Apr 20, 2006, 07:44 AM // 07:44
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#21
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Krytan Explorer
Join Date: Apr 2006
Location: Australia
Guild: [MMAD]
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Ventius: touche, Clinic's math = pass, Clinic's reading comprehension = dismal failure.
Ninja: what the hell is 'a neck'
Really, I cant see the problem with skips, with the possible exception of the fame farming complication as per JR's earlier post.
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Apr 20, 2006, 09:49 AM // 09:49
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#22
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Wilds Pathfinder
Join Date: Jan 2006
Location: Dublin, Ireland
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If I see the term 'nub' one more time more my head will explode from an overload of obnoxious l33tspeak.
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Apr 20, 2006, 10:59 AM // 10:59
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#23
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Banned
Join Date: May 2005
Location: KOREA
Guild: Slash Rank[DeeR]
Profession: R/Me
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Quote:
Originally Posted by Rustjive
To be honest, I think it's stupid to include "2 mesmer builds" as cookie cutter - those builds often vary their other 2 slots (since you can probably include "Shock Axe" in the description) so that it shows thought has gone into it. If we're going to describe things with such broad strokes, all those builds with "one warrior" or "three monks" - nublets.
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Anyone who doesnt think 2 mesmer builds are fotm obviously doesnt tomb much in euro hours. EVERY SINGLE TEAM=2 esurge(one nec one ele) warrior ele, earth ele, open either fire ele or oath trapper.
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Apr 20, 2006, 11:06 AM // 11:06
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#24
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Re:tired
Join Date: Nov 2005
Profession: W/
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Quote:
Originally Posted by CAT
Anyone who doesnt think 2 mesmer builds are fotm obviously doesnt tomb much in euro hours. EVERY SINGLE TEAM=2 esurge(one nec one ele) warrior ele, earth ele, open either fire ele or oath trapper.
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I think Rust's problem was more the way it was phrased, not the actual meaning.
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Apr 20, 2006, 07:32 PM // 19:32
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#25
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Ascalonian Squire
Join Date: Mar 2006
Guild: Powerpuff Boys [PUFF]
Profession: Mo/A
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Quote:
Originally Posted by glenn_rolfe
Surge and migraine 2 mes builds are nub, and don't forget it. 1 mesmer on 1 target is the nubbiest thing ever - and you know it. Euroway ftl.
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Wrong, 2 mes builds arn't nub, just mesmers staying on 1 target no matter what is nub. Intelligent mes's change targets depending how the team is doing. Eg. if the monks are getting burned the f*** out of they'll drain/migrain the offending mesmers. gg
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Apr 21, 2006, 03:43 AM // 03:43
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#26
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Frost Gate Guardian
Join Date: Oct 2005
Guild: Paper Airplane Pilotz
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Umm, it has been a very rare occasion when tombs was not infested with the same few builds all the time? I mean really, I can't remember when there wasn't several favored builds run 90 some odd percent of the time. These popular builds become termed FotM but the truth is this: barring friends or guildies with past experience it's a bit difficult to find players that will know how to run a build they are not familiar with effectively enough for most teams to not rage. FotM has become such a derogatory term for builds that are simply known well enough to be run by a majority of pick up teams. And if your not in a pick up team then try to feel for the poor guy looking for random people to compete with him in tombs. I would be the first to say tombs is boring because of having to fight the same teams over and over, but it's simply the nature of the game in its current incarnation. As for skips they are simply necessary in order to keep tombs matches flowing smoothly, would you rather wait another ten minutes to fight the very next map?
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Apr 21, 2006, 03:32 PM // 15:32
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#27
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Ascalonian Squire
Join Date: Jan 2006
Guild: destinys elite
Profession: W/
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i think VIM is more than 1% ive seen that quite a lot lately for some reason...
scarred earth is bloody annoying you should get double fame for it :P
i remember once on one run running a degen team i got to scarred earth then the next map was a fecking relic run :P
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Apr 21, 2006, 05:48 PM // 17:48
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#29
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Desert Nomad
Join Date: Feb 2006
Location: USA: liberating you since 1918.
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All this talk of 2 mesmer builds when it is so clear that 3 mes builds are the undeniable pwnge. 3 esurgers = gg monks. No monks = gg. aoe? you betcha.
As for skips, I have to agree with you that they are, at best, unfair. This makes it possible for blood or ranger spike to be so popular desipte relic runs, because you have to be an amazingly coordinated team(fat chance), or facing an utter crap team(less fat chance), or skip the relic runs(good chance). Not to say spikes are gimmicks, no, but they do lack the flexibility I think HA was meant to enact.
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Apr 21, 2006, 06:32 PM // 18:32
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#30
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Forge Runner
Join Date: Aug 2005
Location: Maryland
Guild: Mage Elites [MAGE]
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Quote:
Originally Posted by The Real Roy Keane
If I see the term 'nub' one more time more my head will explode from an overload of obnoxious l33tspeak.
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nub.
<----wants to see his head explode
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Apr 22, 2006, 02:27 AM // 02:27
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#31
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Krytan Explorer
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Yeah, and GvG teams are nub because they mostly run 2 Boon prots *rolls eyes*
People come up with smart effective builds. People play them. People come up with other smart builds to counter said builds. People play them. Game evolves.
