May 23, 2006, 08:09 PM // 20:09
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#1
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Krytan Explorer
Join Date: Nov 2005
Location: London
Guild: Currently looking
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second attempt at a gvg build
Updating the text every time i made changes proved tedious- gwfreaks build only for now
http://gwshack.us/e9adc
Basic concept: Heavy pressure will be applied through hex/condition spamming, spikes will be on a team with already stressed monks who have to spend a lot of time removing/healing the hexes ad conditiond and therefore will be unprepared for the spike. Furthermore the spike will be on characters who are likely to be suffering from several forms of degen and therefore will not be at full health.
Blood is power when needed and soul reaping from the dead spirits should ensure plently of energy
edit: added bone minions on the death necro- let me explain why. Heavy pressure is the objective, and they do add a little bit of pressure, but the mian reason is that every time those 2 minions die, soul reaping triggers. this nets 3 energy for the death necro, and a huge 18 for the blood and curses. ok, its not huge- but it helps in the long run
Last edited by lord of shadow; May 25, 2006 at 08:30 AM // 08:30..
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May 24, 2006, 02:39 PM // 14:39
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#2
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über těk-nĭsh'ən
Join Date: Jan 2006
Location: Canada
Profession: R/
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some quick points:
-the PP+shatter mes can get up to 16 domination with a domination mask.
-the cripshot absolutely needs at least 14 in expertise. switch the stats around a bit.
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May 24, 2006, 03:07 PM // 15:07
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#3
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Re:tired
Join Date: Nov 2005
Profession: W/
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Necromancers don't have any Energy Management, that is a big problem given how energy intensive they are. Unless you plan on the BiP necro fuelling them all, but that is like killing a mosquito with a cannon.
Soul Reaping just isn't reliable enough in GvG.
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May 24, 2006, 04:33 PM // 16:33
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#4
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Krytan Explorer
Join Date: Nov 2005
Location: London
Guild: Currently looking
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soul reaping is unreliable usually- however more than 6 spirits will be dying per minute for 9 energy each per necro
is energy management still a problem?
in splits i was planning on having the ritualist in the defensive part of the split- i will probably re-think this now
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May 24, 2006, 04:42 PM // 16:42
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#5
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Re:tired
Join Date: Nov 2005
Profession: W/
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Quote:
Originally Posted by lord of shadow
soul reaping is unreliable usually- however more than 6 spirits will be dying per minute for 9 energy each per necro
is energy management still a problem?
in splits i was planning on having the ritualist in the defensive part of the split- i will probably re-think this now
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If you think your Ritualist will be able to consistantly be able to lay spirits uninterrupted by teams that notice what it is doing. In which case I would think about putting resolve or something simmilar on that guy.
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May 24, 2006, 04:53 PM // 16:53
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#6
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Jungle Guide
Join Date: Nov 2005
Guild: Hoser Down[HD]
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I believe 2 converts as well as the draw conditions is unnecessary. Without a warrior base the draw conditions does not have to much of a point. Im goiung to assume your ranger flag runs. I pushed top 100 with my guild and only had to face 1 team where a convert would have been nice. The converts simply are useless against most teams. I think you'd be better off taking veil or leaving 1 convert in.
The ritualist doesn't have whirling and dolyak signet like the r/w spammers so he may need the mantra (which he can probably afford with a bip in the build).
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May 24, 2006, 04:56 PM // 16:56
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#7
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Krytan Explorer
Join Date: Nov 2005
Location: London
Guild: Currently looking
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already changed the convert on the gwfreaks build, thankyou for the pointer on the rit, you may be able to tell that this hasnt been playtested yet.
resolve coming up
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May 28, 2006, 02:26 AM // 02:26
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#8
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Academy Page
Join Date: Mar 2006
Guild: Black Sun Templars
Profession: W/R
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Your rit might want to lose disidance, and take shadowsong. If your planing on pressuring, it might do well to take a little less energy happy ritual, as shadow song can be stuck behind the monks keeping you out of range, and giving the monks a place where there safe.
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May 30, 2006, 03:44 PM // 15:44
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#9
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Krytan Explorer
Join Date: Nov 2005
Location: London
Guild: Currently looking
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it has shadowsong, and while dissonace is energy intensive it is a great asset and BIP is there for a reason
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