Apr 09, 2006, 10:13 PM // 22:13
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#1
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Academy Page
Join Date: Jun 2005
Location: Behind you.
Guild: The Way Of Zerthimon (TWOZ)
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Hammer Warrior - Backbreaker or Earthshaker?
I've been observing the tournament, and Backbreaker is everywhere. I think that Earthshaker has some potential, though (lower cost, all foes knocked down instead of one). Which do you use, and why?
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Apr 09, 2006, 10:33 PM // 22:33
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#2
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Jungle Guide
Join Date: Apr 2005
Guild: aFk
Profession: Me/Rt
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Well that thing is earthshaker doesn't add damage to the spikes. And I believe it knocks down for less time.
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Apr 09, 2006, 10:34 PM // 22:34
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#3
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Desert Nomad
Join Date: May 2005
Location: Virginia born in Cebu
Guild: Jelly Toast[jT]
Profession: W/
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100blades like AoE and no special effect.
Backbreaker = 5sec kd
no contest.
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Apr 09, 2006, 10:52 PM // 22:52
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#4
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Jungle Guide
Join Date: Jun 2005
Location: Topeka, Kansas
Guild: Tyrian Fo Lyfe [word]
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Quote:
Originally Posted by Da Cebuano
100blades like AoE and no special effect.
Backbreaker = 5sec kd
no contest.
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Backbreaker = 4s KD. Stoneskin gaunts don't affect the knockdown length of knockdowns 3s or longer.
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Apr 09, 2006, 11:17 PM // 23:17
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#5
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Wilds Pathfinder
Join Date: Jul 2005
Guild: Tenacious Knights of Doom [TKD]
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None of the above. I use Dev. Hammer with the gauntlets. Backbreaker just takes forever to charge. I know it's only 3 strikes of adrenaline, but it always seems like more to me. Plus, weakness and availability of combo with heavy blow... def. Dev. Hammer.
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Apr 09, 2006, 11:49 PM // 23:49
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#6
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Lion's Arch Merchant
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Most people who use dev combo it with Hammer Bash anyway. Relying on weakness is weak (giggle), and if you manage to kill someone with just Dev-crushing, what do you do?
I use backbreaker, mainly because hammer warrior's bars are so full as it is, what with the nessisary Rush, healsig/Endure, Frenzy, Crushing Blow, ressig. And imo Irresisable Blow is pretty much a must have hammer skill. That's 7 slots with backbreake. If I take it,there isn't need for a second KD, so that slot is freed up for a utility skill like sheilds up, plauge touch, or bulls strike.
Last edited by DieInBasra; Apr 09, 2006 at 11:52 PM // 23:52..
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Apr 10, 2006, 08:19 AM // 08:19
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#7
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Ascalonian Squire
Join Date: Mar 2006
Guild: Ancient Warriors Gaming Clan
Profession: N/
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I'm a big fan of Backbreaker, but Earthshaker can be worked into a team build. If you want to see a good example go watch Bloodlight Eyes on EviL in game 1 against Char while it is still posted. He uses it well in conjunction with the rest of the team.
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Apr 10, 2006, 08:22 AM // 08:22
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#8
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Forge Runner
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I have been using backbreaker for a long time now, and never liked dev hammer (my last hammer elite that I unlock).
Earth Shaker is more for your team mate than yourself, get a build going and this would rock.
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Apr 10, 2006, 10:14 AM // 10:14
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#9
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Ascalonian Squire
Join Date: Apr 2006
Guild: Organised Spam [OS]
Profession: R/
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Backbreaker all the way.
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Apr 10, 2006, 11:05 AM // 11:05
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#10
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Jungle Guide
Join Date: Feb 2006
Guild: Striking Distance
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Yup, frankly the main decision is devastating (frequent KD power) or backbreaker (one second longer duration and extra damage) to me. If you decide to go the dev hammer route, then there can be a choice whether you want dev. or are willing to spend an extra hit to build up earthshaker for the possibility for a few extra AoE KDs.
