Jan 12, 2006, 10:58 PM // 22:58
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#1
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Desert Nomad
Join Date: Jan 2006
Profession: R/
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Help with CA W/N Strategy
I was thinking of running something like a dark version of the Paladin build:
Sever Artery
Gash
Galrath Slash
Final Thrust
Vampiric Touch
Blood Renewal
Demonic Flesh
Resurrection Signet
Basically, I plan on going Sever, Gash, Galrath, Final, Vamp Touch.
Is this good for a damage spike on W/N? I'm thinking of running the death magic skill Plague Touch instead of Blood Renewal (or maybe Galrath Slash, since BR actually has saved me countless times in CA). I've been trying to find a decent spike for a long time, and I think this should work against things with ~500 max hp (up to 600, but that means I need to smack them more).
Assuming that I hit decent with my sword (likely 12+1+1 swords, and 12+1 blood magic), I should be able to bring someone down to less than 50% max hp in ~8 seconds max, then use Final thrust to almost floor them, finish with Vampiric Touch. If the cycle doesnt kill them, I will likely have recovered enough Adrenaline to restart the cycle.
If I get nailed by a condition (not sure if Plague Touch removes hexes), I'll just Plague Touch it off me and onto the guy I'm smacking.
Vampiric Touch is AWESOME for all the annoying situations where the other guy waits until it's all 4 of you on him and uses a million evades, since it ignores evade, block...all that good stuff.
I may swap out Blood Renewal (or Galrath Slash, since it's ~the same damage) for Seeking Blade. It combines with Vampiric Touch to help deal with block/evade rangers (and, best of all, no attribute spread needed for it!).
Questions? Comments? Suggestions?
Thanks!
BB
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Jan 12, 2006, 11:07 PM // 23:07
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#2
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Without Frenzy, it's more of a DPS thing rather than sudden spike.
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Jan 12, 2006, 11:18 PM // 23:18
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#3
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Ascalonian Squire
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First thing's first: You have no elite.
Vampiric touch is pretty expensive and I'd say that's something you could sub out. Most likely your build could use either (I think it's called) battle rage where you move faster and get increased adrenaline with frenzy for demonic flesh. Not sure how blood renewal is in CA for a warrior, but doesn't sound too bad.
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Jan 12, 2006, 11:18 PM // 23:18
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#4
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Krytan Explorer
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You would probably prefer to use something like:
Sever
Gash
Hundred Blades
Final Thrust
Order of Pain
Blood Renewel
Frenzy
Sprint
Use Frenzy till you have 8 adrenaline, basically fill up Gash, then hit once more. Then use Order of Pain, Frenzy, Sever, Gash, Hundred Blades into Final Thrust. Hundred Blades will fill the extra needed adrenaline for Final Thrust.
The sacrifice from Order of Pain is fairly small considering the damage boost you gain per hit for your spike.
And Blood Renewel for when your health starts to dip.
Demonic Flesh isn't great in builds where you sacrifice health for any skill due to the fact you sacrifice that much more of a percentage of health that is added.
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Jan 12, 2006, 11:40 PM // 23:40
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#5
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Desert Nomad
Join Date: Jan 2006
Profession: R/
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Thanks for all the help with the build, new one is something like this:
Sever
Gash
Final Thrust
Order of Pain
Blood Renewal (or Vampiric Touch, since it's one of my fav skills)
Frenzy
Hundred Blades {E}
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Jan 13, 2006, 01:10 PM // 13:10
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#6
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Pre-Searing Cadet
Join Date: Dec 2005
Guild: RAGE
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Quote:
Originally Posted by Bloodied Blade
Thanks for all the help with the build, new one is something like this:
Sever
Gash
Final Thrust
Order of Pain
Blood Renewal (or Vampiric Touch, since it's one of my fav skills)
Frenzy
Hundred Blades {E}
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I've never been a fan of Hundred blades personally.. I'd reccommend looking into the curses line instead of blood magic.. Maybe:
Sever
Gash
Galrath's Slash
Final Thrust
Battle Rage
Rigor Mortis
Plague Touch
personally I find axes working alot better with necro than swords..
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Jan 13, 2006, 01:28 PM // 13:28
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#7
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Re:tired
Join Date: Nov 2005
Profession: W/
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Plague touch is the only Necromancer skill really worth running on a warrior. Why go blood for self heals when you can just use tactics for Heal Signet. Plague touch requires no attribute points, and gets rid of those pesky conditions like cripple or blind, that completely shut down a warrior.
Also, Vamp Gaze is more damage per energy. Which is kinda important when you only have two pips or regen, and a base energy of 20. Not that I would seriously consider running either on a warrior. For adding more damage to your character, just add in another sword attack if you must.
Having problem with blocks and evades?
