May 15, 2006, 09:27 PM // 21:27
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#1
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Pre-Searing Cadet
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WoW PvPer needs some questions answered
Hi, I've been playing WoW for more than half a year now and the PvP in this game has become pretty much craptastic. I never liked PvE so I'm thinking of cancelling my account. I heard that the PvP in GW is much better then in WoW, so I'm definately interested in GW, but before I buy it, there are a few questions I'd like to have answered. Thanks in advance
1-Is there a possible way to do solo PvP (like when you just want to play to have fun while listening to music)?
2-Is the difference between a skilled player and a medium player obvious? In WoW, skill was definately important, but the epics have made it to a point where a total noob with tier 2 could beat the best player.
3a-Is there any way to customize your character, like in WoW you had talents, is there anything similar in GW?
3b-If there is, are there "cookie-cutter" builds that most players of a given class would spec to? Like most Warriors would be Arms/Fury, most Mages Arc/Fire, etc.
4-Are there a lot of different abilities? Because the thing in WoW is that most of the classes have become 2-3 button wonders, a Mage could only spam frostbolt and do well in PvP, same for a Hunter or a Warrior.
5-How would you compare PvP in WoW to PvP in GW (mostly for those who played WoW and GW)?
I think that's pretty much it, thanks in advance.
EDIT:
Here are my two other posts for those that are too lazy to read the entire post :P
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Thanks a lot everyone. I'm only two questions away from buying Guild Wars.
1-I heard that to gain access to some skills you need to do PvE. Since I'm not really interested into PvE (well not in WoW at least, might be a bit more interesting in GW), would that be an important weakness to my character?
2-Since I don't know anybody in GW, what's the best way to get into a good PvP guild?
Thanks a lot everyone, especially Abdul.
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Thanks everyone. I think most people misunderstood what I meant by PvE. In WoW PvE is doing 5+ hours/day in 40man raids, it's not leveling from 1-60.
Of course I'll be leveling a few characters from 1-20 only because I never played GW, I don't want to start PvPing the very moment I buy the game, because I'll be a total noob. :P
Thanks a lot everybody, if you have anything else to add please do.
Oh one more thing, should I buy also buy factions? I haven't heard too much about it, but I know that you don't need GW to play Factions, but that you will only have access to the Faction territories... Could someone explain this to me?
And if I prefer PvP, is buying both games (about 100$ or something) worth it?
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May 15, 2006, 09:59 PM // 21:59
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#2
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Krytan Explorer
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1) Random Arenas, which are 4vs4 gladiator-style matches in small arenas with completely random teams. If you want real PvP though, join a guild and get into any other PvP mode. Actually, Team Arenas and Alliance Battles both only require a team of four, which isn't terribly difficult to get.
2) Skill is very important in Guild Wars. You have to know how to build a proper character in PvP, how to play it, and how to respond to changing situations. If you're past Random Arenas, team dynamics are also extremely important.
Examples of character building - When building a Warrior, keep in mind that he should be the biggest damage threat on the field, but since he has to extend far into enemy lines to deal damage, he has to be built take some hits himself. Don't build a squishy damage dealer, and don't make a pure damage-soaker (they exist in Random Arenas, and since they aren't a threat, you just don't attack them). When building a Monk (the healer/protector class), you must learn to manage your energy properly through a proper build (including one or two skills that let you gain energy) and proper use of your skills - bad Monks run out of energy after ten seconds and let their team die.
3) a. Each profession has four or five attributes, which are basically like WoW talents. You also get a secondary profession, which lets you use the skills and attributes of that profession. The catch is that each profession has a "primary" attribute, which means you don't get the primary att of your secondary prof. As a result, your primary profession always dictates what your role will be (with the exception of a few gimmicks).
3) b. Each PvP mode has its popular builds, which, I suppose, refer to cookie-cutter builds.
4) Your skillbar has 8 slots, and you'd be an idiot to neglect any slot.
