I haven't tried Air spike more then a half dozen times, but I never understood how air spike could come even close to compairing to Obsidan Flame spike..... Unless the enemy is using enchantments properly, which can be removed, Obsidian flame easily does twice as much damage instantly, and the Earth line also provides better defensive spells to accompany the build, 3 earth spikers can each bring 1 of the wards for extreme location defense, if you bring a Water elementist with you you can put up a 4th ward, and have him toss imparing spikes to help you. Then we add crystal wave on all 3 earth spikers, and anyone who steps into your Fort of Ward domination will get hit by AoE tripple Ignore armor damage, and obsidan flame attacks will decimate them........
I never understood Air spikes, having 1 of each elementist all using spikes and conditions/hexes from all 4 elementist just seems more effective to me.
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