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Apr 10, 2006, 12:39 PM // 12:39
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#11
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Re:tired
Join Date: Nov 2005
Profession: W/
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I think it depends largely on your build. For example I tend to use Backbreaker in builds that focus very heavily on spike damage; killing a target before it has the chance to get back up. In more of a pressure/attrition based build I would probably use Dev/Earthshaker.
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Apr 10, 2006, 04:53 PM // 16:53
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#12
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Wilds Pathfinder
Join Date: Mar 2006
Location: With many other ugly people
Guild: We Are All Pretty [ugly]
Profession: R/
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Our guild uses Backbreaker for Adrenaline + Orb spikes. I've seen The Last Pride [EvIL] use Earthshaker well. They don't seem to spike though...or maybe it's just me. Devastating in a GvG isn't that good. There is always the chance of condition removal. Also, like DieInBasra said, I've had many times where I killed and still had Heavy Blow on my bar. After that I changed to Backbreaker and Hammer Bash, with Crushing Blow in between (Deep Wound FTW).
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Apr 10, 2006, 05:43 PM // 17:43
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#13
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Jungle Guide
Join Date: Feb 2006
Guild: Striking Distance
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Devastating hammer is perfectly fine in GvG. You just have to know why you're using it. The "enemy suffers from weakness" clause might as well not even be there, the skill is for using frequent 3 second knockdowns followed by crushing blows, that also can be chained to hammer bash if you have room on your bar.
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Apr 10, 2006, 05:57 PM // 17:57
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#14
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Desert Nomad
Join Date: Feb 2006
Location: USA: liberating you since 1918.
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In Guild battles, it would be more logical, IMO, to take backbreaker. Reasons? Of course:
-Many teams are packing a 2-monk backline. Whats worse, these are likely 2 boon-prots, which means they are already stressed out. The power of putting half of their real healing power on his/her back for 4 whole seconds shouldn't be ignored.
-There is no better snare that I can think of (undeniable pwnge of flag runners).
-Slight damage enhancement.
-It is unconditional and requires no subsequent chain to be justified.
And, in my experience, that 10 adrenaline comes back faster than you would think.
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Apr 10, 2006, 06:00 PM // 18:00
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#15
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Pre-Searing Cadet
Join Date: Mar 2006
Guild: The Dark Masters
Profession: W/Mo
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I say Backbreaker. The charge time isn't that bad, and a caster you hit with it never gets back up if you're good.
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Apr 10, 2006, 06:06 PM // 18:06
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#16
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Banned
Join Date: Oct 2005
Location: Singapore
Profession: Mo/Me
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Ok sorry for a noobie question, well i heard from someone that the female warrior has slower reflex then male(Meaning they hit slower then male when using hammer) Is that true ?
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Apr 10, 2006, 06:11 PM // 18:11
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#18
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Desert Nomad
Join Date: Feb 2006
Location: USA: liberating you since 1918.
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Quote:
Originally Posted by Chicken Rice Seller
Ok sorry for a noobie question, well i heard from someone that the female warrior has slower reflex then male(Meaning they hit slower then male when using hammer) Is that true ?
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In a series of words: No, absolutely not, what kind of nonsense is that?
I have heard that female warriors get a substantial attack bonus once a month, resulting in a constant spamming of Frenzy and "Fear Me!" I would suggest staying away from a female warrior when you see this happening. If she stops attacking to ask you questions, and I mean anything, dodge the answer as if your life depended on it.
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Apr 10, 2006, 06:29 PM // 18:29
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#19
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Krytan Explorer
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actually, female warriors look a bit screwey with a hammer. the attacks themselves go through just as quickly and just as smoothly as with a male warrior, but the animations don't coincide properly
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Apr 10, 2006, 06:36 PM // 18:36
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#20
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Wilds Pathfinder
Join Date: Jun 2005
Profession: Mo/Me
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Quote:
Originally Posted by XxForgexX
actually, female warriors look a bit screwey with a hammer. the attacks themselves go through just as quickly and just as smoothly as with a male warrior, but the animations don't coincide properly
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This is the same with female rangers with a hammer, i.e. bunny thumpers. The animations do not match up with the actual attack, so it can mess up your chain if you are doing a KD attack chain. It gets pretty annoying, and is the main reason I made a male PvE warrior.
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