5) Guild Wars has the PvP-only character option, which lets you roll any PvP-ready character using stuff you've received in the past. If you get a skill or identify a weapon mode or rune in PvE, you unlock it for PvP use. You can also get Balthazar Faction in PvP which is spent on PvP unlocks. The PvP-only character means things can stay balanced without constantly worrying about killing someone's class or role - if something gets balanced, you can always switch to something else. That's the beauty of Guild Wars' PvP versus general MMO PvP.
Last edited by Loch; May 15, 2006 at 10:09 PM // 22:09..
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May 15, 2006, 10:17 PM // 22:17
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#3
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Pre-Searing Cadet
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Thanks for the answer!
However, have you ever played WoW? I'm more looking into a comparison between WoW and GW.
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May 15, 2006, 10:22 PM // 22:22
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#4
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Frost Gate Guardian
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1) 1 vs. 1 PvP is possible, but only within guild scrimmages. It not much fun though - GW is team oriented.
2) Yes. Since levels cap at 20, skills (the abilities) and skills (your abilities) are what make all the difference. A skilled Mesmer for example (or any profession, played well), can screw with several of the opposing team's players. A lesser player will be ineffective.
3) a. Not sure exactly what your mean.
b. Usually, the primary profession of the player determines how they will play. Very few effective builds primarily use the skills of their secondary profession.
4) There are a LOT of skills. See - http://www.guildwarsguru.com/skill.php
This is usually where cookie-cutter builds come in - you'll find many people running around as touch rangers, boon prot monks, other weird names, etc. However, some of the challenge and fun of the game is in creating a build that is either self sufficient, or fits as a vital part of your team. Finding creative and efficient synergies is fun, when you manage to do it.
5) Can't say. :|
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May 15, 2006, 10:22 PM // 22:22
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#5
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Forge Runner
Join Date: Apr 2005
Profession: Mo/Me
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Quote:
Originally Posted by bobrogers
1-Is there a possible way to do solo PvP (like when you just want to play to have fun while listening to music)?
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No. There is no solo PVP. You have to wait til a team of 4 or team of 8 (one of which is you) is formed. If you want the best players in this team, assembling 8 of the best quality players can often take between 1 - 3 hours.
Quote:
Originally Posted by bobrogers
2-Is the difference between a skilled player and a medium player obvious? In WoW, skill was definately important, but the epics have made it to a point where a total noob with tier 2 could beat the best player.
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During the match itself, no, because the skills of one player on a team of 8 will not be immediately obvious at first glance. The only way it becomes obvious is if one player is analyzed thoroughly throughout the match, and most of the other players will be too busy playing their own characters to do that. Hence it is more a case of a skilled team being more noticable than a medium team.
On the other hand, you can analyze the skill of a player by knowing his or her rank before going into the party. The rank system in Guild Wars is what makes skill obvious. Of course PVE players who are not good at PVP will voice strong dissent en masse against this truth. That is because they are frustrated and jealous that they can only get into other unranked parties that are destined to lose and are unwilling to put in the blood, sweat and tears to earn rank for themselves yet want the benefit & perks of rank anyhow. They want to leech off the skill & success of good players of higher rank, and complain because the rank system rightfully makes this not possible for them to do.
Quote:
Originally Posted by bobrogers
3a-Is there any way to customize your character, like in WoW you had talents, is there anything similar in GW?
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You have skills and attributes that you choose how to customize your character with. And of course, weapons and armor.
Quote:
Originally Posted by bobrogers
3b-If there is, are there "cookie-cutter" builds that most players of a given class would spec to? Like most Warriors would be Arms/Fury, most Mages Arc/Fire, etc.
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Of course there are. There are good skills, there are bad skills. Ditto for weapons and armor. People tend to use the best available, although there is a wide variety of different things you can be effective with.
Quote:
Originally Posted by bobrogers
4-Are there a lot of different abilities? Because the thing in WoW is that most of the classes have become 2-3 button wonders, a Mage could only spam frostbolt and do well in PvP, same for a Hunter or a Warrior.
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You are limited to 8 skills at a time, so you will not be able to use all the abilities you need to have a fully independent character capable to counter any enemy. As such, you must rely on your team mates to use their skills on you to help keep you alive or increase your offensive ability.
