Apr 14, 2006, 03:47 PM // 15:47
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#41
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Lion's Arch Merchant
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Utility skill: skill on an offensive character that does not contribute to offense.
and that is not a hard and fast definition, you must understand the spirit of the term.
Quote:
Originally Posted by Sephir Demange
"Elementalists have no utilities" not to be argumentative, but you cannot be more wrong. I gave three obvious examples: Windbourne, Gale, and Ward Vs. Foes.
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I will now ask you to actually read teh words contained in my previouse post where i say that none of those skills merit a primary ele profession choice, none
Quote:
Originally Posted by Psykewne
Anyway my point being i think it's important we are clear on the arguement here, windbourne on broken tower can decide the win or loss and so can foes, depending on your build as a whole.
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no, only if you suck. It doesnt matter who caps first, if you didnt cap first, jsut kill the other team, if you can't kill the other team, you lose. Play better, not capping first is a nonsense excuse.
Quote:
Originally Posted by Psykewne
i've seen some pretty retarded stuff win and hold halls and all hours of the day
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what you think is 'retarded' is called a holding build, all they do is prevent someone else from capping the altar, its not retarded, its called Guild Wars Heroe's Ascent. If you think that kind of game is retarded don't play it.
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Apr 14, 2006, 07:23 PM // 19:23
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#42
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Frost Gate Guardian
Join Date: Oct 2005
Guild: Paper Airplane Pilotz
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Quote:
Originally Posted by icemonkey
no, only if you suck. It doesnt matter who caps first, if you didnt cap first, jsut kill the other team, if you can't kill the other team, you lose. Play better, not capping first is a nonsense excuse.
what you think is 'retarded' is called a holding build, all they do is prevent someone else from capping the altar, its not retarded, its called Guild Wars Heroe's Ascent. If you think that kind of game is retarded don't play it.
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Wow, isn't that contradictory? Capping first isn't necessary, but there are builds called holding builds that prevent others from capping the altar? So if a holding build caps first you could potentially have a problem kicking them off in time to take the altar from them. Also, you said that "Elementalist's have no utility skills" those were the words in your post which are incorrect, because many a "skill on an offensive character that does not contribute to your offense" are ele skills: shock, gale, windbourne.
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Apr 14, 2006, 07:35 PM // 19:35
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#43
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Ascalonian Squire
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Quote:
Originally Posted by icemonkey
Utility skill: skill on an offensive character that does not contribute to offense.
and that is not a hard and fast definition, you must understand the spirit of the term.
I will now ask you to actually read teh words contained in my previouse post where i say that none of those skills merit a primary ele profession choice, none
no, only if you suck. It doesnt matter who caps first, if you didnt cap first, jsut kill the other team, if you can't kill the other team, you lose. Play better, not capping first is a nonsense excuse.
what you think is 'retarded' is called a holding build, all they do is prevent someone else from capping the altar, its not retarded, its called Guild Wars Heroe's Ascent. If you think that kind of game is retarded don't play it.
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WOW....
I said retarded builds, not holding builds for a start... I'm well aware some builds are built for holding. I said RETARDED meaning a build that is RETARDED and yes there are builds like that that do win at times... end of discussion there.
Next up... Holding builds need to cap to shine and are lacking if another foe caps prior to them, (hence why they can't just waltz into halls and take the altar completely under their own steam most of the time)... A holding team capping first on broken tower should not lose, if they dont cap first then they run a greater risk of losing... GG
I'd continue but i'd be moderated, don't insult anyone's intelligence here though, you are far from an authority here.
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