Academy Page
Join Date: Mar 2006
Guild: Black Sun Templars
Profession: W/R
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How To Train
A friend of mine asked me to post something about my training methods. Stuff to help out those new to the game and wanting to be good, and players that just can't get to the competitive edge they want to. I was charging 20,000 gold an hour, but i dont have time anymore for training non guild members anymore so i thought i would give you all some methods that i have used to help others. So here are some differnt methods i use for the people i help train, to get them up on a new skill level.
I tend to train in balthazars temple, by entering into isle of the nameless. So all menchin of balthazars is basicly there. You can get there by crossing the bridge in balthazars temple, or simply starting a pvp char...you automaticly start there.
Warriors
Adrenaline and regular Spiking - When Preparing an offensive spike, its best to save all your adrenaline. Build your adrenaline on a seperate target. When your skills are full, simply choose your spike target, and let lose. In the begaining of balthazars temple, there is 4 targets. Have both warriors build up the adrenaline on the 60 armor targets. When ready, either through Team Speak, and/or by hitting Cntrl and Spacebar, Call the spike, and the target. If you judge the distance correctly, or use a teleporting skill, you should hit at the exact same time. The object for this is to practice getting the kill in seconds. If you are a caster, timing it with either a countdown, or watch the other player when he casts, or have an agreed calling method, such as a condition, or hex. As wand hits generally tip of the enemy that the target is going to be spiked, sometimes you can get away with a hex for a short while.
Calling targets.
Alot of players have slow reaction when switching to targets. Say you have 2 warriors attacking a monk, and he hits guardian. If there is a nearby soft target, or target without alot of armor, it would be wise to switch to that, till guardian has worn off. Also switching fast makes adrenaline build up easier, pressuring easier, and allows your players to act as one unit. Simply take the leader, or person who is calling, and have him cycle through targets with tab and shift tab, and control and space bar. Get the warrior use to either hitting 'T' or clicking on the target. After a short while, have the other warrior try to build adrenaline on one target, and then spike another as fast as it takes for you to call the target. make sure you change the timing within calls so the other warrior gets use to not automaticly switching and spaming 'T'.
Over Healing.
This is a huge problems with monks. You got 5 mana left, full health, your teammate is at 7/8's health, and you heal him with infuse health. Sounds dumb? happened today in a RA fight i was screwing around in. In healing there are 2 rules. Never let someone drop below half health, as it takes twice the amount of energy as it does healing them. And don't waiste mana. In Isles of the nameless, in balathazars temple, there are a bunch of condition guys....there on the beach near all the nearby and adjacent targets. Go to the fire one with whatever build your using, and let it degen you. The object is to keep yourself above half health, and not at full health. You want to heal yourself so that your within 20 hp from full. A sliver of life. After you have done this for about 20 seconds, begain moving around to bleed, and crippled, only to stop when you need to heal yourself. This gets you use to kiting while healing perfectly. When you think your ready, head to the master of axes. Keep yourself above half health, and almost full health, as you did before. It gets hard.
Another healing method involves going into RA and bring nothing but infuse health and healing touch. This gets you use to conserving your heals, and your health. When you can win 5 streight that way, you know your doing good. Keep in mind that you will need to kite plenty.
Kiting
Go to the master of axes... he's behind the master of hex's all the way in the back. Run around in a circle. The object is to keep moving, and keep him following you. His name should be like the tail of a kite, hence the name. If he moves back, move back with him. Practice running to specific spots. When playing a caster, it's better to keep in casting range of your targets....So if a warrior gives up chasing you around, then you can resume in the position you left off with. Practice cutting back. Generally there will be times when a warrior will hit you reguardless of what you do. Turn around, run streight at him....then pass him. This means they have to stop to hit you, gaining the advantage of distance against for you. I generally move on to the master of hammers. When fighting the master of hammers, it gets more dicey as he can KD. And Please, dont practice kiting by bringing in a stance ranger to RA. It just annoys everyone.
Low energy Healing.
Bring your guy and someone else to the master of energy denial. Have him drain you to nothing. Then have your friend sit infront of the air elementalist spiker. There is enough range that you can heal him while being energy drained. This simulates a edenial mez. Get use to removing the hex's, and healing yourself, and you friend with 5 mana, as it is hard, but considering most monks cannot play a monk without a mez subclass to gain energy back, this significantly helps.
