Apr 09, 2006, 07:09 PM // 19:09
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#21
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Pre-Searing Cadet
Join Date: Oct 2005
Profession: Mo/
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Forgive my noobness if I screwed up on the logistics of this somewhere, or if it's been said before, but been thinking of another modded version of EoE bomb. I'll spare you all the details, but it's based on the idea of 4 saccers(55's so insta-death if rezzed), one r/mo, and 3 light of dwayna rezmers.
The four 55/saccers die, ranger casts EoE then mark of protection. The 3 rezmers cast arcane echo then light of dwayna (4 55's dying when rezzed * 52 EoE * 3 people = 624 damage) then echo it for another 624. If done correctly (and again, assuming i did not screw up on the math), theres a theoretical yield of 1248 damage in 1.96 seconds.
Haven't been able to test it at all. My guild, shall we say, frowns on EoE. Anyways, I'm interested in feedback and would love to try it out with someone if you got room for one more.
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Apr 09, 2006, 08:09 PM // 20:09
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#22
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Jungle Guide
Join Date: Apr 2005
Guild: aFk
Profession: Me/Rt
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Never done an EoE before so how do they pass the ghostlies that gaurd HA. (the first things you always face)
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Apr 09, 2006, 08:44 PM // 20:44
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#23
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Wilds Pathfinder
Join Date: Mar 2006
Location: With many other ugly people
Guild: We Are All Pretty [ugly]
Profession: R/
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Just EoE Bomb it like you would any other team I presume. They ARE humans right?
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Apr 10, 2006, 04:48 AM // 04:48
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#24
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Wilds Pathfinder
Join Date: Aug 2005
Location: Los Angeles, California
Guild: Picnic Pioneers
Profession: E/
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They used to be ghosts, now they are humans.
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Apr 10, 2006, 01:30 PM // 13:30
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#25
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Lion's Arch Merchant
Join Date: Mar 2006
Guild: Black Rose Gaming [BR]
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Quote:
Originally Posted by Caesar Drusus
Forgive my noobness if I screwed up on the logistics of this somewhere, or if it's been said before, but been thinking of another modded version of EoE bomb. I'll spare you all the details, but it's based on the idea of 4 saccers(55's so insta-death if rezzed), one r/mo, and 3 light of dwayna rezmers.
The four 55/saccers die, ranger casts EoE then mark of protection. The 3 rezmers cast arcane echo then light of dwayna (4 55's dying when rezzed * 52 EoE * 3 people = 624 damage) then echo it for another 624. If done correctly (and again, assuming i did not screw up on the math), theres a theoretical yield of 1248 damage in 1.96 seconds.
Haven't been able to test it at all. My guild, shall we say, frowns on EoE. Anyways, I'm interested in feedback and would love to try it out with someone if you got room for one more.
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Instantly dying from dp does not set off EoE if irc.
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Apr 10, 2006, 02:32 PM // 14:32
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#26
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Krytan Explorer
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D_Fault, It does set off Edge.
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Apr 10, 2006, 06:06 PM // 18:06
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#27
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Lion's Arch Merchant
Join Date: Nov 2005
Location: Where the sun don't shine
Profession: Mo/E
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D_Fault is correct
Auto-sac will NOT trigger EOE damage. Auto-sac is where you are rezzed with not enuff HP to be living so you instantly die (you were alive briefly because u leave a fresh corpse). Minion factory, is where most of us learned auto sac. That is why EOE bombers should go in with ~ 180 health, that way they can be rezzed multiple times before auto-sac sets in (180 is not a rule, just what I did the handfull of times I did EOE bomb).
FYI - EOE bomb is not as easy as it looks; good teams see it coming and can interrupt EOE cast, kill eoe, interupt light of dway, run out of eoe range, cast MOP on some of their team, fertile season . . . . the list goes on and on. Disguise is the key!
