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Old May 21, 2006, 05:25 AM // 05:25   #61
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Originally Posted by Divineshadows
Never said the touch ranger was a strong combination. It is a gimmick in every sense. They infest RA and to some degree TA. I have seen them some in HA, but only ever on smite teams. It is really amusing what teams are using to smite off of: warriors, sins, thumpers, touch rangers, touch necros, and IW mesmers. Personally, I think warriors and thumpers are the only viable choices for a team looking to win, because knockdown is so critical.
Well reading this I had to tell a story of a late night GvG with my old guild. We had had are rating tanked and were facing some bad teams in the ladder lock. Then we met Radicals Against Tyria [RAT] and we thought we met some sort of ranger spike. Well it was actually 6 R/N Touchers and 2 Boon Prots. GG pretty quick but funny as hell.
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Old May 21, 2006, 10:12 AM // 10:12   #62
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Originally Posted by shardfenix
If your infuser doesn't get healed in that 2 seconds while they are re-spiking, you might need some new monks.
Stop with this. It wasn't the monks fault,I am sure monks we had were better than any of you here who claim to be 1337 etc. Cut the crap,he did get healed in 2 seconds,but not to his full HP cause he can't heal himself (waste of energy) and they spiked right away,he wasn't even prepared for it. You still don't get it do you. It wasn't about healing. It's about spiking. If they can spike every 2 seconds that means that you will run out of energy pretty fast and you can't even damage them properly due to ritualist spirits etc. So tell me,what's the point of having a spike every 2 seconds? I can tell you,proving how much ANet stinks. They can put Dual Shot on 2 secs recharge as well,and Lightning orb,and Shatter Enchantment... It would make this game more interesting.
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Old May 21, 2006, 12:20 PM // 12:20   #63
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the retarted thing is when i reach HoH i know exactly blue team is bloodspike , and i hope the other team will join on the fight fast enough.
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Old May 21, 2006, 02:21 PM // 14:21   #64
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The retarded thing is that on each map is either blood spike or IWAY.
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Old May 21, 2006, 07:35 PM // 19:35   #65
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Meh I guess I'll throw in my two cents...

Bloodspike takes skill. Haven't you seen Crazy Camel Humpers hold halls a while ago with bloodspike? If you just get a bunch of PuGz togethor and try to bloodspike and don't hold halls and wonder why maybe its because it takes more skill than you think. Its not that 3,2,1 spike is a tough concept its that healing and protting yourself and picking right targets and using the map and quickly removing conditions/hexes and chaining aegis and stuff takes coordination.

Bloodspike isn't overpowered. Its just like any other build, it all depends on who is playing it. I'm going to regret saying this but "Don't cry about a build just cuz u got pwned by someone better than you."

Bloodspike is REALLY easy to counter if you are good. But it is also viable of the spikers are good at keeping there party up and holding and such. Usually inexperienced bloodspikers stay almost perfectly adjacent to one another so one mesmer with CoF can totally mess with them. Also SS isn't a great skill for a 1 shot kill on most characters so it can easily be infused.

I think earlier in the thread someone talked about using lifebane after SS. Whoever said this should be slapped. YTF would you follow up with a 2 second casting spell after a spell with a .75 cooldown? The only blood spells on most spikers bars are 1) SS 2)Gaze 3)ATB (yes i said ATB). Barbed signet and another copy of SS are pointless. With QZ the 8 second recharge on SS gives you just enough time to heal up imbetween spikes. The beauty of bloodspike is that it allows you to balance healing and high damage well if you can run it well and you also dont have problems with energy due to reaping. Also prot spirit doesnt stop it because SS is a 2 part hit and Gaze is a steal.

In conclusion. Don't rag on it. It can do well if coordinated well, if noobz run it obviously they will get pwned. Its a decent build that has been growing in popularity but it is very beatable and in no way deserving of a nerf.

/notsigned
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Old May 21, 2006, 10:57 PM // 22:57   #66
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Originally Posted by Melissa Is HOT
In conclusion. Don't rag on it. It can do well if coordinated well, if noobz run it obviously they will get pwned. Its a decent build that has been growing in popularity but it is very beatable and in no way deserving of a nerf.

/notsigned
this isnt what leteci is getting at. the same skill twice on a skillbar should not be allowed is his point. it is like having a permanent echo, without needing echo :S its stupid and should be removed. leteci is NOT asking to get blood spike nerfed.
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Old May 22, 2006, 12:25 AM // 00:25   #67
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I agree with the fact that blood spike is a pain to kick off the alter but here is a simple solution:

If u can't beat blood spike your terrible, plz don't tomb so they never get alter.
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Old May 22, 2006, 06:41 AM // 06:41   #68
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/sign

Guys, his point isn't that these builds are unbeatable, (stop dwelling on that)they limit you entirely. You cant go into HA without bringing Wards these days because of Apostasy for Iway... and the pressure from bloodspike was increased greatly with dups. You must realize that ANET reneged on the occasion. They made it seem as if they had nerfed IWAY with the attack boost decrease when in reality, this was not at all a big nerf. So what do they do the next month? They give it apostasy. So now everytime I go into halls I know that theres one build that im going to face that is going to have a ton of damage and leave me with NO enchantments. GG /sign you should email/contact mental leteci Anet.

