Dec 07, 2005, 04:55 AM // 04:55
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#1
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Frost Gate Guardian
Join Date: Oct 2005
Guild: Paper Airplane Pilotz
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Daze: The Unused Condition
The condition Daze makes it so that every spell a player casts acts like an easily interruptable skill; like ranger traps for instance. Wow, would a spell ever be gotten off? To my knowledge there is only 2 skills in the game that cause Daze, Skull Crack and Concussion Shot. Also, for either of those skills to cause Daze they must hit mid spell cast. Now if it is so amazingly easy for a warrior to be blinded (i.e. multiple area of effect skills that cause the condition) why is it so amazingly difficult to land a Daze on a spellcaster? I know that spells that are interrupted still lose energy which may be one reason for it, but really, why even have the condition in the game?? Does anyone else think that this condition is highly overlooked, under used, and extremely under developed game wise? Any thoughts would be appreciated.
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Dec 07, 2005, 04:58 AM // 04:58
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#2
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Frost Gate Guardian
Join Date: Jul 2005
Location: northend blvds
Profession: E/Me
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daze? huh whats that?
kidding but there realy isnt much you can do with it
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Dec 07, 2005, 05:00 AM // 05:00
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#3
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Frost Gate Guardian
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Just wait for Chapter 2, they'll probably add a couple more skill with it.
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Dec 07, 2005, 05:02 AM // 05:02
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#4
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Frost Gate Guardian
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Not MUCH You can do with it!!! Man once you land either one of those skills on some castor their pretty much screwed. Which is why it is so uncommon because if one condition can take out the main damage, healing, and energy manegement of 4 out of the 6 classes, and the only classes who have access to it are the 2 excluded ones, you have a major inbalance in the game tht can not be easily remdied.
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Dec 07, 2005, 05:14 AM // 05:14
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#5
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Krytan Explorer
Join Date: Aug 2005
Guild: [KoA] Knights of the Alliance
Profession: Me/
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Quote:
Originally Posted by Sephir Demange
why is it so amazingly difficult to land a Daze on a spellcaster?
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Imagine, if you will, that you could cause daze unconditionally. Now you can slam daze on all of an enemy teams monks, and bam, easy win. If you could do daze without needing to actualy interrupt, it would be amazingly broken, since once it is on all the monks (assuming those monks are under attack from rangers or warriors) the only possible counter is martyr, and even that runs the risk of interruption.
Quote:
Originally Posted by Sephir Demange
Now if it is so amazingly easy for a warrior to be blinded
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Blind is easily removed when it is on you, even by yourself. Dazed is near-impossible without support.
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Dec 07, 2005, 05:15 AM // 05:15
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#6
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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The two skills are both conditional, one is elite, the other 25 energy to use. Given that 4 of the 6 classes use spells the lack of abilities that induce Daze is rather unfair. Obsidian Flesh and Spellbreaker, the only way to prevent *some* spells. There are numerous skills that hinder warriors and rangers, only a few to slow spellcasters. The game is extremely biased.
Plus, Dazed is a condition that will be removed immediately should one of those two skills see the light of day.
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Dec 07, 2005, 05:16 AM // 05:16
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#7
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Wilds Pathfinder
Join Date: Mar 2005
Guild: Fifteen Over Fifty [Rare]
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Concussion Shot with high Expertise and high Marksmanship.....you do not want to mess with a Ranger who knows how to use it.
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Dec 07, 2005, 05:52 AM // 05:52
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#8
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Academy Page
Join Date: Jul 2005
Profession: E/N
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Quote:
Originally Posted by Racthoh
There are numerous skills that hinder warriors and rangers, only a few to slow spellcasters.
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I'd say they're about even. Lets not forget about all the mesmer spell-only interrupts now, as well as the fact that most casters do not have armor over 60 AL.
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Dec 07, 2005, 06:08 AM // 06:08
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#9
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Quote:
Originally Posted by the drizzle
I'd say they're about even. Lets not forget about all the mesmer spell-only interrupts now, as well as the fact that most casters do not have armor over 60 AL.
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Mesmers are pretty much designed to take down anything. The only time I really fear when playing as my monk is against a mesmer, and to some extent a ranger. Shutting down a warrior is easier, but the counters are numerous. You play as a spellcaster, the severity of everything that will be put against you is too much to simply not take notice. Migraine, Arcane Conundrum, Backfire... all mesmer related, but each one greatly hinders your playing performance. You slap blind on a warrior, mend ailment, it recharges in 2 seconds no big deal. Get one of those hexes slapped on you and there are few options to overcome them as a spellcaster.
