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Old Jun 07, 2006, 09:59 PM // 21:59   #1
Pre-Searing Cadet
 
Join Date: Jun 2006
Guild: Mercenaries of Discord [MoD]
Profession: Mo/Me
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Default Versatile, Balanced Build

I've been looking at the new assassin skills associated with shadow stepping and such, and I think they could be used much more effectively than they currently are. Movement is a huge part of PvP, as you already know, and this is just a new type of movement. Here's a slightly modified balanced build that I've run for a long time. (just not with the Assassin)

ChnkyBoy's Balanced Build

The assassin is meant for ganking NPC's in your opponent's base early on. The war's have Recall, which should be used on the assassin. Once he's inside their hall, you can use it to get your warriors in there and completely demolish their NPC's. After that, you pretty much play defense until Victory or Death, and win on pure NPC and Morale advantage.

This build's really quite versatile, and also quite solid. There's no real "spike," per se; but pressure can mount up, and eventually disruption and pressure will wear out most backlines. There are plenty of ways you can split it up and still be effective. I've tried to make the most flexable, most mobile build I can.

A few things I'm not sure about:

- Should I totally reroll the Cripshot Ranger into something else? If so, what?

- Should both war's be KD, or Axe, or is it best to split 'em up?

- Is a flag runner necessary, or should it be something else? Same goes for the mesmer.

The only thing's I'm completely solid on:

1. The assassin's build.

2. 2 War's with Recall.

3 The Boon/Prot's (duh.)

Please leave any and all comments about anything.

Last edited by ChnkyBoy; Jun 08, 2006 at 04:17 PM // 16:17..
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Old Jun 07, 2006, 11:13 PM // 23:13   #2
Pre-Searing Cadet
 
Join Date: Apr 2006
Guild: No Names [NN]
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Your monks have no protective spirit, and you have next to no warrior hate (flag runner doesn't count since he'll be running flags most of the time). Your cripshot ranger has ZERO in expertise, he'll be out of energy in one apply poison and one shot.
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Old Jun 07, 2006, 11:56 PM // 23:56   #3
Pre-Searing Cadet
 
Join Date: Jun 2006
Guild: Mercenaries of Discord [MoD]
Profession: Mo/Me
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Ok, I swapped out Signet of Devotion for Protective Spirit on both of the monks. I hadn't put that in because I thought I might make the Ranger into a Spirit Spammer, and then it would be redundant. Then again, there's nothing wrong with being redundant...

I really need someone to help me overhaul the ranger. I don't like having Sympathetic Visage and Storm Chaser, and I don't know how the attributes should go. Someone please help me with this?
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Old Jun 08, 2006, 12:37 AM // 00:37   #4
JR
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Profession: W/
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Cripshot
Ranger/Mesmer

Expertise: 15 (11+4)
Wilderness Survival: 9 (8+1)
Marksmanship: 10 (9+1)
Illusion Magic: 8

- Dodge (Expertise)
- Crippling Shot [Elite] (Marksmanship)
- Savage Shot (Marksmanship)
- Distracting Shot (Expertise)
- Apply Poison (Wilderness Survival)
- Troll Unguent (Wilderness Survival)
- Distortion (Illusion Magic)
- Resurrection Signet ()
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