Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > Gladiator's Arena

Notices

Reply
 
Thread Tools Display Modes
Old Apr 26, 2006, 07:31 AM // 07:31   #1
Pre-Searing Cadet
 
Join Date: Apr 2006
Guild: Legion of Zeal
Profession: Me/N
Advertisement

Disable Ads
Default Forest Vampires team build

I'm prety sure that all of you know Blood Spike build and might have heard of a Touch Ranger. Me and my friend combined these into one build which consists of 5 modified Touch Randers, also called Forest Vampires (Hence the build name), and 3 modified Blood Spikers. This build is NOT a spike build and the 3 'spikers' are not really spiking in this build.

In the image below you can see the skills and attributes of the 8 team members. Below the image I explain how the build should work and what skills are optional. Any comments are welcome, as the creators of this build are unexperienced in PvP.

Link to guildwiki.org into my friends userpage. (his Forest Vampire article) http://gw.gamewikis.org/wiki/User:Ge...orest_Vampires


The idea of the build is to have a versatile group capable of surviving in smaller groups without the usual monk/whatever supports, although the 3 members based on the spikers are acting as some kind of support.

The Forest Rangers are based on the two skills Vampiric Touch and Vampiric Bite, which are like stealing touch skills and are not spells. Therefor the rangers primary attribute Expertise lowers their skill cost. Instead of 15 energy they now cost 5 energy (with the 16 exp). This allows the 5 FVs to spam these skills with about 1 second intervalls. If they have Awaken the Blood on them they deal 71 life stealing damage per VT/VB. This keeps the enemy monks busy and removes the need for dedicated monks. They can use Whirling Defense and Throw Dirt to avoid exessice damage from enemy warriors and rangers. Barbed Trap is used when the group needs to retreat to cause cripple on purduing enemies and Dodge boosts their speed and provides chance to dodge enemy projectiles. Greater conflagration is used to turn enemy physical damage to elemental so that the rangers gain +30 armor or +45 if they have Drakescale armor. Offering of Blood is used for energy management, but if the rangers have Druid's armor, they can use VT/VB 8 times before they run out of energy (Including energy regen). With weapons include they can cast VT/VB up to 10-12 times before running out of energy.

The 3 N/Mos are capable of doing damage with the three first skills. They also have hex and condition removal and healing to keep the team active. The one with Infuse Health is an emergency healer, as he sacrifices a lot of health with IH. He can cope with the life loss with Life Transfer or some other optional skill. Heal Areas are good for healing the other supporters and retreating Forest Vampires. Heal Other is the main healing skill used when party members take too much damage for the VT/VB to cancel out or when the enemy is out of touch range.

Possible weak spots (that we are aware of) are IWAY, spike teams and trappers. IWAY is possible to win with smart play. Do not kill pets and stuff . Spike is so slow that even after losing a member or two we deal significant damage to the spiker team. Traps are the worst problem, as the Forest Vampires need to close in to touch range of the enemy. Quick use of Martyr and healing will help, but ideas against traps are welcome.

Although not a true spike build the FV is capable of dealing huge amounts of damage in short time. If two FVs get into contact with an enemy they deal almost 300 armor ignoring damage in the first 1.5 seconds and heal themselves for the same amount.

Please comment and submit all ideas.
Andar is offline   Reply With Quote
Old Apr 26, 2006, 07:57 AM // 07:57   #2
Desert Nomad
 
Sereng Amaranth's Avatar
 
Join Date: Jun 2005
Guild: The Amazon Basin [AB]
Default

Heal Area is not a good PvP skill. Try Heal Party instead.
Maybe take a necro skill off each healer and add another heal/prot skill.
Instead of 3 bringing Barbed, also bring Flame and the new Factions one.

Sounds good. Lemme think about it for a while. I might try it in Random Arenas tomorrow.
Sereng Amaranth is offline   Reply With Quote
Old Apr 26, 2006, 08:09 AM // 08:09   #3
Pre-Searing Cadet
 
Join Date: Apr 2006
Guild: Legion of Zeal
Profession: Me/N
Default

Our idea was that heal area would be used when Forest Vampires retreat. Two heal area would easily get Forest Vampires back to full health if they use Offering of Blood to gain energy to next attack or if Forest Vampires have take some heavy damage. But as I said, we are not experienced in PvP.

And those traps: they are just used to cripple enemies for safe retreat. Snare can be used to replace barbed trap. But barbed cause longer cripple

But yeah, I agree that one of "supporters" damage skills could be replaced with one additional healing/prot skill.

Tell us how this works.
Andar is offline   Reply With Quote
Old Apr 26, 2006, 08:37 AM // 08:37   #4
Forge Runner
 
Join Date: Feb 2005
Default

Quote:
Originally Posted by Sereng Amaranth
Heal Area is not a good PvP skill. Try Heal Party instead.
Maybe take a necro skill off each healer and add another heal/prot skill.
Instead of 3 bringing Barbed, also bring Flame and the new Factions one.

Sounds good. Lemme think about it for a while. I might try it in Random Arenas tomorrow.
I think OP meant it for HA, which would make heal area quite decent in holding hall. Until someone drop a MS or something =P (don't know when was the last time I see a MS in HoH)
Vermilion Okeanos is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
R/W FoW solo Forest Build SnipiousMax Explorer's League 31 Jun 05, 2006 01:59 PM // 13:59
Is there a FOW Forest build? couto_607 The Campfire 6 Apr 06, 2006 01:55 PM // 13:55
Can Any Vampires (Blood Necros) Solo Underworld? TopGun The Campfire 1 Aug 11, 2005 05:02 PM // 17:02
ktadie The Campfire 27 Jul 20, 2005 02:42 PM // 14:42
Vindexus Gladiator's Arena 15 Jun 06, 2005 11:08 PM // 23:08


All times are GMT. The time now is 11:39 PM // 23:39.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("