Quote:
Originally Posted by bobrogers
5-How would you compare PvP in WoW to PvP in GW (mostly for those who played WoW and GW)?
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Guild Wars is 100% instanced so you cannot go around and randomly encounter other players to PVP with. All the PVP happens in a closed, instanced environment. You also must take the time to form a team or wait til one forms around you. I never played WoW, so I can't comment too much about the other differences.
Last edited by Navaros; May 15, 2006 at 10:33 PM // 22:33..
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May 15, 2006, 10:39 PM // 22:39
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#6
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Jungle Guide
Join Date: Jul 2005
Location: Right behind you.
Guild: HeRo
Profession: W/Rt
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Quote:
Originally Posted by bobrogers
1-Is there a possible way to do solo PvP (like when you just want to play to have fun while listening to music)?
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We have random arena, where you can quickly join a party of strangers for some pvp action. This doesn't really require Teamspeak or Vent for organized play, we have higher level arenas for organized team play as well thats much more complicated.
Quote:
Originally Posted by bobrogers
2-Is the difference between a skilled player and a medium player obvious? In WoW, skill was definately important, but the epics have made it to a point where a total noob with tier 2 could beat the best player.
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Items are really not that important in Guild Wars, Of course max items with perfect mods help, but there not necessary. Skill > Items
Quote:
Originally Posted by bobrogers
3a-Is there any way to customize your character, like in WoW you had talents, is there anything similar in GW?
3b-If there is, are there "cookie-cutter" builds that most players of a given class would spec to? Like most Warriors would be Arms/Fury, most Mages Arc/Fire, etc.
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Yes, You choose and primary and secondary profession. Secondary professions can be changed with no penalties. Yes, there are cookie-cutter builds that you can make in the pvp selection screen. The game is divided between pve and pvp. You can PvP, Pve, or do both. You can make characters specifically for PvE that you start at lvl 1 and work your way up thru the game and if you choose to pvp with character, then you can. Or, you can make a PvP character and already be at max lvl and start pvping right away.
Quote:
Originally Posted by bobrogers
4-Are there a lot of different abilities? Because the thing in WoW is that most of the classes have become 2-3 button wonders, a Mage could only spam frostbolt and do well in PvP, same for a Hunter or a Warrior.
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Yes, there are lots of abilities and combinations you can mix between different professions. The skill bar is limited however to 8 skill slots, so you need to choose your skill combinations wisely.
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May 15, 2006, 10:39 PM // 22:39
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#7
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Frost Gate Guardian
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Hi
Jus tto add to those people above, htere is a solo pvp function similar to what you described, its called random arenas, basically you click enter battle and get randomly teamed with 3 other eople in 4vs4 battles. Although not solo, basically everyone has to act more or less solo to do any good, as the people you play with you only mett about 30 secs before having to fight with them.
oljomo
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May 15, 2006, 10:46 PM // 22:46
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#8
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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All of GW's PvP is infinitely more refined/balanced versions of WoW's battlegrounds. You aren't going to run around randomly between towns and gank each other while doing missions like you might on a WoW pvp server, or stage a mass invasion of a city. So if you want to see battlegrounds done better, GW is probably for you, otherwise find a different MMO if you are more interested in random PvP encounters or taking towns. (Factions' joke of "town control" doesen't even come close I'm afraid.)
Top level and top-of-the-line gear is also vastly easier to aquire in GW as opposed to WoW, what people instead grind for is pretty looking versions of said items, as well as unlocking every skill. Realistically you need to play the PvE campaign at least once before you can begin actually competing.
Last edited by FoxBat; May 15, 2006 at 10:49 PM // 22:49..
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May 15, 2006, 10:48 PM // 22:48
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#9
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Wilds Pathfinder
Join Date: Nov 2005
Location: Baltimore, Maryland
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I am more PVE but GW highly favors PvP players. from ability to unlock elite items and skills, to versitility,to build capabilities,to better cash gaining abilities ( due to HoH and the 4 lvls of UW )
In PvE chinese farmers and the greedy control the market. mod traders do not exist you can easily unlock in PvP or buy in PvE for 100x the value and effort.
