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Old May 20, 2006, 12:54 PM // 12:54   #1
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Default VB-spike build idea

Just wondering if gw:f gave us some skills that can be used to spike .

Anyway, here's the build: http://gwshack.us/5d184

STATS:
-spike using four vapor's blade and 1 obs flame, total damage::127+127+120+120+118=612
-6 enchant removers
-4 hex removers
-5 snares
-5 interrupts
-4 condition removers
-warrior hate: 50% chance to miss, 50% chance to evade, 9/30 aegis

Notes:
-1 shatter storm before each spike.
-keep removing enchantments on non-targets.
-change to damage output when facing teams using a order nec.

Advice to improve this build are welcome
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Old May 21, 2006, 12:24 PM // 12:24   #2
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nice build
have to farm some fame so that i can try it

but what do u mean with:
Quote:
-change to damage output when facing teams using a order nec.

/edit:
changed the mesmer a bit, so that u have additional dmg:
http://gwshack.us/b9ae1

now its: 127+127+120+120+118+75=678 + deep wound

Last edited by grom17; May 21, 2006 at 12:57 PM // 12:57..
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Old May 21, 2006, 12:57 PM // 12:57   #3
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VB's damage is halved when there are enchantments on the foe. A order necro can keep a whole team under enchantments, in other words: the spike won't kill.

The mesmer should interrupt casters.
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Old May 21, 2006, 02:22 PM // 14:22   #4
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but u have 2 full ench removes, why should the spike deal no dmg?

and the mesmer can still interrupt,
but 75 additional dmg and the deep wound makes it easier to kill
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Old May 21, 2006, 04:10 PM // 16:10   #5
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btw PP is really shows whos the target to the other infuser. My advise do something else for deep wound unless you put it on a fake target ofc:P
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Old May 21, 2006, 04:30 PM // 16:30   #6
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srry but I don't want a mes, keep with my original build pls...
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Old May 21, 2006, 04:30 PM // 16:30   #7
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go Me/N to confuse the infuser with parasitic bond on random targets. but the spike already had enough dmg i dont see why the extra dmg is needed.
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Old May 22, 2006, 06:52 AM // 06:52   #8
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i would swap the top mesmer to /n for para confusion as stated, however if you want a hard rez, dont use chant, its begging to be intturupted, use flesh of my flesh and a /rt


i'd also consider dropping one extingush for a utility healing/prot spell, such as healing seed , as i can see problems holding halls with only two monks


finally without Spellbreaker in there, i'd consider trying to fit ward of stability in there

Last edited by Tainek; May 22, 2006 at 06:54 AM // 06:54..
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Old May 22, 2006, 03:48 PM // 15:48   #9
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http://gwshack.us/8d002

about mes: I don't think PP+SD is needed + this one should diversion interrupters/infusers at spike or shatter ench while the spike is going on.

@Tainek, I already listed ward of stability before .
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Old May 23, 2006, 01:35 PM // 13:35   #10
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May be good for a little farm faming..But no holding power what-so-ever. Also no capping ability.
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Old May 23, 2006, 02:44 PM // 14:44   #11
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Quote:
Originally Posted by dare49devil
...
any suggestions to improve the build? (that's what I asked in my first post...)
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Old May 24, 2006, 03:09 PM // 15:09   #12
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my new suggestion^^:

switch the warders sec profession to ranger and bring fertile season or/and symbiosis
this would give ur build more holding power
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Old May 24, 2006, 03:59 PM // 15:59   #13
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changes made: http://gwshack.us/667d7
-blessed light monk changed into boon-prot (because there are enough condition and hex removers)
-added symbiosis (thinking of changing it)
-added dwayna's sorrow to cooperate with symbiosis (because Dsorrow is the parasitic bond of the enchantments)
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Old May 24, 2006, 06:22 PM // 18:22   #14
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why dont u use mantra on the boon prot?
id say that would make him more effective
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Old May 24, 2006, 07:24 PM // 19:24   #15
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Quote:
Originally Posted by grom17
why dont u use mantra on the boon prot?
id say that would make him more effective
personal favor of me. I prefer edrain but if you want to use mor, do so .
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Old May 25, 2006, 09:54 PM // 21:54   #16
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dual boon prots in HA dont work that well, i dont have a better backline for you based off your build, im just stating that dual boons would end up just casting the same things on the people that need to be healed therefor cancelling their effectiveness
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Old May 26, 2006, 08:44 AM // 08:44   #17
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Quote:
dual boon prots in HA dont work that well, i dont have a better backline for you based off your build, im just stating that dual boons would end up just casting the same things on the people that need to be healed therefor cancelling their effectiveness
http://gwshack.us/27591 ,second boon-prot reworked.
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Old May 26, 2006, 05:20 PM // 17:20   #18
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Most successful spike builds rely on armor ignoring damage (i.e. armor penetration, life steal, etc.). Even though Vapor Blade does a considerable amount of damage, the actual damage dealt will be greatly reduced depending on the targets armor level and/or elemental armor buffs (i.e. Ranger armor).

Vapor Blade looks good on paper. Unfortunately, this is a gimick build that will be easily shut down.

Last edited by Lady Erighan; May 26, 2006 at 05:27 PM // 17:27..
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