I still find EOE bombs hilarious regardless of which end of the bomb I am on. And please do not hate on the ones that fail and give you free fame. You should smile and say thanks (Your mother should have taught you how to accept presents graciously).
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Apr 10, 2006, 07:16 PM // 19:16
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#28
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Krytan Explorer
Join Date: Aug 2005
Location: THE University of Michigan
Profession: W/
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One thing i don't get is how people can see the other team's morale boost.
Can somebody clear that up?
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Apr 11, 2006, 12:35 AM // 00:35
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#29
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Lion's Arch Merchant
Join Date: Nov 2005
Location: Where the sun don't shine
Profession: Mo/E
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Press O; u can view both teams health and on a separate tab in that window Morale. Many hints can be seen to ID the foes build before you even engage.
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Apr 23, 2006, 06:15 PM // 18:15
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#31
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Frost Gate Guardian
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yeah i know late post but has anybody ever ran:
4 e/mo
1 me/mo
3 mo/?
ether prod and CoD (contemplation of purity)
oh crap lol forgot the ranger...
okokok
4 e/mo ether CoD
1 me/mo rezmer
1 r/? (maybe mantra of resolve) dur
2 mo/me IoW
also that vid is a bizitch to DL
Last edited by Oren The Destroyer; Apr 23, 2006 at 06:17 PM // 18:17..
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Apr 23, 2006, 10:45 PM // 22:45
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#32
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Krytan Explorer
Join Date: Apr 2006
Guild: Rurik Drops The [sOap]
Profession: Me/N
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Ok. Best EoE bomb I've seen is when 3 guys ran into us and killed themselves. Other 3 used putrid. It was gg.
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Apr 23, 2006, 10:57 PM // 22:57
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#33
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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I would've said Mantra of Resolve is the most obvious thing to bring if your casting EoE. A single CoF shouldn't be able to kill an entire team in 1.
Funniest EoE bomb i've seen was when shockingly 2 of us met in the first round. We both charged up to each other while both our ressers prepared for it and died in a spectacular fashion. We won though, we ressed and EoEd again quicker
I'd say you'd need to bring Distracting Shot too somewhere. Nothing is worse than having a massive chain res on your hands.
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Apr 26, 2006, 11:48 AM // 11:48
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#34
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Frost Gate Guardian
Join Date: Dec 2005
Guild: Ordinis Draconis
Profession: W/Mo
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You say as part of the counter to an EoE Bomb is to lay down a FS. But, after te first Bomb goes off wouldnt that slaughter the FS? Or doesnt the damage hit Spirits aswell?
Same with Fertile if it does damage it.
Weeping
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Apr 26, 2006, 12:40 PM // 12:40
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#35
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Krytan Explorer
Join Date: Apr 2006
Guild: Rurik Drops The [sOap]
Profession: Me/N
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When you put down edge,everything you kill will recieve dmg.
For example,you kill a spirit all other spirits take dmg.
You kill someone,all other people take dmg.
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Apr 28, 2006, 11:29 AM // 11:29
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#36
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Academy Page
Join Date: Feb 2006
Location: Helsinki, Finland.
Guild: We Dupe Sojs [DUPE]
Profession: W/
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EoE bomb is nice, also tried it on TA/RA, people where really confused when they falled on the floor.
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May 02, 2006, 11:51 PM // 23:51
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#37
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Academy Page
Join Date: May 2005
Location: America
Profession: W/E
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idk woudl this build i was going to post and had copied on my CTR+C work? if so neone wanna try it?
Hi, im bored and US doesnt have favor so i thought id hoh a little.