Cookie cutting is common (PUG) builds . they work but don't expect to jump right in with a unique build and expect them to keep you in the group if ANYTHING goes wrong with it.
Also the competitivness is very dramatic and ego drivin. they offer visual emotes for rank and have lots of contests.
classes are basically caster or melee fighters.
CASTERS
monk= healer, protectors, and smiters ( smite is a joke due to AOE triggers )
Mesmers= anti magic.. screw with everyone and do major dmg doing it
necro= blood, death, curse magics some heals alot of hexes ( high dmg/ easily damaged) highly versital.
Mage= 4 classes earth, air, fire, water.... highest dmging minor healing ability
managed right mana guru. 3x amount of mana ( fire is near ruined due to aoe trigger )
MELEE
Warrior= highly versital 1 major heal lots of evade/block moderate dmg.. way over played.
Ranger= nice!!! spikes are awsome, evade of a warrior, self healing near that of a monk. nice mix of minor aoe and awsome trapping ability.
faction expansion= these are only avalible with factions...
Assassin ( melee ) very fast critical strike spikes,50% evade possible(eh),several teleport skills, healings a joke.( teleporting is key to survival )
Ritualist (spirit master ) nice spikes, fairly nice healing ( lack divine favor boost ) awsome manipulation of dmg taken to party thru spirit conjuring.
my favorites are necro#1!!! monk #2 and ranger #3.
All character can be 2 classes and in pve you can gain ability to change the second class at will once quests are done. IE... necro/monk or warrior/assassin etc. but your secondary can be anything. all skills are avalible once unlocked and attributes are changable as well however 12 is max attribute lvl for secondaries and 16 max for primary due to runes and armour.
I play both but prefer PvE i find it more challenging alot of times in high end mission.
However the faction hase made it a cluster now you fight for favor of the gods( HoH gives access to the contry holding favor to under World and Fissure of Woe ... elite areas ) and for faction between luxon and kurzick ( territory battles elite missions )
if your into PvP then this is your game if your looking for a PvE experience well this is the highest market of all RPG constantly unstable due to solo farming ( 55 monks ) and noob heaven in PvE..
Hope this info helps you out.
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May 15, 2006, 10:50 PM // 22:50
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#10
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Krytan Explorer
Join Date: Jan 2006
Location: Ontario, Canada
Guild: Kingdom of Tyria [KoT]
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Wow Navaros, you must really hate us PvE-ers. Ya know, over generalization is not a good thing. But that's for another day.
The limit of 8 skills at a time is what makes a wide variety of builds possible. I don't know what talents are, having never played WoW, but Attribute Points might be similar. Your attributes are where you put points (u gain some every time u lvl up) to increase of the effectiveness of your skills and each profession has 1 attribute unique to it that has another special effect (ex. Elementalists have Energy Storage that increases their maximum energy).
If talents means odd things like mining and fishing, then no, there are none of those.
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May 15, 2006, 11:42 PM // 23:42
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#11
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Wilds Pathfinder
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Quote:
Originally Posted by bobrogers
Hi, I've been playing WoW for more than half a year now and the PvP in this game has become pretty much craptastic. I never liked PvE so I'm thinking of cancelling my account. I heard that the PvP in GW is much better then in WoW, so I'm definately interested in GW, but before I buy it, there are a few questions I'd like to have answered. Thanks in advance
1-Is there a possible way to do solo PvP (like when you just want to play to have fun while listening to music)?
2-Is the difference between a skilled player and a medium player obvious? In WoW, skill was definately important, but the epics have made it to a point where a total noob with tier 2 could beat the best player.
3a-Is there any way to customize your character, like in WoW you had talents, is there anything similar in GW?
3b-If there is, are there "cookie-cutter" builds that most players of a given class would spec to? Like most Warriors would be Arms/Fury, most Mages Arc/Fire, etc.
4-Are there a lot of different abilities? Because the thing in WoW is that most of the classes have become 2-3 button wonders, a Mage could only spam frostbolt and do well in PvP, same for a Hunter or a Warrior.