Oh and also, good game anet on making rit spirits only work one way. That is killing me...
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Old May 22, 2006, 07:56 AM // 07:56   #69
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Originally Posted by The Noble Savage
They made it seem as if they had nerfed IWAY with the attack boost decrease when in reality, this was not at all a big nerf. So what do they do the next month? They give it apostasy. So now everytime I go into halls I know that theres one build that im going to face that is going to have a ton of damage and leave me with NO enchantments. GG /sign you should email/contact mental leteci Anet.
I'd imagine your 7 monk holding build with 1 attacking skill is not enjoying OOA too much.

If you are overly reliant on an enchant heavy build, then yes OOA will cause a lot of problems.
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Old May 22, 2006, 11:06 AM // 11:06   #70
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Originally Posted by The Noble Savage
Oh and also, good game anet on making rit spirits only work one way. That is killing me...
If they worked both ways what would be the difference between rit's and rangers?
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Old May 22, 2006, 12:56 PM // 12:56   #71
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Thank you Noble and Ehrenia for saying what I just couldn't cause I would be wasting my breath all over again. Please if you want to be in this topic just read all of my posts before you attack me with something I didn't say.

About the Rit spirits, I would just like to say that it would be nice if you could see all spirits in your bar and not just the ones that are working on you as well.
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Old May 22, 2006, 01:16 PM // 13:16   #72
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Quote:
Originally Posted by The Noble Savage
Oh and also, good game anet on making rit spirits only work one way. That is killing me...
Would they honestly be worth taking if they didn't?
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Old May 22, 2006, 05:03 PM // 17:03   #73
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/signed

Nothing else to say.
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Old May 22, 2006, 07:00 PM // 19:00   #74
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Spirits shouldn't trigger soul reaping. You remove that, and there's nothing else broken about blood spiking.

With that said, people should have an advantage against the FOTMs in HA. You know what's coming and can plan ahead for it. When you know 90% of the teams will be running one of a few builds, you should be ready for those.

IWAY isn't overpowered and I don't believe OoA is either. OoA is powerful, but it isn't the old NR. IWAY definitely was nerfed. The original IWAY stacked with TF and allowed warriors to do almost 300% more damage. Now the max is 50%. That's a nerf.

I can understand people being annoyed with the FOTMs as far as finding a PU group running something else, but that's the nature of HA.
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Old May 23, 2006, 06:52 AM // 06:52   #75
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Right, yeah first to clarify things i've played alot of bloodspike myself and held enough times with it, as of now theres only 3 things that are really scary to play against, order of apostacy gg any defense while spiking, SWIMS stupid powerblock blackout/build of things or w/e u wanna call it that thing is just dam nasty >.< grats to whoever made that up, oh and finally the biggest most anti spirit spamming skill in the world Physchic Distraction, we've maybe only ever faced 3 teams with this and only won once just a slight hint instead of just raging. There are counters to bloodspike out there and most of them lie in just two skills. Oh and if u want a non elite thing to stop it, just go seeking arrows+savage shot on the spirit spammer :\. Just a few problems we face being on the other side, also people who say 'zomg noobs cant beat bloodspike!?!?1' or something is just stupid. Infact i'd be willing to place money you've lost to it yourself either that or you've only been facing r3+ PuG bloodspikes which i might add suck. The key part of bloodspiking is the caller :\ call as soon as its recharged which is like every 4 seconds and thats alot of pressure on the monks eventually they run out of energy and its gg. So maybe a nerf is necassary but i dunno until its nerfed we'll play it when we wanna and when we bored play fast cast air XD.

[HUMP] ~Wipe~ [LAMA]

PS: hiya leteci ^_^
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Old May 23, 2006, 12:46 PM // 12:46   #76
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Quote:
Originally Posted by Mental Leteci
About the Rit spirits, I would just like to say that it would be nice if you could see all spirits in your bar and not just the ones that are working on you as well.
I'll second that :P
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Old May 23, 2006, 09:29 PM // 21:29   #77
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dextus, blood spike is really easy to beat, get over yourself.

i agree seeing all rit spirits top left is a good idea (or wherever u have moved it), been thinkin that from the start. maybe another '/sign' thread for that one.

people are still dwelling on 'nerf bloodspike' 'nerf iway'. please, for the love of all things sacred, read the thread. it does not say nerf these.

posted so many times, and every time forgot...
/sign

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Old May 23, 2006, 11:19 PM // 23:19   #78
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Thank you Ehrenia.

For all others: Topic is about duplicate skills. Blood spike was just an example how stupid they can be.
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Old May 28, 2006, 05:38 PM // 17:38   #79
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The HA of today is so boring, when you watch observer 99% of the builds you know EXACTLY what they have, I went to see an HoH battle, 5 teams played against eachother, 3 bloodspike, 2 iway... it's so boring cause everyone's running the same cookie-cutter build.

Last edited by KitsunE81; May 28, 2006 at 05:40 PM // 17:40..
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Old May 28, 2006, 07:18 PM // 19:18   #80
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/signed
the duplicates of skills is bad imo now we have dual copies of skills to abuse y not. Also, blood spike and soul reaping i think definetely needs a nerf because infinite energy on 6 monks and have spirit support in an altar = gg. You dont know how many times i have been to hall and cant win because they just hold. And in 1 vs 1 matches necro spikes stalls when they cant win and just go to heal mode and spike every 5 min or so.
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