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Old Jun 06, 2006, 05:24 AM // 05:24   #1
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Join Date: May 2006
Guild: Diversionary Tactics[DT]
Profession: R/
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Default Pressure Build (Thoughts?)

N/E
Taint
Melee
Foes
Totting Flesh
Profane
Putrid Explosion
Consume Corpse
Res

Me/N
Drain enchant
Insp Enchant
Faintheartedness
Reckless haste
Malaise
Parasitic bond
Foc
Res

N/Mo
Life Siphon
Suffering
Offering of Blood
Draw condit
Shadow of fear
Vile Miasma
Blood Rit
Res

E/Mo
Ele Attune
Fire Attune
Meteor shower
Incendiary bonds
Fireball
Rodgorts invocation
Heal Party
Res

N/Me
Wail of Doom
Cry of Frust
Wastrels worry
Diversion
Backfire(to be covered endlessly)
Blackout(use judiciously)
Drain Enchant
Res

WoH(or WoH substitute)
Sb/Infuse

Prot
Prot Spirit
Gaurdian
Reversal
Mend ailment
Mend condit
Expel Hexs
Aegis

http://gwshack.us/6729d this is it gw shack style
monk setups are not really set except for the prot

so you spam hexs, taint, fire, foc, etc. then they die. the end.
possibly coordinate foc with fire and blackout a monk.

give me suggestions, tell me what you think. Havnt tried it yet, probably will tommorow.
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Old Jun 06, 2006, 10:22 PM // 22:22   #2
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ok ran it today and decided on a few different skills

mods i made today:
taint: meteorshower, maelstrom a la IWAY style with no res to bring Winborne speed, dropped putrid explosion for well of suffering
E/mo: dropped incendiary and brings bed of coals
N/Mo goes N/Me: and drops draw condit for accumulated pain
N/Me: brings a second accumulated pain instead of wastrels
Prot monk bring draw condit, purge condit, instead of mend ail, mend condit

so new build looks like this http://gwshack.us/a016b
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Old Jun 07, 2006, 01:24 AM // 01:24   #3
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Tainted: I'd keep the original setup with wards, but swap out Putrid for Windborne Speed.

Blood Degen: I don't see the point of Accumulated Pain: 2s cast time, 20s recharge, for 5 of the RC Prot's energy. If you wanna spike with it, you dont need 2 copies of it. I'd go N/Mo and bring either Aegis, Extinguish or Convert Hexes (if you play without an Expel monk) since energy is not a problem (OoB).

Interrupt ftw: Don't see the point of Wail of Doom (maybe that's just me, lol). I think Power Block or Psychic Distraction would be a better elite.

Expel prot: I think Draw + Purge Conditions is terrible... Mend Aliment + Signet of Devotion (you dont need much Inspiration) or something.


Good to see original builds every once in a while.
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Old Jun 07, 2006, 12:42 PM // 12:42   #4
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Well the point of Wail was so that when i remove wards we can still handle melee heavy teams, and its a fairly good fast recharging interupt skill for anything. I also decided to add Chaos storm to this bar instead of diversion for extra pressure and because diversion takes too long to cast and is just generally not effective in this case. The N/Me must make sure to call when using backfire so that it is covered though(should be done anyway)

Draw + Purge condits is needed on the expel because when you face things like iway, vim, condition heavy teams, just having mend ail would definately be a problem.

And i also just recently decided to drop maelstrom for the res, i dunno what i was thinking.

Accumulated Pain is for being able to drop a specific target if you need to, its just the thing that brings them right to the edge, and with all the rotting flesh going everywhere the RC will be distracted anyway and we can finish the target. It also doesnt need to last very long or be up all the time as you should conserve it anyway for finishing someone. With all the AOE if you pull one of those out at the right moment, other team wont know what happened.

Again updated :http://gwshack.us/ea600
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Old Jun 07, 2006, 01:20 PM // 13:20   #5
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Just my cool un-constructive criticism, honestly i don't think tis is going to work.
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Old Jun 07, 2006, 06:50 PM // 18:50   #6
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reasons/ suggestions would be nice, but to tell you the truth this was working pretty well when i tried it out with my friends and many others enjoy it
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Old Jun 08, 2006, 06:41 AM // 06:41   #7
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Why do tombs people always run secondary skills like Heal Party and then go with Dual Attunements? ETHER PRODIGY.
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Old Jun 08, 2006, 07:06 AM // 07:06   #8
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How are you getting kills with this build? There is no damage (other than degen which gets owned by Heal Party) and there is no spike.

If you want to pressure the other team you need at least one warrior and probably two. If you want to run 5 offensive casters you'll need to run a spike to be effective, though you're welcome to use degen/shutdown to hide the spike.

This build doesn't have either, so it can't kill anything.
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Old Jun 08, 2006, 05:48 PM // 17:48   #9
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ok well good point on the heal party thing once again wasnt thinking just gunna stick aegis on there instead.

Spike = Vile Miasma, Accumulated Pain, Fireball, Well used + covered backfire

Good damage as well = 2 meteor showers + wells.
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