5-How would you compare PvP in WoW to PvP in GW (mostly for those who played WoW and GW)?
I think that's pretty much it, thanks in advance.
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My answers are a bit different:
1) Yes, there are random grouped arenas were you fight with random people, but you are pretty much on your own. It is fairly relaxed, even though it is not technically 1v1.
2)The difference between a skilled player and a medium player is obvious if you are a skilled player. If you are a noob, often you end up wondering how you just got pwned. There are in game "observer modes" so you can watch top teams in action. It is fairly obvious when a player knows what they are doing. That said if a noob has the perfect counter to your build, there isn't much you can do (this doesn't happen that often).
3)Yes and yes. You can vary your character build quite easily, once you aquire the skills needed. There are some defined roles and cookie cutter builds, but A-net tends to nerf a skill that is abused too much (which keeps the meta-game from getting too stale). At any one time their are normally a wide variety of cookie-cutter builds, so it isn't too limitting.
4)~150 skills per character about half are extensively useful. Each character has 8-9 attributes that define the strength of each skill. Players normally use 2-4 attributes (3 is pretty normal), but they vary because most teams don't want too much overlap. Example: Monks have 4 major attributes in their primary class (healing, protection, Divine Favor, Smiting), so you have two major varieties of support monks: those specializing in healing and those specializing in protection. Protection monks have 3 major playing styles: Boon/Prot, Bonders and Active Prot. While this sounds like a bunch of jargon, I'm trying to demonstrate the variety of playing style for one archtype.
5)I don't WoW, but I understand that the pace is somewhat faster. You cast faster, regen faster and have to move. It is tough to describe, but very fun. PvP has much depth and is vaguely similar to Magic the gathering in terms of the feel of the meta-game/creating decks and executing them.
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May 16, 2006, 12:03 AM // 00:03
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#13
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Frost Gate Guardian
Join Date: Mar 2006
Profession: E/Me
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Here's my input... please keep in mind that I am a huge GW fan, but I will try to be as un-biased as possible.
1.) Well, pretty much no. The only solo pvp is a guild scrimmage, but it is rather boring. Guild Wars pvp is extremely team based, and you will almost never find yourself alone.
2.) Yes, yes, yes, and again yes. The pvp in GW is hugely skill based. As you mentioned epic armor, I guess I will give you some info on how weapons/armor are used in pvp. GW is VERY dependant on skill, such to the point where unique loot is pretty non-existent. All armor is bought from merchants, however you have a choice in what your armor looks like, as well as the stats. In the first chapter, your armor's stats reflect its appearance. An elementalist with fiery armor has increased protection against fire damage. However, in the second campaign, your armor and stats are different. An assassin may have Shing Jea appearance armor with Infiltrator stats, while another assassin may have may have Shing Jea appearance armor with Saboteur stats. This works the other way around as well. Weapons can be bought from the merchant or obtained from killing a monster. Weapon stats are random after they drop, unlike the WoW system where your stats are very unique. Sorry for rambling on about this, just some extra info.
3.) A. Yes. Your character can be customized through his/her attribute points. The attribute points are given as you level, and are placed into your attributes. Each character has access to every skill of their chosen class, but they are all crap unless your attributes are high enough. Every character has up to 200 attribute points, and a single attribute cannot be raised above 16. Also note that the amount of points needed to raise an attribute increase as you place more points in.
3.) B. Yes, there are some cookie-cutter builds, but they aren't terribly common. Most people like to create their own builds.
4.) A big yes to this one. With the dual class system, every character has access to 150-200 skills, but most will be useless to your attribute spending. From the skills within your chosen attribute lines, you can only have 8 on your skill bar at a time, and they are locked in place until you reach a town.
5.) While WoW pvp is very open and solo pvp is common, GW pvp is rather arena-like, and focuses heavily on player skill. However, dont let this put you out because many maps, especially 12v12 alliance battles, are rather spacious.
I hope this helps.