Description
If Pure Strike hits, you strike for 1-24 more damage. If you are not using a Stance, Pure Strike cannot be "Blocked" or "Evaded"
Thats your vamp touch right there. Cost? 5 Energy. Neither does it require you to put points into anything but Swordsmanship, boosting your damage even further. You could also run Wild Blow which will end whatever stance the target is using, and can't be evaded. So basicly for a sword necro build, I would suggest something like this:
Sword Necro
Warrior/Necromancer
Strength: 11 (10+1)
Swordsmanship: 15 (11+4)
Tactics: 11 (10+1)
- Resurrection Signet ()
- Plague Touch (Necromancer Other)
- Battle Rage [Elite] (Strength)
- Seeking Blade (Swordsmanship)
- Pure Strike/Wild Blow (Swordsmanship)
- Galrath Slash (Swordsmanship)
- Final Thrust (Swordsmanship)
- Healing Signet (Tactics)
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Jan 13, 2006, 04:26 PM // 16:26
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#8
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Wilds Pathfinder
Join Date: Nov 2005
Guild: [NICE]
Profession: Mo/
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how about mark of pain/hundred blades. a couple W/N with this combo may put some good damage on a group.
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Jan 13, 2006, 04:29 PM // 16:29
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#9
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Krytan Explorer
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Plague touch being the only Necro skill that is worth running? LoL
Virulence{E}
Mark of Pain
Weaken Armor
Soul Feast
Rigor Mortis
All directly influence and improve a warrior's damage. The other skills can help and people will probably develop and have developed ways to use them effeciently and effectively.
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Jan 13, 2006, 06:27 PM // 18:27
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#10
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Frost Gate Guardian
Join Date: Jun 2005
Location: Alberta, Canada
Guild: Servants of Fortuna
Profession: N/Me
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Virulence works pretty nice with a sword build:
Sever-Virulence-Gash-Galrath-Final
With res sig you've got 2 open slots for whatever - possibly plague touch and a self-heal.
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Jan 14, 2006, 12:28 AM // 00:28
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#11
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Re:tired
Join Date: Nov 2005
Profession: W/
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Quote:
Originally Posted by pagansaint
Plague touch being the only Necro skill that is worth running? LoL
Virulence{E}
Mark of Pain
Weaken Armor
Soul Feast
Rigor Mortis
All directly influence and improve a warrior's damage. The other skills can help and people will probably develop and have developed ways to use them effeciently and effectively.
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All also require your warrior to spec into another attribute, lowering their effectiveness somewhere else. Most are hexes or conditions that can be removed. YES you can use one of your gimmick builds like Virulence and 'own some nubs' in arena maybe, but I generally like builds that will still work once you hit a team with a good monk. And none of those will.
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Jan 14, 2006, 01:21 AM // 01:21
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#12
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Desert Nomad
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Quote:
Originally Posted by pagansaint
Plague touch being the only Necro skill that is worth running? LoL
Virulence{E}
Mark of Pain
Weaken Armor
Soul Feast
Rigor Mortis
All directly influence and improve a warrior's damage. The other skills can help and people will probably develop and have developed ways to use them effeciently and effectively.
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Wait, Soul Feast directly improves a warrior's damage? How does that work?
Mark of Pain will do nothing unless your enemies are foolish enough to remain next to your target. And Virulence is at best passable, until you run into a monk with some points in Protection, who will promptly laugh her ass off and thank you for the help. (Why yes, I would like my Mend Ailment to heal over 300 hp. How thoughtful of you!)
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Jan 14, 2006, 02:28 AM // 02:28
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#13
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Krytan Explorer
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Actually with my Virulence build I can directly target the Prot monk and keep him only surviving, not even helping the rest of his team. Timing is everything.
Thats a Mend Ailment spammer, Purge Conditions is more effective, but much more rare to run into. All you need is abit of practice and to see how they react to it the first cast. If they try to use only Mend sure they can heal, but they have to cast it 7 times, thats 12ish seconds to remove the conditions to remove all of the degen from themselves or another. Thats only if they concentrate on removing those conditions and don't have to switch targets for something else to then try to come back to condition removal.
It is MUCH better as part of a pressure build. Not just something to slap into a random PuG. Throw two of these in and all the sudden you have a very over loaded Prot Monk. Add in a Mesmer with echo'd Epidemic? All the sudden that team as some SERIOUS problems.
Not really a gimmick, just a tactic that needs planning. That can and will work 90% plus of the time. There are counters, but they are hard to pull off.
/sarcasm on
And shut yer mouth, Soul Feast adds TONS of damage... by letting you live!
/sarcasm off
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Jan 14, 2006, 04:51 AM // 04:51
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#14
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Re:tired
Join Date: Nov 2005
Profession: W/
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You seemed to misread me.... I said good monks...
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Jan 14, 2006, 06:45 AM // 06:45
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#15
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Jungle Guide
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as a prot monk i never had a problem playing against players with virulence
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Jan 14, 2006, 07:22 AM // 07:22
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#16
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Desert Nomad
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pagan, the problem with your strategy is that a competent monk won't bother trying to Mend all the conditions. Why would she? She wants to have those conditions on her, because it makes healing so much easier.
Maybe if you used Virulence immediately after a Gash or Dismember to cover the deep wound... that's the only time I can think of where I would feel any compulsion to clear that many conditions. And for that, there's always Contemplation of Purity...