I wanted to run an EoE spike build like this
2x mo/e - As much hp as possible
2x n/me - 55 hp - Vampiric Sword
3x W/R - 105 hp
1x R/W - 105 hp
Mo/E:
Dwaynas Light
Glyph of Sacrifice
Mark of Protection- E
Boon
Reversal
Guardian
N/Me:
Death Nova
Illusion of Weakness
BiP
W/R:
Frenzy
Sprint
Charge
R/W
Frenzy
Sprint
EoE
Idea:
Ranger Throws Down EoE
Necros hit the r/w and w/rs with Death Nova
Monks cast Mark of Protection while w/rs and r/ws are sprinting in
Warriors and ranger use frenzy followed by the 2x Necros use Illusion of weakness and kill themselves
The 6 are dead and hopefully so are some opponents, monk#1 uses glyph of sac while the party dies and then cast dwaynas as soon as party is dead.
Vampiric Sword instantly kills necro and whole party except monks die.
Monk #2- Glyph of sac/ dwaynas
Whole party resses and dies.
The first death to the last death should be about 5-6 seconds (can be less if party is fast/ coordinated) . It triggers 4 Death Novas and 18 EoEs which should be enough to whipe out the enemy team.
Im sure similar builds have been posted all the time but meh... just got bored and though up this one. If neone has suggestions plz post them, or if neone wants to try it out ill try to get enough people. We can use my guilds Vent server. Must have vent.
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May 03, 2006, 08:20 PM // 20:20
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#38
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Lion's Arch Merchant
Join Date: Aug 2005
Location: England
Guild: Gameamp Guides [AMP]
Profession: Mo/Me
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I thought EoE only worked well/kinda well because it was bugged so it covered a larger area, which is now fixed?
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May 04, 2006, 09:47 PM // 21:47
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#39
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Frost Gate Guardian
Join Date: Oct 2005
Location: UK
Guild: Lions Arch Police Dept
Profession: W/Mo
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Most decent teams will almost never lose to an eoe bomb. The first thing like mentioned above is the morale charts, players will always be wary of a team that doesnt have 8%+ morale boost avg. You could probably get away with it on the first map but as you wont be killing the hero for the morale boost, it will just look more and more obvious later.
Most EoE bomb teams run as a pack, it just looks so obvious, also the build you suggesting looks so obviously like an eoe bomb its scary. The teams that can pull this off are ones disguised as another build, not only that they must try and act as the other build would as best they can (ie laying the right spirits in cases off bs and iway disguised). If I see an EoE and it isnt IWAY or bloodspike I will be heading for the hills, I've also fought against enough crappy eoe teams to just know they're eoe by looking at their placement and movement on the map.
And finally, remember to put eoe up. I've fought 2 teams in the last month that just ran out and sacced themselves to death .
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May 05, 2006, 04:34 PM // 16:34
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#40
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Ascalonian Squire
Join Date: May 2006
Location: California, USA
Profession: Mo/
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This thread got me thinking about the ritualist skills that could be used for EoE bomb groups.
Mo/Rt (Rez-Monk)
Blessed Aura | Lively was Naomei | Vital Weapon | Mark of Protection {E} | Protective Spirit | Mighty was Vorizun | Shadowsong | Signet of Devotion
Skills that don't really need to be there are PS, MwV, and Shadowsong, but they look like they might help.
Protection: 12 (10 + 1 + 1)
Divine Favor: 12 (11 + 1)
Communing : 10
Weapon Req's : Anything with a +20% longer enchant Mod, preferably something like the Yakslapper etc.
Basically what I was thinking was to cast Lively was Naomei right when the clock hits zero. You'll have 60 secs to get the first sacc off. When it's time to rez, it'll be ready to cast again if need be. Cast Vital weapon when in position. Cast Blessed Aura right before casting MoP and then take it off after MoP's up. With a 20% enchant item you'll get a 15 second MoP which should be long enough. If you need some protection you have PS, Mighty was Vorizun and Shadowsong for the warriors at your disposal. What would be cool is the fact that you could drop the ashes of Naomei right after everyone saccs the first time, enabling them to sacc once more when they build up enough energy to cast BiP. Should make for a quick attack. Leaving no points in restoration should help speed this along as well.
So would this be an improvment, or not even worth the effort compared to the regular rezmer?
**Warning, not tested; Just an idea **
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