Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > Gladiator's Arena

Notices

Reply
 
Thread Tools Display Modes
Old Apr 16, 2006, 02:37 PM // 14:37   #1
Lion's Arch Merchant
 
Mo Joe Joe Joe's Avatar
 
Join Date: Nov 2005
Location: Where the sun don't shine
Profession: Mo/E
Advertisement

Disable Ads
Default Target calling in HA

I have tried my hand at target calling and would appreciate some 2nd opinions on what are the priority targets in the common HA builds. I realize this could vary depending on the build you are running, but in general.

IWAY; resolve trapper, taint, martyr trap,

Ranger spike; 1-2 spikers (to remove their spike power), bonder, infuser

Rainbow spike; mesmer, bonder, infuser

Blood spike; sb/infuse, spirit spammer

Edenial; mesmers, bonder, infuser

EOE bomb; EOE spirit, Rezmer

Minion Fac; MM

If I left out a common build please add it (I did not add VIMway cause I do not see a priority target in them).
Mo Joe Joe Joe is offline   Reply With Quote
Old Apr 16, 2006, 03:31 PM // 15:31   #2
Banned
 
Join Date: Mar 2006
Profession: W/E
Default

Quote:
Originally Posted by Mo Joe Joe Joe
I have tried my hand at target calling and would appreciate some 2nd opinions on what are the priority targets in the common HA builds. I realize this could vary depending on the build you are running, but in general.

IWAY; resolve trapper, taint, martyr trap,

Ranger spike; 1-2 spikers (to remove their spike power), bonder, infuser

Rainbow spike; mesmer, bonder, infuser

Blood spike; sb/infuse, spirit spammer

Edenial; mesmers, bonder, infuser

EOE bomb; EOE spirit, Rezmer

Minion Fac; MM

If I left out a common build please add it (I did not add VIMway cause I do not see a priority target in them).
Well, there are a few things you might want to consider before choosing targets. I do realize you said that it depends on what build you are running, but for the most part, if you are calling targets, you are doing some form of a balanced build.

IWAY: First of all the spirits should be killed immediately. Pred reduces healing by 20%, eoe deals 40 dmg every time you kill something, and nr increases how long it takes to cast enchantments, and if you have a bonder of some sort, nr will give him twice as much enchantments to mantain. Once you have killed all the spirits, you should concentrate on the resolve trapper. Once he's down, the orders necro should be next on your list, unless your build is condition heavy, then you will want to go after the martyr trapper first. In the meantime, you want to make sure you kill any spirits that pop up. Don't be afraid to overextend a little bit, it isn't easy to kill a warrior in seconds. Once the resolve trapper, orders, and martyr trapper is dead, you can go after the other targets. Tainted necro isn't too much of a threat to your team, since 90% of the balanced groups will have a "corpse control" mesmer. To sum it all up, spirits are your first priority, then the softer targets. IWAY is quite easy to beat as long as you kill the spirits and resolve trapper, they cause the most damage to your team since wards will keep warriors at have dps.

Rspike: The bonder is probaly your best choice target to attack. It is very hard to kill the opposing team if they are enchanted with life bond. The spikers should be being interrupted by Cry of Frustration, or a well executed diversion. The E-d mesmers should focus on the rspikers. once the bonder is down, it's hard to get his enchantments back up, but it is possible. If you see him back up, don't hesitate to call him again. If your infuser is doing his job healing, and your mesmers are alternating CoF or diverted a couple dual shots, it's only a matter of time before they lose.

Bloodspike: The only thing I can say about this is to kill the #1 player. He is most often the target caller. It's hard to kill the sb/infuser because blood spike has 7 monks. Sometimes, it hurts to kill the spirits because every time you do the necros get +9 energy (from soul reaping) although don't be afraid to kill a frozen soil if someone on your team is down.

E-denial: I don't know what the hell you mean by this...i've never faced above 3 mesmers.

Eoe Bomb: Most of the time you can tell whether it's eoe bomb or not. Sometime's though, you will come across a "hidden" eoe bomb. If you were unable to tell it was eoe, there is two things you can do. You can either try to interrupt the Light of Dwayna or you can try to run out of range of eoe. If you are successful at surviving, use a res sig on someone on your team (NOT a monk since they normally do not carry res sigs). They all have 150 health or below, so it shouldn't be that hard to kill him. Normally the caller doesn't bring an enchant remover, but if you are on ts/vent you could yell to strip Mark of Protection from the Rezmer. 90% of the time eoe bomb won't work. But if it is hidden well enough, it's hard to beat.

MF: Mf is a horrible build, you can't kill the necos because they will just spam taste of death. Just call for a healing seed, run in and tank the minions. If you have a frozen soil put it down in range of their saccers so they can't make any more minions. Once you kill all the minions, which won't take long, just kill whoever you want.

VIMWAY: Have all of your spellcasters wand a different trapper. It's not a hard build to beat, your rc prot will be getting plenty of energy from channeling, and should be able to spam restore condition which will heal around 150 health on average.
Teh Mighty Warrior is offline   Reply With Quote
Old Apr 17, 2006, 01:27 PM // 13:27   #3
Lion's Arch Merchant
 
Mo Joe Joe Joe's Avatar
 
Join Date: Nov 2005
Location: Where the sun don't shine
Profession: Mo/E
Default

Great details on strategy Mighty. thank you.
Mo Joe Joe Joe is offline   Reply With Quote
Old Apr 17, 2006, 09:13 PM // 21:13   #4
No power in the verse
 
Divineshadows's Avatar
 
Join Date: Sep 2005
Location: San Francisco, CA
Default

Against blood spike killing quickening zephyr is not optional. It must be done, because it increases the frequency at which they can spike and increases the cost of your monk's spells (infuse health costs 13 energy instead of 10).

Against spikes in general if your build has spike counters, then it is important for nobody on your team to be timid (especially the infuser) -- get in close, stick together, have your offense diffuse their spikes, mash their faces, and rez fast (if you have any deaths).
Divineshadows is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Francis Crawford Questions & Answers 5 Feb 19, 2006 10:46 AM // 10:46
calling target audioaxes Questions & Answers 7 Aug 13, 2005 07:07 PM // 19:07
Malthan Questions & Answers 3 Jul 19, 2005 08:18 AM // 08:18
Hanan Gladiator's Arena 11 Jun 19, 2005 07:49 PM // 19:49
Alton Grey Gladiator's Arena 8 Jun 14, 2005 09:25 PM // 21:25


All times are GMT. The time now is 11:51 PM // 23:51.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("