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May 16, 2006, 12:19 AM // 00:19
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#14
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Re:tired
Join Date: Nov 2005
Profession: W/
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Quote:
Originally Posted by bobrogers
Thanks for the answer!
However, have you ever played WoW? I'm more looking into a comparison between WoW and GW.
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I haven't played WoW, but I just spent the weekend with a couple of friends who do. Let me give you my bit of insight into the main difference.
I tried to explain to my WoW playing friends why grind was a bad thing, they didn't understand. As far as they were concerned, if you put the time and effort into farming leet PvE uberloot; you deserve to win. Guild Wars is pretty much the opposite.
If you look at the top guilds in Guild Wars PvP, they all run fairly basic and very balanced builds. No gimmicks. They win through sheer skill and communication. A new player could arguably come into Guild Wars and within a week be a player in a top guild, if they had the talent. They would only be able to play one character, due to unlocking skills etc, but that is nothing compared to the grind needed in WoW.
So in short; Guild Wars PvP is about skill, and not time played. An ideology that Anet have stuck by since release, and I fully support.
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May 16, 2006, 12:27 AM // 00:27
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#15
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Forge Runner
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GW PvP does have some time involved. However, the time is mainly not getting levels or equipment, the time, at least for high-end PvP, is all about learning about the roles of certain characters, builds, and strategies. Once you learn the weaknesses and strengths of builds, counters, movement, kiting, positioning, timing of builds, spend some time memorizing which skills are important, and memorizing the important skill's descriptions and icons, etc., you should basically be ready to jump into and be good at PvP.
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May 16, 2006, 01:40 AM // 01:40
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#16
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Site Contributor
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Every competitive activity requires time investment to be good. It's not wasted time, it's time spent learning and playing the game, and you never really stop learning. He's comparing it to, say, WoW, where you have to spend months getting top level and top equipment.
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May 16, 2006, 02:19 AM // 02:19
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#17
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Frost Gate Guardian
Join Date: Dec 2005
Guild: Daunting Tempest
Profession: Mo/
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Hmm, I tend to agree to Thom the most.
1) You can do 1vs1 if you want to in Guild scrimmage though there isn't really much point due to the GW skill system. If you just want to do PvP without having the trouble of organising a group there is however Random Arenas. You press a button and about 30 seconds later you're out there slashing others. Though this is fast and trouble-free it doesn't compare to the 'organised' pvp from GW though. Due to it's randomness you can find some of the worst GW-pvp has to offer. While I enjoyed the experience I only became really fascinated by PvP once I started doing organised PvP. Therefor, if you're interested in doing PvP I'd suggest you try and search for a guild.
Besides all of this there are also the 'competitive' missions in Factions PvE that could count as some sort of PvP. I these you need to accomplish a certain goal (attack/defend a base or mine X supplies) against another human team. These are also arranged randomly and can serve for some quick fun. Too bad there are only two of these available though.
2) The difference between a skilled player and a completely new player is huge. You can usually tell it after the first minute playing. The difference between a skilled and a medium player is still rather obvious. It starts to get tricky when you compare the skilled to the 'elite' and even then there really IS a difference. The difference is so high that some of the 'elite' guildwars guild don't always use the 'best' equipment for a given situation, simply knowing their skill will make up for it.
Doesn't kid yourself though, the right items still help.
There is also 'Rank' which you earn through fighting in a specific part of GW pvp and although it somewhat correlates too skill, it infacts mostly correlates to 'experience'. Rank doesn't say everything though. The current GW champions have a lot of Rank 6 players (which in rank terms correlates to 'skilled' but not to 'elite'). It is mostly used as a way to get into groups that are about as good as you. Once again, my main advice is: get into a guild. They'll usually do better then any pug you'll get into before hitting rank 3.
3) You can customize your characters quite well due to the Guildwars skill system and what is even better: you can quickly 'respec' your character without much fuss. Because you can only take 8 skills and there are a total of about 700 skills (if you own both campaigns that is) you can imagine there are a lot of ways to set-up a specific character.
This has also lead to the creation of cookie-cutter builds and most groups consist of cookie-cutter builds (and variants on those builds). Exotic builds can work but since team organisation is of utmost importance most pugs stick to cookie-cutter builds.
