Idea for a new team build (Factions)
Hi, this is the first build I have ever designed and it is very basic. Feel free to submit your opinion and suggest changes.
Faction’s Bumper Party
Note this team is not tested it is all theoretical. But designed to be very flexible and can be edited in many ways but the idea is lure then knock down your opponents as much as possible and punish them for being knocked down. This is a Faction’s based team.
Ranger
Attributes:
• Wilderness survival-12+
• Choice
Skills:
• Brambles spirit (Factions)
• Spike trap Elite (core)
• Snare (Factions)
• Other traps
Weapons:
Free choice
Elementalist
Attributes:
• Fire magic-11/12
• Earth magic-12/13
• Energy storage-whatever is left
Skills:
• Bed of coals (Factions)
• Meteor (core)
• Dragons stomp (Factions) same as earthquake
• Churning earth (Factions)
• Aftershock (core)
• Ward against melee
Weapons:
Wand and icon of some type (the more max energy the better although energy storage helps)
Ritualist (does not even need to be primary profession)
Attributes:
• Channelling magic (as much as you want the higher the better the damage for elite skill)
• Some form of healing (restoration magic, healing spells, protection etc)
Skills:
• Grasping Was Kuurong (Factions) ashes Elite
• Skills that heal in some form
Warrior
NSP warrior
Attributes:
• Complete freedom of choice
Skills:
• None Shall Pass (factions)
• Any other skills of choice
Weapons:
Again depends on you choice of skills/ Attributes
Plan
First of all this is a luring style build and must be treated that way. The ritualist is used as bait (For people who go after healers first). Set up your brambles spirit just before they attack you as well as other knocked down punishing skills (but make sure you leave enough time to knock them down). The ritualist should be holding Grasping Was Kuurong at this time when they move in to attack the ritualist drops the ashes knocking down the attackers and they should be punished for being knocked down. The NSP warrior should go around knocking over the support elements for this group along with the elementalist. The ranger keeps the sprit in use and sets traps to punish the attackers for being there. Other spaces in party can vary according to adapted plans.
Notes:
• Churning earth prevent rush attacks
• Use wards to prevent team from taking as much damage
• Obviously the bait will not always work but as long as they are attacking you it should not be a problem
• Be careful of ranged teams e.g. barrage teams, air spikers etc
• This may work well for trapper teams
this can be used in team all PVP game types
Last edited by jordie; Apr 02, 2006 at 06:59 PM // 18:59..
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