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Old Dec 07, 2005, 04:55 AM // 04:55   #1
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Default Daze: The Unused Condition

The condition Daze makes it so that every spell a player casts acts like an easily interruptable skill; like ranger traps for instance. Wow, would a spell ever be gotten off? To my knowledge there is only 2 skills in the game that cause Daze, Skull Crack and Concussion Shot. Also, for either of those skills to cause Daze they must hit mid spell cast. Now if it is so amazingly easy for a warrior to be blinded (i.e. multiple area of effect skills that cause the condition) why is it so amazingly difficult to land a Daze on a spellcaster? I know that spells that are interrupted still lose energy which may be one reason for it, but really, why even have the condition in the game?? Does anyone else think that this condition is highly overlooked, under used, and extremely under developed game wise? Any thoughts would be appreciated.
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Old Dec 07, 2005, 04:58 AM // 04:58   #2
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daze? huh whats that?
kidding but there realy isnt much you can do with it
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Old Dec 07, 2005, 05:00 AM // 05:00   #3
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Just wait for Chapter 2, they'll probably add a couple more skill with it.
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Old Dec 07, 2005, 05:02 AM // 05:02   #4
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Not MUCH You can do with it!!! Man once you land either one of those skills on some castor their pretty much screwed. Which is why it is so uncommon because if one condition can take out the main damage, healing, and energy manegement of 4 out of the 6 classes, and the only classes who have access to it are the 2 excluded ones, you have a major inbalance in the game tht can not be easily remdied.
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Old Dec 07, 2005, 05:14 AM // 05:14   #5
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Quote:
Originally Posted by Sephir Demange
why is it so amazingly difficult to land a Daze on a spellcaster?
Imagine, if you will, that you could cause daze unconditionally. Now you can slam daze on all of an enemy teams monks, and bam, easy win. If you could do daze without needing to actualy interrupt, it would be amazingly broken, since once it is on all the monks (assuming those monks are under attack from rangers or warriors) the only possible counter is martyr, and even that runs the risk of interruption.

Quote:
Originally Posted by Sephir Demange
Now if it is so amazingly easy for a warrior to be blinded
Blind is easily removed when it is on you, even by yourself. Dazed is near-impossible without support.
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Old Dec 07, 2005, 05:15 AM // 05:15   #6
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The two skills are both conditional, one is elite, the other 25 energy to use. Given that 4 of the 6 classes use spells the lack of abilities that induce Daze is rather unfair. Obsidian Flesh and Spellbreaker, the only way to prevent *some* spells. There are numerous skills that hinder warriors and rangers, only a few to slow spellcasters. The game is extremely biased.

Plus, Dazed is a condition that will be removed immediately should one of those two skills see the light of day.
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Old Dec 07, 2005, 05:16 AM // 05:16   #7
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Concussion Shot with high Expertise and high Marksmanship.....you do not want to mess with a Ranger who knows how to use it.
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Old Dec 07, 2005, 05:52 AM // 05:52   #8
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Quote:
Originally Posted by Racthoh
There are numerous skills that hinder warriors and rangers, only a few to slow spellcasters.
I'd say they're about even. Lets not forget about all the mesmer spell-only interrupts now, as well as the fact that most casters do not have armor over 60 AL.
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Old Dec 07, 2005, 06:08 AM // 06:08   #9
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Quote:
Originally Posted by the drizzle
I'd say they're about even. Lets not forget about all the mesmer spell-only interrupts now, as well as the fact that most casters do not have armor over 60 AL.
Mesmers are pretty much designed to take down anything. The only time I really fear when playing as my monk is against a mesmer, and to some extent a ranger. Shutting down a warrior is easier, but the counters are numerous. You play as a spellcaster, the severity of everything that will be put against you is too much to simply not take notice. Migraine, Arcane Conundrum, Backfire... all mesmer related, but each one greatly hinders your playing performance. You slap blind on a warrior, mend ailment, it recharges in 2 seconds no big deal. Get one of those hexes slapped on you and there are few options to overcome them as a spellcaster.

