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Old Mar 22, 2006, 10:35 PM // 22:35   #21
ump
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Quote:
Originally Posted by Kabale
It depends entirely on the situation/build.

Here's an example of a build with Migraine to be used with interrupts:

Migraine {E}
Conjure Phantasm
Wastrel's Worry
Power Spike
Power Leak
Power Drain
Distortion
Ressurection Signet

I forget the attributes, but you end up with a 17 sec Migraine (15 sec recharge, 2 sec cast, + u have some fast cast), cover it with Phantasm and spam Wastrel's Worry. Interrupt anything the target tries to cast while either doing damage (power spike) or draining energy (power leak), very effective on ele's/necro's and healing monks. Power Drain is your energy source.
How would you distribute your attribute points for something like that? You need points in 4 different attributes?
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Old Mar 23, 2006, 12:00 PM // 12:00   #22
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Quote:
Originally Posted by ump
How would you distribute your attribute points for something like that? You need points in 4 different attributes?
I dont think it would be that hard...

Fast Casting: 5
Dom: 12
Illusion: 9
Inspiration: 8

Place runes accordingly....

Something like that anyways. Really depends on build and personal preference... how much fast casting you want, etc.
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Old Mar 23, 2006, 12:36 PM // 12:36   #23
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Actually I would say,

Fast Casting: 5 +1
Domination: 10 +3
Illusion: 10 +1 +1
Inspiration: 10 +1
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Old Mar 23, 2006, 12:58 PM // 12:58   #24
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Quote:
Originally Posted by LightningHell
Actually I would say,

Fast Casting: 5 +1
Domination: 10 +3
Illusion: 10 +1 +1
Inspiration: 10 +1
Even better

Although mine was posted with no runes (not everyone likes the - in health for the tradeoff it has)...

So as I said, it really all depends on what the OP wants to do with it. Yours definitely has a much better spread than mine.
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Old Mar 23, 2006, 05:27 PM // 17:27   #25
ump
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Quote:
Originally Posted by LightningHell
Actually I would say,

Fast Casting: 5 +1
Domination: 10 +3
Illusion: 10 +1 +1
Inspiration: 10 +1
Looks good, although I think I would prefer 13 Illusion and 12 Domination to try to hit the 1 energy cutoff for Distortion.
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Old Mar 23, 2006, 05:33 PM // 17:33   #26
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Quote:
Originally Posted by ump
Looks good, although I think I would prefer 13 Illusion and 12 Domination to try to hit the 1 energy cutoff for Distortion.
Indeed. When planning attribute spreads, you should always look at breakpoints in the skills you are using. Or in the case of fast-casting or expertise finding out what level will suit your build best.
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Old Mar 23, 2006, 05:37 PM // 17:37   #27
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Quote:
Originally Posted by Kabale
It depends entirely on the situation/build.

Here's an example of a build with Migraine to be used with interrupts:

Migraine {E}
Conjure Phantasm
Wastrel's Worry
Power Spike
Power Leak
Power Drain
Distortion
Ressurection Signet

I forget the attributes, but you end up with a 17 sec Migraine (15 sec recharge, 2 sec cast, + u have some fast cast), cover it with Phantasm and spam Wastrel's Worry. Interrupt anything the target tries to cast while either doing damage (power spike) or draining energy (power leak), very effective on ele's/necro's and healing monks. Power Drain is your energy source.
Possibly not in GvG, but for HA I'd probably prefer this to the OP.
Especially when
Quote:
This build was used in tandum with another similar migraine mesmer.
Although i'd agree that running just one migraine mesmer with a heavy interrupt skillbar is slightly pointless, unless your build is *really* hex heavy.
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Old Mar 24, 2006, 04:07 AM // 04:07   #28
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Damn. I was hoping "I like toast" was a skill I'd never heard of
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Old Mar 24, 2006, 04:10 AM // 04:10   #29
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I've gotten pms about that damn "I like toast" thing JR.
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Old Mar 24, 2006, 05:00 AM // 05:00   #30
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Actually, I find no problem in using Distortion with -2. I do when using an Interrupt.

Maybe it's just me. I better go to a psychiartrist.
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Old Mar 28, 2006, 02:58 PM // 14:58   #31
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I posted a RA/TA build...

Sorry didn't realize it was in GvG forum.

In GvG setting, the OPs build is nice.

For my build, the attributes work so that a constant Migraine can be kept on the target (lasting 17 sec, the remaining points in fast casting to compensate for reaction/lag) so:

15 Domination (11+3+1)
12 Illusion (11+1)
9 Inspiration (8+1)
4 Fast Casting (3+1)

Last edited by Kabale; Mar 28, 2006 at 03:08 PM // 15:08..
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Old Mar 28, 2006, 09:39 PM // 21:39   #32
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Quote:
Originally Posted by Ensign
Quote:
Originally Posted by Vindexus
People who use Migraine for easy interupts are scrubs. Power Drain is energy management.