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Apr 22, 2006, 10:15 AM // 10:15
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#32
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Wilds Pathfinder
Join Date: Mar 2005
Location: www.talkingtonoobs.com
Guild: Final Dynasty
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Quote:
Originally Posted by glenn_rolfe
Surge and migraine 2 mes builds are nub, and don't forget it. 1 mesmer on 1 target is the nubbiest thing ever - and you know it. Euroway ftl.
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Care to back this up with some points? Plenty of Top 20 guilds ran two surgers and two warriors last season, and they are not nub.
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Apr 22, 2006, 02:05 PM // 14:05
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#33
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Ascalonian Squire
Join Date: Jan 2006
Guild: destinys elite
Profession: W/
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i think the game hates me...
i seem to face bloodspike on broken tower or courtyard every time, twice i faced powers r12 lot on broken tower recently, there bigheaded winning comments annoy me so much 'haha i called to your death'
also anyone else noticed the rarest maps for you to skip to and the most common to skip past are the relic runs? the seem to be almost forgotten.
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Apr 22, 2006, 02:57 PM // 14:57
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#34
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Scars Meadows [SmS] Officer (not recruiting)
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Ok, i think skipping to halls right from the zaishen is just wrong, but i would rather be in halls than have to play the 6 team free for all that was the old burial mounds. That was just annoying....1 hour matches for 2 fame....whooopie! But the skips are getting annoying. My team did the first 4 matches, then skipped to sacred temples....weak. I really wish unholy temples would be played more often, that is just fun. ok /endrant
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Apr 23, 2006, 11:15 PM // 23:15
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#35
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Banned
Join Date: Dec 2005
Guild: Il Power Overwhelming Il [HaX]
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Quote:
Originally Posted by icemonkey
i win relic runs with blood spike and all other kinds of spikes whenever i play them, its not an inherently weak build on relic matches.
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You all seem to be forgetting that blood spike is not a "spike" build. It's a holding build. All of my blood spikes are for holding, which is why I don't get past relics. However, I make up for it by holding halls a decent amount.
On that note, blood spike, as a spike group, is the stupidest thing you can possibly do. It gives infusers a whole second to infuse, thus making the spike useless (unless you're me). If you want to do a spike build, try ranger spike.
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Apr 24, 2006, 08:29 AM // 08:29
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#36
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Frost Gate Guardian
Join Date: Nov 2005
Location: Netherlands, The
Guild: Bambis Dont Say [Meow]
Profession: Me/
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Quote:
Originally Posted by maraxusofk
Man i am sooooooooooooo sick of skips. Take a look at this picture and ull see why i hate skips.
Yes i know its iway but remember its hard to win and hold halls wit iway and this is after the 2nd iway nerf.
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Uhm... don't do IWAY?
And I like skips, I hate playing the first few rounds and end up getting killed by an IWAY EoE bomb.
Blood spike is the worst as a spike build, it takes down any noob group or IWAY, but if you face a good balanced build, I can tell you, you'll be in for a 30 minute match and end up losing in the end. Blood Spike is easy to infuse and a good WoH monk would back up the infuser so it doesn't have to waste energy on self-healing. BiP Necro > Blood Spike. Other than that, Blood Spike is a 2 second cast spike and easily interruptable.
Conclusion, Blood Spike depends on skips or facing noob teams, holding is not a problem. (Although fighting in Halls against 2 degen builds with loads of interrupts and Migraine Mesmers could be a problem).
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May 03, 2006, 04:26 AM // 04:26
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#37
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Desert Nomad
Join Date: Aug 2005
Location: San Francisco, UC Berkeley
Guild: International District [id多], In Soviet Russia Altar Caps You [CCCP], LOL at [eF]
Profession: W/
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Quote:
Originally Posted by reverse_oreo
Ok, i think skipping to halls right from the zaishen is just wrong, but i would rather be in halls than have to play the 6 team free for all that was the old burial mounds. That was just annoying....1 hour matches for 2 fame....whooopie! But the skips are getting annoying. My team did the first 4 matches, then skipped to sacred temples....weak. I really wish unholy temples would be played more often, that is just fun. ok /endrant
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Yay! Someone agrees with me on stupid zaishen-hoh skip! :0
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May 08, 2006, 02:04 AM // 02:04
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#38
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Lion's Arch Merchant
Join Date: Mar 2006
Profession: Mo/
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hey I am in favor of skipping. How else was my HENCHWAY team going to get to The Courtyard???
HENCHWAY FTW!!! (p.s. My IWAY once skipped to HoH from Zaishen, before the nerfs. P00ned by an EoE)
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May 08, 2006, 04:02 AM // 04:02
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#39
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Jungle Guide
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"before the nerfs"
You can't skip to Halls from the Zaishen any more? :/
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May 08, 2006, 04:20 AM // 04:20
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#40
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Forge Runner
Join Date: Dec 2005
Location: Oz
Guild: Angel Sharks
Profession: Me/N
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Maybe he means before the skill nerfs...
I don't mind skips, they work in my favour sometimes, and against it at others. All in all I think it has been fairly balanced.
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