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Jan 15, 2006, 06:17 PM // 18:17
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#17
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Desert Nomad
Join Date: Jan 2006
Profession: R/
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Ok...
No clue why everyone keeps saying that you gimp yourself by having 3 attributes...
10+1+1 Sword
10 Blood
Rest into Strength (generally ends up at 8-9) +1
Well, for pvp I've decided to just run with the basic paladin build...it's amazing how many people don't understand how to use it.
I ran into one and went Sever, Gash, Galrath, Final and he was just spamming Galrath on me.
In the kill counting part of CA, I almost never die as a paladin (last one I played died once in CA kill count...and that was because we lost...dam auto-die).
If they remove the deep wound...I generally spam Sever/Gash anyway if they aren't low on health (55%ish). Otherwise, I just Galrath them to below 50%, and spike them dead with Final Thrust of Doom (The damage on this is INSANE! Especially with a 15% dmg while enchanted sword with a +15% dmg while enchanted hilt...= +30% dmg while enchanted).
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Jan 18, 2006, 04:48 PM // 16:48
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#18
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Jungle Guide
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Fun CA W/N Build
I've been playing a lot of CA recently, since you don't have to worry about finding a group or anything like that. So here is my build:
Warrior/Necromancer
Strength 8 + 1
Tactics 8 + 1
Death Magic 9
Swordsmanship 11 + 1 + 1
Sever Artery
Gash
Final Thrust
Deadly Riposte
Healing Signet
Virulence {E}
Plague Touch
Res Signet
The basic idea is to hit someone with Sever Artery, then Gash, then Virulence. When they get below 50%, Final Thrust.
It's extremely effective against most CA teams. The only times when I can't do anything is when a Monk has Mend Ailment or Restore Condition(with 5 Conditions, it's a full heal). Otherwise, it's very powerful.
Disease spreads, so I find that Healing Signet is very helpful.
Variations:
I'm still playing around with Deadly Riposte. I had Bonnetti's Defense in that slot and that worked fairly well. Subbing out Sprint for Deadly Riposte and Endure Pain for Healing Signet works well, too. Plus, Sprint lets you get the bonus from using a PvP shield that has "while using a stance". You can then move points from Tactics into something else. Plague Sending works fine instead of Plague Touch, but it's not as spammable.
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Jan 19, 2006, 04:11 PM // 16:11
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#19
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Academy Page
Join Date: Jul 2005
Guild: elite ranger force
Profession: W/Mo
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yo. I think that you should run maybe for w/n a blood or death magic build. With blood i like to bring normal axe skills you no evis pen blow excutioners and axe rake. But with blood i bring demonic flesh, order of pain, and blood renewl. Also if you want i normally take out excutioners i only bring that if i want to do more damge but i put res sig in it mostly. Also if you want my post on the w/necro virulencce build go to this site.
http://guildwarsguru.com/forum/showthread.php?t=101868
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Jan 19, 2006, 05:28 PM // 17:28
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#20
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Re:tired
Join Date: Nov 2005
Profession: W/
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Quote:
Originally Posted by Bloodied Blade
Ok...
No clue why everyone keeps saying that you gimp yourself by having 3 attributes...
10+1+1 Sword
10 Blood
Rest into Strength (generally ends up at 8-9) +1
Well, for pvp I've decided to just run with the basic paladin build...it's amazing how many people don't understand how to use it.
I ran into one and went Sever, Gash, Galrath, Final and he was just spamming Galrath on me.
In the kill counting part of CA, I almost never die as a paladin (last one I played died once in CA kill count...and that was because we lost...dam auto-die).
If they remove the deep wound...I generally spam Sever/Gash anyway if they aren't low on health (55%ish). Otherwise, I just Galrath them to below 50%, and spike them dead with Final Thrust of Doom (The damage on this is INSANE! Especially with a 15% dmg while enchanted sword with a +15% dmg while enchanted hilt...= +30% dmg while enchanted).
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12 Sword? A warrior should be running at least 14, preferably 16. The health drop from running a sup is made up for by your high durability with warriors armor. And you might actually be able to kill a decent monk.
I mean, the amount of warriors I see in arena that hit me for patheticly small amounts is really sad. A sword warrior with 12 in sword would be little more than an annoyance.
Not to mention you actually seem to think the paladin build is good, and being the last person alive on your team is something to be glad about... I think you seriously misunderstand the fundamentals of pvp. I certainly don't know what hilt you are talking about that gives you +15 damage whilst enchanted....
Warriors are damage dealers, pure and simple. The highest sustained DPS class available. In PvP YOU ARE NOT A TANK, you should build to actually KILL things. The moment you hit a decent monk with a paladin build, they are just going to laugh at you, ignore you untill you are the last one standing because there is no reason to kill you, and then win. If you try and tank a good team is just going to wipe out the rest of your team, while you do pathetic damage. Then suddenly its 4 vs 1 and your chances aren't looking so good.
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