Quote:
Originally Posted by Kabale
Here's an example of a build with Migraine to be used with interrupts:

Migraine {E}
Conjure Phantasm
Wastrel's Worry
Power Spike
Power Leak
Power Drain
Distortion
Ressurection Signet


pre-owned.
Just because you have interrupts and migraine doesnt mean you have to use them on the same person.

Quote:
Me/N
12+3 Inspiration Magic
10+2 Illusion Magic
8+1 Fast Casting
2 Curses

Spirit of Failure
Price of Failure
Migraine*
Conjure Phantasm
Mantra of Persistance
Power Drain
Energy Tap
Resurrection Signet

I like toast.
I really dont like this build. Firstly... one of my favorite things about illusion is its ability to irritate multiple classes and multiple people at the same time. Obviously, your not ripping them a new one like domination (e.g. blackout) but a solo illusion mesmer can often cover enough ground for the rest of your team to be more offensive, and reduce your number of mesmers (so why you would want two illusions is a bit beyond)

From that, i dont like the fact there are effectively 4 energy management skills in this build.

Power Drain is good but overkill after the already good spirit of failure, which doesnt need to be stacked with price. I dont really know the answer to the question of how they stack but i think its not direct.. i.e. the second failure is only adding around 7% miss chance. Your probably going to be using a flash turret.. so its overkill and a waste of a slot.

Energy Tap.... thats a bad skill isnt it? I would take drain enchant and spirit of failure on its own... its tried and tested and gives much energy... and makes roughly the same impact (depending on what you drain).

After the energy management, you have mantra... which is passive energy management (in a form) and conjure... which is a cover hex. After the inevitable resurrection signet that really only leaves migraine as the only skill of any true value.

I would revamp to something like:

Migraine [e]
Conjure Phantasm
Drain Enchantment
Soothing Images
Spirit of Failure
Distortion/MantraOfPersistence
Resurrection signet
Spirit of Failure

Enchant removal, migraine, cover, spike survivablitiy, adrenaline denial, miss chance (big energy income)... and so on.
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Old Mar 28, 2006, 11:42 PM // 23:42   #33
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Quote:
Originally Posted by rii
I really dont like this build. Firstly... one of my favorite things about illusion is its ability to irritate multiple classes and multiple people at the same time. Obviously, your not ripping them a new one like domination (e.g. blackout) but a solo illusion mesmer can often cover enough ground for the rest of your team to be more offensive, and reduce your number of mesmers (so why you would want two illusions is a bit beyond)
This guy has anti-caster hexes and anti-warrior hexes. What else is there to shutdown? Trappers I guess.

Quote:
Originally Posted by rii
From that, i dont like the fact there are effectively 4 energy management skills in this build.
After we ran this build with more hexes we found that you really do need all of that energy management. I'd rather be using Migraine and Conjure effectively then 3-4 hexes not so well. If you can run it without all the emanagement then I can see how you'd like to run it that way.

Quote:
Originally Posted by rii
Power Drain is good but overkill after the already good spirit of failure
Power Drain is just so good at 15 inspiration I would never run a Migraine mesmer without it. It gives a net gain of 26 energy, which is insane. And it interupts a spell, which is a nice bonsu.

Quote:
Originally Posted by rii
, which doesnt need to be stacked with price.
Stacking it with Price just gives you more energy as well as shuts your target down more. Because of the recharge on both skills you may as well stack them to piss the two warriors you can maintain it on to no end.

Quote:
Originally Posted by rii
I dont really know the answer to the question of how they stack but i think its not direct.. i.e. the second failure is only adding around 7% miss chance. Your probably going to be using a flash turret.. so its overkill and a waste of a slot.
I'm not sure how they stack either. Warskull said it turns into something like a 40% chance to miss or something like that. We didn't have a flash bot in the build so the warrior hate came in handy. Price of Failure is also much harder to remove than Blind.

Quote:
Originally Posted by rii
Energy Tap.... thats a bad skill isnt it? I would take drain enchant and spirit of failure on its own... its tried and tested and gives much energy... and makes roughly the same impact (depending on what you drain).
We opted for ETap because we are running monks with Drain Enchantment and didn't want them to conflict. You get one less energy from ETap and I figured that was worth avoiding the conflict of our monks burning 10e to get nothing back. If you don't see that conflict appearing in your build then I'll agree that Drain Enchantment is the better choice.

Quote:
Originally Posted by rii
After the energy management, you have mantra... which is passive energy management (in a form)
Actually it's a very energy intensive skills, that gobbles up a lot of your blue bar.

Quote:
Originally Posted by rii
and conjure... which is a cover hex.
Don't discount the power of a Persistant Conjure. With the specs were running Conjure Phantasm works out to be 240 damage.

