Apr 15, 2006, 12:39 AM // 00:39
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#81
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Banned
Join Date: Apr 2005
Location: In my head
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I think as long as Alliance Battles (I think the name is very misleading since it's actually a battle between the Luxon and Kurzick factions rather than Alliances) doesnt require you to set up a 12 man team all from the same Alliance then it's fine.
Otherwise, rounding up 12 people (even if your Alliance is huge) is a pain.
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Apr 18, 2006, 07:19 PM // 19:19
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#82
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Lion's Arch Merchant
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I am not going to vote in this poll, I have two reasons:
I) I think that there is a prejudice against those who do not vote "yes". Why those who do not vote "yes" should have to explain their vote with a reason and those who vote "yes" do it, may be, even without a relevant reason?
II) I think that there is a big confussion, guilds have alliance battles in GW: Factions to fight for territory and the so wronly called "Alliance Battles" are "Faction Battles" not for Guilds.
Still more that Guilds might enter in a Random Battle Ground is so obviously unfair, that there should be no question about this.
Last edited by mariano; Apr 18, 2006 at 07:21 PM // 19:21..
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Apr 18, 2006, 07:29 PM // 19:29
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#83
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Re:tired
Join Date: Nov 2005
Profession: W/
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Quote:
Originally Posted by mariano
I am not going to vote in this poll, I have two reasons:
I) I think that there is a prejudice against those who do not vote "yes". Why those who do not vote "yes" should have to explain their vote with a reason and those who vote "yes" do it, may be, even without a relevant reason?
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[corrected]
Because I explained most of the possible reasons as to why you would vote yes in the original post. If you vote yes, you are basicly saying "Yes, I agree.", if you vote no then you have a reason behind it that you may want to explain. I mainly wanted to see reasons why people might disagree, and possibly modify the suggestion. No prejudice.
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Apr 19, 2006, 12:33 AM // 00:33
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#84
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Lion's Arch Merchant
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Quote:
Originally Posted by JR-
Because I explained most of the possible reasons as to why you would vote yes in the original post. If you vote yes, you are basicly saying "Yes, I agree.", if you vote no then you have a reason behind it that you may want to explain. I mainly wanted to see reasons why people might disagree, and possibly modify the suggestion. No prejudice.
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I see, you think that the poll you have made implicates this:
a) signed
b) not signet (give a reason)
c) signed if... (a reason)
Thank you for your explanation.
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Apr 19, 2006, 01:54 AM // 01:54
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#85
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Forge Runner
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I think it was also because of possible game breaking tactic that can be run with 12 people, hence some randomness. (not saying this is the only reason)
Anet probably design this chapter with "attract PvEer to PvP" in mind.
We don't need a GvG clone.
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Apr 20, 2006, 03:20 PM // 15:20
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#86
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Lion's Arch Merchant
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6+6 vs 6+6 not 12 vs 12. IMO
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May 03, 2006, 06:23 AM // 06:23
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#87
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Desert Nomad
Join Date: Nov 2005
Location: Eh I forget... o_O
Guild: Biscuit of Dewm [MEEP]
Profession: R/
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I say no with the exception of having their own arena for it set up the same way as the ABs (not within the original tho).
I only say this because the higher guilds would deffinately overpower the situation and the control of territory. Otherwise I would love to be able to play it with my whole guild against other guilds - it would be fun!
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May 03, 2006, 06:25 AM // 06:25
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#88
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Krytan Explorer
Join Date: Jan 2006
Location: Brisbane, Australia
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If you really wanted to have a 12 player guild group just send your entire group to the International district (I've never seen more than 3 people there) and enter mission together.
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May 04, 2006, 10:19 AM // 10:19
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#89
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Krytan Explorer
Join Date: Feb 2006
Guild: guildless
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I say no....coz I can see what it would turn into otherwise....much as Vindexus said on page 1.
GvG's there and all that. Primarily this is intended, IMO, just for phun...and when you start pushing high-end PvP into it....well all you'll see is top guilds steamrolling poor bastards that dare opposing or 2 top guilds whacking each other out - *switching to observe*.
Don't kill the casual player, will ya?
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May 04, 2006, 11:06 AM // 11:06
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#90
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Lion's Arch Merchant
Join Date: Apr 2006
Location: The Netherlands
Guild: Lightning Strikes Twice
Profession: Mo/
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Quote:
Originally Posted by torquemada
I say no....coz I can see what it would turn into otherwise....much as Vindexus said on page 1.
GvG's there and all that. Primarily this is intended, IMO, just for phun...and when you start pushing high-end PvP into it....well all you'll see is top guilds steamrolling poor bastards that dare opposing or 2 top guilds whacking each other out - *switching to observe*.
Don't kill the casual player, will ya?
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I dont think this will necessaraly kill the casual (individual) player. When you make party selection up to 12 peeps, you can just enter with an entire guild team if you want.
In all other cases I would like to see a system like in TA: if your party isnt complete, you can enter and be filled up with ppl liking the randomness...
Most important: communication should be possible, but thats another thread
What we do now in our guild is launching guild parties of 4. Those are far superior than the ordinarry PUG. In several battles we holded the entire enemy team (all 12), all with our 4 guys, just to see the strenght of cooperation. You see the same in carefully builded TA area's. Such a cooperation you can find in you guild, but also with carefully selecting your team...
Last edited by sir lockt; May 04, 2006 at 11:09 AM // 11:09..
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May 04, 2006, 11:53 AM // 11:53
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#91
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Krytan Explorer
Join Date: Feb 2006
Guild: guildless
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Valid points.
Quote:
Originally Posted by sir lockt
Most important: communication should be possible, but thats another thread
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Regarding voice support, I concur wholeheartedly, yet, IMHO, I don't think it's gonna happen, bandwith-wise. It would mean voice channels would be routed through ANet's servers instead of now independant ones (TS, Vent servers) thus generating traffic which is costly. Since this is subscription-free game....don't think so
Quote:
Originally Posted by sir lockt
What we do now in our guild is launching guild parties of 4. Those are far superior than the ordinarry PUG. In several battles we holded the entire enemy team (all 12), all with our 4 guys, just to see the strenght of cooperation. You see the same in carefully builded TA area's. Such a cooperation you can find in you guild, but also with carefully selecting your team...
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QFT.
I just want to keep some aspect of the team matchup to be fun (like RA) rather then competitive, in which I can jump ad hoc and blast away, for good or ill...you know - no team assembly and such...yet I concur that some level of team-building is a must or it will be just that - a fun circus, not much more.
But I still don't think 12 guildies should be able to team...which leads to the problems of cooperating current 4+4+4 teams...
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