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Old May 31, 2006, 04:03 AM // 04:03   #21
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too bad the planned update list is released and necros arent even touched
gg T.T
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Old May 31, 2006, 04:11 AM // 04:11   #22
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i cant see how making SR not trigger on spirits would make SR any less useful outside gimmick HA builds. i sign this thread
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Old May 31, 2006, 04:31 AM // 04:31   #23
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Quote:
Originally Posted by luilui
B spike is not a joke to beat when they r holding hall and turn on defensive mode. With morale boost every 2 min i doubt u can beat a decent b-spike with a single team.
i cant beat them by myself.. but a team can single out important target first... sb infuse ( infinite sb on ghost with qz up), spirit spammer ( duh), and prot spirit necro.. i dont see the problem.. usually teams team up agianst the b spike anyways. and even with the soul reaping.. it doesnt mean they have infinite energy. spike(or kill.. what ever your running) the spammer repeatedly ( not obviously your gonna go for that target every time)= gg..
if you cant beat the bs... then ummm get in a new team >.>
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Old May 31, 2006, 04:55 AM // 04:55   #24
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I say leave the necrospikes alone. I understand they have a lot of energy, but honestly the spike itself sucks, and if teams want to win halls bad enough then they can incorporate more enchantment hate, spirit spammer shutdown, or tactics (such as capping the altar before bspike does and using their QZ to keep the ghost permanently SBd). I don't think that necro spike will survive with soul reaping giving ZERO energy for spirits. Maybe say "spirits have weak souls" and capping the bonus at +6 energy per spirit.

I would like to warn any plain haters out there that in all likelihood this WON'T take any necro spike that would beat your team out of the nspiking game. If spirits do indeed one day give zero energy, 5k says you will choke on a bspike's chained bloodritual lol. <--- sticky this post so everybody knows I called it
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Old May 31, 2006, 05:29 AM // 05:29   #25
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The thing about blood spike is it's not a spike. It's a pressure build, which is backed up by inordinate levels of energy gain, with extremely strong defence. I can infuse all day long against a blood spike, but against a good blood spike team they can pretty much turtle at will. About the best way I've seen to kill them is to put a psychic distraction guy on the ranger and a ranger with interupts onto the ritualist. Yes it works, but it's stupid when you're forced to take counters like that to beat a good blood spike.

It's not the spike that's the problem, it's the energy gain and the defensive power that gain allows them to pack. When you can see teams hold all day with it, you know there's an issue.
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Old May 31, 2006, 05:43 AM // 05:43   #26
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The only fix I want for necros is improved wording on Spoil Victor to make it clear that it does not trigger on casting spells on allies.

/notsigned

Necro's abusing spirits? Split. Not on a map where you can split? Whatever, people lose to spike on burning isle all the time.

