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Old May 23, 2006, 08:09 PM // 20:09   #1
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Default second attempt at a gvg build

Updating the text every time i made changes proved tedious- gwfreaks build only for now

http://gwshack.us/e9adc

Basic concept: Heavy pressure will be applied through hex/condition spamming, spikes will be on a team with already stressed monks who have to spend a lot of time removing/healing the hexes ad conditiond and therefore will be unprepared for the spike. Furthermore the spike will be on characters who are likely to be suffering from several forms of degen and therefore will not be at full health.

Blood is power when needed and soul reaping from the dead spirits should ensure plently of energy

edit: added bone minions on the death necro- let me explain why. Heavy pressure is the objective, and they do add a little bit of pressure, but the mian reason is that every time those 2 minions die, soul reaping triggers. this nets 3 energy for the death necro, and a huge 18 for the blood and curses. ok, its not huge- but it helps in the long run

Last edited by lord of shadow; May 25, 2006 at 08:30 AM // 08:30..
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Old May 24, 2006, 02:39 PM // 14:39   #2
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some quick points:

-the PP+shatter mes can get up to 16 domination with a domination mask.
-the cripshot absolutely needs at least 14 in expertise. switch the stats around a bit.
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Old May 24, 2006, 03:07 PM // 15:07   #3
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Necromancers don't have any Energy Management, that is a big problem given how energy intensive they are. Unless you plan on the BiP necro fuelling them all, but that is like killing a mosquito with a cannon.

Soul Reaping just isn't reliable enough in GvG.
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Old May 24, 2006, 04:33 PM // 16:33   #4
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soul reaping is unreliable usually- however more than 6 spirits will be dying per minute for 9 energy each per necro

is energy management still a problem?

in splits i was planning on having the ritualist in the defensive part of the split- i will probably re-think this now
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Old May 24, 2006, 04:42 PM // 16:42   #5
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Quote:
Originally Posted by lord of shadow
soul reaping is unreliable usually- however more than 6 spirits will be dying per minute for 9 energy each per necro

is energy management still a problem?

in splits i was planning on having the ritualist in the defensive part of the split- i will probably re-think this now
If you think your Ritualist will be able to consistantly be able to lay spirits uninterrupted by teams that notice what it is doing. In which case I would think about putting resolve or something simmilar on that guy.
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Old May 24, 2006, 04:53 PM // 16:53   #6
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I believe 2 converts as well as the draw conditions is unnecessary. Without a warrior base the draw conditions does not have to much of a point. Im goiung to assume your ranger flag runs. I pushed top 100 with my guild and only had to face 1 team where a convert would have been nice. The converts simply are useless against most teams. I think you'd be better off taking veil or leaving 1 convert in.

The ritualist doesn't have whirling and dolyak signet like the r/w spammers so he may need the mantra (which he can probably afford with a bip in the build).
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Old May 24, 2006, 04:56 PM // 16:56   #7
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already changed the convert on the gwfreaks build, thankyou for the pointer on the rit, you may be able to tell that this hasnt been playtested yet.
resolve coming up
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Old May 28, 2006, 02:26 AM // 02:26   #8
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Your rit might want to lose disidance, and take shadowsong. If your planing on pressuring, it might do well to take a little less energy happy ritual, as shadow song can be stuck behind the monks keeping you out of range, and giving the monks a place where there safe.
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Old May 30, 2006, 03:44 PM // 15:44   #9
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it has shadowsong, and while dissonace is energy intensive it is a great asset and BIP is there for a reason
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