Timed KD's.
On the dummie targets, bring 2 class's with KD skills, Simply alternately KD the target. I've noticed alot of hammer warriors even in the top 50 suck at this. They simply Spike at the same time. It's best if you have a primary spiker and 2ndary, even with a warrior adrenaline spike. Let your lead spiker use the initial knockdown, while your secondary hits with a damage skill, and then follows up with a knock down.
Base Assult GVG.
For base assult teams, scrimmage your team designed for base assult vs one other player that is a runner or a defensive team. Load the defensive team or runner with slows so that you may snare anyone who is to slow. Simply have the defensive team run out to the flag like they normally would, and then run back as soon as they see base attack. This should help any slow pokes who decide to stay long enough for someone to slow them down and kill them.
Body Blocking.
In isles of the nameless, there is a ranger who runs around. Find him. Have 2 or more players practice getting infront of him and trapping him to either side of the terran. Since he has speed, and cripples and tricks, have someone bring condition removal, prefably a 3rd person. Alternatly, and the way i prefer is to bring 1 or more players in a scrimage vs another group of players. Pick the target you are trying to body block, and go for it. Learn to play the angles and remember clipping in this game is roughly half a character space on either side of your character.
Hex removal.
I simply bring anyone who wants to learn proper hex removal to the master of hex's with remove hex, blessed light or Contimplation of purity and boon. Pick 1 of those 3, not all 3. Since you only have so much hex removal, you need to get use to removing only the damaging hex's. Parasitic bond is a cover hex, and not a very harmfull hex. So keep yourself healed, and see how long you last. Get use to identifying the hex's as soon as there cast. Only target yourself. Then, bring in a friend and try it on him. By then you should know what each hex is doing by the way it is damaging your friend.
Diversion/shutdown.
Master of Protection. He's between the master of hex's and the axe warrior. Now every player has a cycle of skills and spells they are going to use. He is a prime example. Get use to his pattern and cast your diversion before he casts his spell. Your real object here is to learn about cycles. If a protection monk is getting hit by a warrior, he will no doubt cast guardian. And in 5 seconds he will no doubt cast guardian again. So if you have high fast casting, 4 seconds after he casted guardian, if your warrior friend is hitting him, cast diversion, and catch his guardian. Same with the rest of his spells. Then, move on to each differnt class. Most of them have what players brings in pvp/gvg in some way or another, weather it be a spike, knock downs, energy denial, or healing, get use to the types of skills that are used and when to cast diversion. Diverting a rez signet doesn't do you any good, but diverting Reversal of Fortune, and Guardian from a boon prot monk, or heal party from a e/mo, or even evaserate from a warrior is pretty much taking that class out of the game for a minute.
Edenial
For Edenial i really prefer the master of healing, uptop near the master of hexing. Get use to knowing when he is at 0 mana. Generally you have mind wrack to tell you. So when he is at 0 mana, time it to get him to 4 mana and then drain him. The best edenial mezers are use to keeping an enemy at 4 because no healing spell can be cast at 4 mana....which means they get signets! Remember it must be 4 mana, because 3 mana means your edenial is not going to last long. Once you mastered him, move on the the elementalist and axe warrior, and see how well you do it under pressure.
Orb/Arrow Dodging.
Go to the master of lighting. He will be casting lighting orb, lighting javelin and wanding you. All 3 you can dodge. To dodge, simply move back and forth with 'Q' and 'E' or hold your right mouse button down and use the arrows, which makes you straife. If you change dirrections at the time of the cast, you will dodge the lighting orb. Ironicly it's a skill that helps out facing an air ele runner or a ranger, as both can be timed to dodge. Once you finish with that, get a scrimage in your guild hall, and run up to the enemy gate, and dodge the arrows, while attempting to fight back with a wand or whatever ranged weapon you have.
Anyways, i hoped that help some people in some things to do to help them out. I know Alot of people want actual combat training, so they enter RA. The problem is with RA, is that your under fire and pressure alot, so that you miss alot of the fundamentals of PvP. Anyways, thats all i got, and dispite my chronic mispelling, keep in mind i'm dislexic.
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