet threesome action, not because I like the build, just because of the odd proposition.
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Mar 18, 2006, 03:26 PM // 15:26
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#9
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Jungle Guide
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Quote:
Originally Posted by mattjones527
I have an all monk build that I am particularly proud of, I wont go into details here but it is and Anti-Iway SoJ spike. It's very effective, its just slightly more difficult to execute. But ya SoJ spike is dead/unpopular good luck ever finding enough monks to test it out with.
One thing I would like to point out is that your build has very little/no defence, even if it worked out how you plan. im guessing it would fail from the lack of healing and protection, I have yet to see a team (other than iway) that has absolutly no condition removeal.
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IWAY has martyr...
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Apr 06, 2006, 08:53 PM // 20:53
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#10
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Banned
Join Date: Aug 2005
Location: California
Guild: [Dark]
Profession: W/
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just run savage's build, soj is good, but not the best choice for a spike
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Apr 09, 2006, 04:03 PM // 16:03
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#11
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Ascalonian Squire
Join Date: Mar 2006
Profession: R/Me
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I like it because targeting would be pretty hard for about a minute or two for them. Its sort of like the all me/e nuke group just with monks.
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Apr 10, 2006, 08:15 PM // 20:15
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#12
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Wilds Pathfinder
Join Date: Mar 2006
Location: With many other ugly people
Guild: We Are All Pretty [ugly]
Profession: R/
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If you can't get the first skill of, I would say you were doomed. If you DO get Signet of Judgement off before the other team acts, I think you have a good chance of winning. Anyone tested this yet? It'll be cool to see the results.
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Apr 11, 2006, 07:09 PM // 19:09
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#13
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Lion's Arch Merchant
Join Date: Jul 2005
Profession: Mo/Me
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Sorry ignore me, clearly i didnt read the build properly.
Last edited by The Fenixxor; Apr 11, 2006 at 07:16 PM // 19:16..
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