Anyway, even those cookie-cutter builds have quite some variety into them. A quick count gives me at least 6 different cookie warrior builds (not including variants) and about 8 elementalist builds. You can imagine all of this can lead to quite a lot of different team set-ups.
4) Yes there are a lot of skills in GW and GW pvp is even more then just the set of skills. Not only is the way you use them important (there are many people using the right builds the wrong way) but also what you do without using any skills can determine victory or loss. Your movement, tactical insights, reading the enemy, timing your attacks and controlling the enemy movement are all important aspects of GW pvp.
Especially Guild versus Guild is a rich PvP environment.
5) Haven't played WoW myself but I have seen it play numerous times. Main differences I can spot are:
- No world pvp in GW. Not any at all.
- The biggest fights in GW are only 12vs12. (in factions that is, in prophecies max is 8vs8)
- GW is much more balanced and organised. If you win you'll win through skill 95% of the time. There are no fights of 4 against 8. You won't get raped because some guy has leet gear.
- GW pvp is much more organised pvp then the chaotic Hack and Slash the WoW battlegrounds seem to be. GW pvp is more tactical, more about skill, more about teamwork and imo definitly superior then the WoW battlegrounds. It isn't as much of a frenzy as WoW pvp is but there is actual fighting going on. WoW seemed like a big bar brawl to me. GW pvp feels more like some karate-match.
Last edited by Tortoise; May 16, 2006 at 02:21 AM // 02:21..
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May 16, 2006, 02:49 AM // 02:49
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#18
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Krytan Explorer
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Unlocking stuff can be a pain if you want versatility, but if you're with a good team you should have a solid team build planned so everyone knows what they need to unlock. After about a week (or less) of unlocking, you should be ready to get started.
Nothing compared to the level 60 grind of WoW (and all the raiding for equipment).
From what I gathered about general MMO PvP, people build up their one character to the max level, and get ridiculously uber equipment to become as powerful as possible. It's your powerful avatar that nets you kills and wins.
The thing about Guild Wars is, that crap doesn't matter. All weapon types have standard maximum damage ranges (for example, max you can find for a wand is 11-22, I think). Each profession has its own unique selection of armor types (before chapter 2 came out, elementalists got to choose between which element they were protected against more - monks chose between higher armor vs physical, higher armor vs all elemental, or higher energy). In Guild Wars, equipment is never about power - it's ALL about strategic choice. You can modify weapons with exactly two mods (except wands), you can add one rune to each armor piece (a rune adds to an attribute, and stronger runes subtract more from your maximum health), and you make a choice between different types of armor. It's the smart choice of weapon/armor/upgrades that matters. Your level means nothing either, because PvP-only characters start at the max level of 20.
So after all that choice, what makes you win is team dynamics, good strategic planning, and the ability to adapt to changing situations. There's no such thing as winning due to power (unless a bunch of idiots bring level 5's to PvP, but they have the option of making PvP-only equivalents to their level 5's).
Last edited by Loch; May 16, 2006 at 02:51 PM // 14:51..
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May 16, 2006, 05:49 AM // 05:49
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#19
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Academy Page
Join Date: Jul 2005
Guild: Leviathan's Wake
Profession: W/Me
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Your answer to #5. Its just like you said, That noob with T2 armor doesnt exist in GW. In WoW you have all that grinding. Muwhahah zomg im lvl 75, and you are 60........none of that here hence the level cap.
You almost have to play as a team in GW pvp, to where as WoW noob t2 guy can go by himself. This is why its a good idea to hook up with a decent guild
I like the pvp in gw much better
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May 16, 2006, 06:06 AM // 06:06
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#20
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Desert Nomad
Join Date: Feb 2006
Location: USA: liberating you since 1918.
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I think you'll find, if you're a strategy junkie as I am, that Guild Wars is the most balanced and challenging PvP game ever constructed. It's constantly learning and adapting, practicing, and knowing what to do in situations. WoW, I'll bet, will seem very bland when compared to high-end PvP in Guild Wars.
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