Apr 21, 2006, 04:52 AM // 04:52
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#1
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Academy Page
Join Date: Sep 2005
Guild: I Final Fear I[FeaR]
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potentially good build
one of my first stabs at making a full build (more than 1 char at a time)
http://gwshack.us/bcfcf
basically it is an adrenaline spike, the warriors arcane mimicry eachother and hit for great justice. the monk w/ DF only keeps it up through the duration of FGJ. the last monk makes sure that nasty conditions and hexes dont interrupt the damage, or cause any.
the furthest i have tested this is a w/n in CA with DF and FGJ up at the same time, it does alot of damage and i always thought it would be cool to expand on it a little bit.
the main thing i need help with is the monks, the only experience monking i have is an E/Mo infuser and a modded prebuild WoH healer.
if anyone has suggestions to the general skill setup, or give an opinion as to why it won't work, please tell.
also, i was thinking wild blow or enchant removal might be nessesary on the warriors, so if that could fit in anywhere, it would be nice.
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Apr 21, 2006, 04:27 PM // 16:27
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#2
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Frost Gate Guardian
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good idea except arcane mimicry dousnt work on skills, just spells.
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Apr 21, 2006, 05:31 PM // 17:31
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#3
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Krytan Explorer
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For 20 seconds, Arcane Mimicry becomes the Elite SKILL from target other ally.
actually reading skill descriptions is your friend...
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Apr 21, 2006, 08:08 PM // 20:08
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#4
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Lion's Arch Merchant
Join Date: Sep 2005
Location: Oxford - England
Profession: R/
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healing sig on warriors is pointless because you have two monks - waste of time.
duel shields up would be nice against ranger spike but im sure in TA one will be fine and you can find a much more useful skill to put there instead.
Monks look fine except i prefer mantra of recall to Oob (but then you cant use your dark fury...).
Also i think restore condition would be a better elite on the second monk than martyr. You already have mend ailment on the second which he can use for himself so getting rid of purge would be nice so you can put in somthing like guardian which would help your monks a lot vs rangers (interupts are a major problem for some of your spells like convert hexes) and warriors.
otherwise fine.
Last edited by Blow Up Doll; Apr 21, 2006 at 08:11 PM // 20:11..
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Apr 21, 2006, 08:33 PM // 20:33
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#5
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Forge Runner
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I agree with taking out one of the shield's up! for another shout. I'm thinking that To the Limit! could be used. Also Watch Yourself! could be helpful. I also suggest taking out shield stance on both of the warriors for rush or sprint, or even axe rake on the evis warrior.
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Apr 21, 2006, 08:34 PM // 20:34
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#6
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Academy Page
Join Date: Sep 2005
Guild: I Final Fear I[FeaR]
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http://gwshack.us/32e0c
swapped 1 shields up for watch yourself. swapped heal sig for bonettis, to help wth energy management and for a shield stance breaker if they have to move at normal speed.
couple changes on monks
EDIT: rush is a good idea, swapped it in gettin rid of shield stance
Last edited by ikickedbutt; Apr 21, 2006 at 08:39 PM // 20:39..
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Apr 21, 2006, 08:44 PM // 20:44
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#7
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Lion's Arch Merchant
Join Date: Sep 2005
Location: Oxford - England
Profession: R/
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better - but what about sprint on one and rush on the others so that you have at least one speed boost without having to go into combat first...
Monks are much better now
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Apr 21, 2006, 08:52 PM // 20:52
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#8
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Academy Page
Join Date: Sep 2005
Guild: I Final Fear I[FeaR]
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ok, swapped sprint for rush on the evisc warrior. http://gwshack.us/72fbe
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