Quote:
Originally Posted by rii
I would revamp to something like:

Migraine [e]
Conjure Phantasm
Drain Enchantment
Soothing Images
Spirit of Failure
Distortion/MantraOfPersistence
Resurrection signet
Spirit of Failure

Enchant removal, migraine, cover, spike survivablitiy, adrenaline denial, miss chance (big energy income)... and so on.
What did you mean instead of the second Spirit of Failure?
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Old Mar 29, 2006, 12:22 PM // 12:22   #34
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I thought there were less skills there than normal. I run between remove hex and sympathetic visage for the last slot depending on the team.

I also have to argue that failures are not anti-warrior. Yes, they target warriors and they do a bit of hurt.. but with a 10s recharge and a 30s duration its only usual to get them on two people if your lucky (at least thats what i found), and the impact isnt so hot I would endorse it on those terms.

Personally, 10e for price isnt worth it and you burn yourself out trying to maintain your energy management -.- I never have any problems, but i am sometimes criticised for being non-liberal in spamming stuff.

Im not saying power drain isnt good - its just not required.. as i mentioned in my version i find remove hex or visage can effectively save a lot of energy. Visage when unmitigated 'melts face' to use a Wow term.

OK - you dont have a flash bot. Ill get the numbers later but sof on its own on one frenzied warrior is more than 3 pips if i remember. Get it on two and i really dont see a problem.

I dont see how in a boonprot enviroment there are conflicts with drain. If nothing else, drain boon. Its ridiculously irritating.. denying cops and wasting energy all round. How many drains do you run exactly?

If mantra is so energy intensive.. well thats probably the problem. The last time i used mantra was when i was also running http://www.guildwarsguru.com/forum/s...d.php?t=100652ether prodigy, since as you said its a pain to maintain.

Conjure does a lot of damage.. but its still a cover hex and therefore first on the list to be removed.
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Old Apr 05, 2006, 11:12 AM // 11:12   #35
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For purpose of spreading migraine rather then inturrupting, id say an ele/mes with persistance conjure, con, phantom pain, soothing images works alot better(ether prodigy)
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Old Apr 05, 2006, 11:49 AM // 11:49   #36
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Quote:
Originally Posted by CAT
For purpose of spreading migraine rather then inturrupting, id say an ele/mes with persistance conjure, con, phantom pain, soothing images works alot better(ether prodigy)
And how exactly do you plan on having both Migraine and Ether Prodigy on your bar?
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Old Apr 05, 2006, 12:05 PM // 12:05   #37
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I'm guessing by 'con' he means arcane conundrum, which would do the job just as well with mantra of persistence, if you have other members on your team spreading degen too.
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Old Apr 05, 2006, 12:15 PM // 12:15   #38
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Hmm, it has a 5 second longer recharge though, which will make overpowering hex removal a bit more difficult. I do like the idea though, infact a build that we are working on at the moment uses something fairly simmilar.
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Old Apr 11, 2006, 05:52 PM // 17:52   #39
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I had the misfortune of been on the recieving end of a Migraine Mesmer, think it was somet like this.

Migraine
Conjure Phatasm
Power Spike
Leech Signet
Power Drain
Power Leak
Res Signet

I think the last skill was Mantra of Persistance because damn did those migraines last AGES!

It was a simple presure group build i think in HA, not sure if there were 1 or 2 migraine mesmers but it seemed several of us would have migraine at any 1 time. The point of Migraine is to annoy, if you interrupt a spell the moment someone casts it your a pretty crap Migraine Mes. Those 1 (now 2) second spells should be interrupted at the last moment to waste as much time as possible imo. Plus it lets your interrupts regen. The thing is the Domination seemed to be very small (the Migraine was a lvl16 illusion).

Last edited by Evilsod; Apr 11, 2006 at 05:54 PM // 17:54..
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Old Apr 11, 2006, 10:45 PM // 22:45   #40
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Quote:
Originally Posted by Evilsod
I had the misfortune of been on the recieving end of a Migraine Mesmer, think it was somet like this.

Migraine
Conjure Phatasm
Power Spike
Leech Signet
Power Drain
Power Leak
Res Signet

I think the last skill was Mantra of Persistance because damn did those migraines last AGES!

It was a simple presure group build i think in HA, not sure if there were 1 or 2 migraine mesmers but it seemed several of us would have migraine at any 1 time. The point of Migraine is to annoy, if you interrupt a spell the moment someone casts it your a pretty crap Migraine Mes. Those 1 (now 2) second spells should be interrupted at the last moment to waste as much time as possible imo. Plus it lets your interrupts regen. The thing is the Domination seemed to be very small (the Migraine was a lvl16 illusion).
I'd have to say the a Surge/Burn mesmer is much better at shutting a character down than a noob-friendly interupt build.
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