Consider also that 4 out of 6 classes are affected by those hard hitting hexes. However, Cripple counters any warrior and any speed reduction hex. Ward Against Melee, Guardian, Aegis, every warrior stance, etc... seems like every class has some method to over come warriors (physical attacks in general). You don't need a high AL when you can simply avoid all of those attacks. But, try to find a way to counter an elementalist's spells and your options are slim.
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Dec 07, 2005, 06:17 AM // 06:17
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#10
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Desert Nomad
Join Date: Aug 2005
Location: Boston, MA
Guild: Blood Of Orr [BoO]
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Are you kidding? Once I get some more skills, I plan on switching my Ranger to a R/Me and running Concussion shot/Migraine. Gg monks.
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Dec 07, 2005, 06:19 AM // 06:19
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#11
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Quote:
Originally Posted by Sol_Vie
Are you kidding? Once I get some more skills, I plan on switching my Ranger to a R/Me and running Concussion shot/Migraine. Gg monks.
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Contemplation of Purity, gg kind sir.
But... let's not turn this into a counter-war.
Last edited by Racthoh; Dec 07, 2005 at 06:22 AM // 06:22..
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Dec 07, 2005, 06:21 AM // 06:21
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#12
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Ascalonian Squire
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Quote:
Originally Posted by Sol_Vie
Are you kidding? Once I get some more skills, I plan on switching my Ranger to a R/Me and running Concussion shot/Migraine. Gg monks.
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Use a R/N with concussion shot and virulence instead.
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Dec 07, 2005, 06:40 AM // 06:40
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#13
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Krytan Explorer
Join Date: Oct 2005
Profession: R/Me
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wat bout concussion + feathheartidness
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Dec 07, 2005, 06:44 AM // 06:44
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#14
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Krytan Explorer
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That is a very very good idea.... bury that thing WAY deep, especially if you use traps stack all sorts of nasty conditions on them...
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Dec 07, 2005, 06:59 AM // 06:59
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#15
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Quote:
Originally Posted by Elrond Afil
wat bout concussion + feathheartidness
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You'd have to first hit with the Concussion, then cast the hex which has a 1 second cast time, then hope to get a .5 second attack away as the monk cast Mend Ailment on himself.
How does Faintheartedness come into play anyway? A cover hex for Migraine? So you're a r/me, that Inspired Hex off one of your warriors that was suffering from Faintheartedness then cast it on the monk you just Migrained?
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Dec 07, 2005, 07:47 AM // 07:47
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#16
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Wilds Pathfinder
Join Date: Sep 2005
Profession: N/Me
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a ranger with concussion shot is great, I got it in my tombs build and every person I catch with daze he doesnt get it removed till it runs out 80% of time
Most ppl dont run mics and even if they do it takes around 6 seconds till it gets removed from them.
Also great to use on the Ele in unworthy test, the ghost monks dont remove conditions lol
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Dec 07, 2005, 08:42 AM // 08:42
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#17
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Frost Gate Guardian
Join Date: Dec 2005
Profession: Mo/Me
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I know that daze isnt used very offen. But try it ones with Fevering Dreams or Epidemic. I did this in tombs with a mesmer m8 of mine. Really good fun especially against the old healingbollteam.
But most of the time Daze is removed very fast. Its by far the most irritating condition for a caster. But if you get it on the prot monk your laughing your head off. Try and dont die laughing plz
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Dec 07, 2005, 04:40 PM // 16:40
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#18
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Frost Gate Guardian
Join Date: Oct 2005
Guild: Paper Airplane Pilotz
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I know it is a very valuable condition in that it shuts down casters. The difference between blind shutting down physical attacks, and daze shutting down magic, I just realized, is this one important fact: There are NO non magical support characters. That must be why they have very few attacks that cause daze. Still it would add an interesting monkey wrench if we saw more of it.
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Dec 07, 2005, 07:03 PM // 19:03
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#19
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Academy Page
Join Date: Oct 2005
Profession: R/
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btw does any1 know where dazed can be gotten from a quest, if possible at all? I really wanna try this w/ my ranger, but heard negatives about it so I don't want to risk 1k on it :/
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Dec 07, 2005, 07:15 PM // 19:15
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#20
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Desert Nomad
Join Date: Jun 2005
Guild: Animal Factory [ZoO]
Profession: A/
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Dazed is a great condition, especially using it as a class that interrupts. It's better than Migraine. There are simply not enough skills that cause the affect, perhaps becuase it's so powerful.
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