Consider also that 4 out of 6 classes are affected by those hard hitting hexes. However, Cripple counters any warrior and any speed reduction hex. Ward Against Melee, Guardian, Aegis, every warrior stance, etc... seems like every class has some method to over come warriors (physical attacks in general). You don't need a high AL when you can simply avoid all of those attacks. But, try to find a way to counter an elementalist's spells and your options are slim.
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Old Dec 07, 2005, 06:17 AM // 06:17   #10
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Are you kidding? Once I get some more skills, I plan on switching my Ranger to a R/Me and running Concussion shot/Migraine. Gg monks.
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Old Dec 07, 2005, 06:19 AM // 06:19   #11
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Quote:
Originally Posted by Sol_Vie
Are you kidding? Once I get some more skills, I plan on switching my Ranger to a R/Me and running Concussion shot/Migraine. Gg monks.
Contemplation of Purity, gg kind sir.

But... let's not turn this into a counter-war.

Last edited by Racthoh; Dec 07, 2005 at 06:22 AM // 06:22..
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Old Dec 07, 2005, 06:21 AM // 06:21   #12
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Quote:
Originally Posted by Sol_Vie
Are you kidding? Once I get some more skills, I plan on switching my Ranger to a R/Me and running Concussion shot/Migraine. Gg monks.
Use a R/N with concussion shot and virulence instead.
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Old Dec 07, 2005, 06:40 AM // 06:40   #13
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wat bout concussion + feathheartidness
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Old Dec 07, 2005, 06:44 AM // 06:44   #14
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That is a very very good idea.... bury that thing WAY deep, especially if you use traps stack all sorts of nasty conditions on them...
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Old Dec 07, 2005, 06:59 AM // 06:59   #15
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Quote:
Originally Posted by Elrond Afil
wat bout concussion + feathheartidness
You'd have to first hit with the Concussion, then cast the hex which has a 1 second cast time, then hope to get a .5 second attack away as the monk cast Mend Ailment on himself.

How does Faintheartedness come into play anyway? A cover hex for Migraine? So you're a r/me, that Inspired Hex off one of your warriors that was suffering from Faintheartedness then cast it on the monk you just Migrained?
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Old Dec 07, 2005, 07:47 AM // 07:47   #16
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a ranger with concussion shot is great, I got it in my tombs build and every person I catch with daze he doesnt get it removed till it runs out 80% of time

Most ppl dont run mics and even if they do it takes around 6 seconds till it gets removed from them.

Also great to use on the Ele in unworthy test, the ghost monks dont remove conditions lol
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Old Dec 07, 2005, 08:42 AM // 08:42   #17
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I know that daze isnt used very offen. But try it ones with Fevering Dreams or Epidemic. I did this in tombs with a mesmer m8 of mine. Really good fun especially against the old healingbollteam.
But most of the time Daze is removed very fast. Its by far the most irritating condition for a caster. But if you get it on the prot monk your laughing your head off. Try and dont die laughing plz
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Old Dec 07, 2005, 04:40 PM // 16:40   #18
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I know it is a very valuable condition in that it shuts down casters. The difference between blind shutting down physical attacks, and daze shutting down magic, I just realized, is this one important fact: There are NO non magical support characters. That must be why they have very few attacks that cause daze. Still it would add an interesting monkey wrench if we saw more of it.
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Old Dec 07, 2005, 07:03 PM // 19:03   #19
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btw does any1 know where dazed can be gotten from a quest, if possible at all? I really wanna try this w/ my ranger, but heard negatives about it so I don't want to risk 1k on it :/
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Old Dec 07, 2005, 07:15 PM // 19:15   #20
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Dazed is a great condition, especially using it as a class that interrupts. It's better than Migraine. There are simply not enough skills that cause the affect, perhaps becuase it's so powerful.
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