Hero's Ascent is the land of the gimmick, and I have no problem with leaving it that way.
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Old May 31, 2006, 07:58 AM // 07:58   #27
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Please fix it so that soul reaping does not trigger on spirits. If they don't do anything about it they may as well just rename the pvp game to necrospike wars.
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Old May 31, 2006, 08:10 AM // 08:10   #28
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yes this needs to be nerfed asap, its worst than iway ever was and it makes doing ha a chore when every other team is a bloodspike with dual spirit spammers that can take a long time to kill off
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Old May 31, 2006, 08:18 AM // 08:18   #29
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Spirits not triggering the soul reaping effect would be a very strong balance improvement.
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Old May 31, 2006, 08:38 AM // 08:38   #30
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Quote:
Originally Posted by Iraqalypse Now
Hero's Ascent is the land of the gimmick, and I have no problem with leaving it that way.
You don't,but we do so please stay out with these comments.GvG is obviously on the 1st place for ANet and i wonder why did they even made HA if they don't care if it's balanced or not.
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Old May 31, 2006, 09:23 AM // 09:23   #31
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Quote:
Originally Posted by Mental Leteci
You don't,but we do so please stay out with these comments.GvG is obviously on the 1st place for ANet and i wonder why did they even made HA if they don't care if it's balanced or not.
A little off-topic, but why do you think that?
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Old May 31, 2006, 09:29 AM // 09:29   #32
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Cause you can counter all of those builds in GvG without any problems and in HA isn't even close. You can beat them,I never said you couldn't,but massive healing makes it hard and against good necro spikes it's just gg. I mean,they put up the spirits which are giving them benefits and when you kill the spirits they get energy. Most stupid thing I've seen. Not just that fights take way too long if you meet them in HoH 1v1 you can just say gg. That was the reason why old spirit spam was nerfed,cause of the HoH and not because it was overpowered by itself. It was overpowered when they were holding. Spirit spam was easily beaten by EoE. And no one can say to me that ANet cares a bit about HA because they don't.
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Old May 31, 2006, 09:39 AM // 09:39   #33
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Quote:
Originally Posted by Mental Leteci
Cause you can counter all of those builds in GvG without any problems and in HA isn't even close. You can beat them,I never said you couldn't,but massive healing makes it hard and against good necro spikes it's just gg. I mean,they put up the spirits which are giving them benefits and when you kill the spirits they get energy. Most stupid thing I've seen. Not just that fights take way too long if you meet them in HoH 1v1 you can just say gg. That was the reason why old spirit spam was nerfed,cause of the HoH and not because it was overpowered by itself. It was overpowered when they were holding. Spirit spam was easily beaten by EoE. And no one can say to me that ANet cares a bit about HA because they don't.
Well GvG has simmilar problems; given Burning Isle or Imperial, a good Necrospike is damn hard to beat. As you saw in the final rounds of the GWFC; problems like this do effect GvG. And with the way the lower ranked guild gets their home map, it's very easy for a fairly bad guild to get into the top 200~ or so with this tactic.

I think fixing the way that HA attracts such gimmicks (which seems to be your problem) would involve an absolute overhaul of the mechanics involved, which Anet just aren't willing to tackle at the moment.
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Old May 31, 2006, 12:14 PM // 12:14   #34
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i think the problem is not soul reaping and necro spike. the problem in MOST ppl keep running the same builds. nobody is being creative! there are 2 new classes to use, just think outside the box.

all i see is: iway, necro spike, balanced, ranger spike, smite.

a few days ago my guildmate has put together a new build and since then, blood spike is not overpowered to us anymore. granted it's annoying but it's not overpowered. just think outside the box of the mo/me and ur infuser!

nerfing soul reap from spirits would definately take blood spike out of the game but, is this nerf worth for only 1 build? all other necros will suffer from it too.
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Old May 31, 2006, 12:54 PM // 12:54   #35
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Not really. Nerfing Soul Reaping from spirits largely just hurts gimmicky Necro spike builds. I suppose to an extent it hurts IWAY... but that doesn't really bother me.
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Old May 31, 2006, 12:55 PM // 12:55   #36
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Quote:
Originally Posted by allience
i think the problem is not soul reaping and necro spike. the problem in MOST ppl keep running the same builds. nobody is being creative! there are 2 new classes to use, just think outside the box.

all i see is: iway, necro spike, balanced, ranger spike, smite.
Thats a reason to nerf, force people to be creative. My problem in HA is that I'm not fighting any original builds, while my guild allmost never runs FOTM builds in HA. If people dont change from theirselves, then force them to.

Quote:
Originally Posted by allience
nerfing soul reap from spirits would definately take blood spike out of the game but, is this nerf worth for only 1 build? all other necros will suffer from it too.
Why will necro's suffer from letting soul reaping not trigger on spirits? Give me the name of 1 necro that uses spirits as his primary energy management when not running some sort of necro/monk build. In PvE spirits arent used for energy gain, but for their usefull effects, same for other PvP builds, where a dead spirit is annoying because you have to put it up again.
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Old May 31, 2006, 04:47 PM // 16:47   #37
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It should be nerfed because it's overused and because every idiot can run it. That's why. EOD.
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Old May 31, 2006, 06:56 PM // 18:56   #38
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Quote:
Originally Posted by EaT Macros
Thats a reason to nerf, force people to be creative. My problem in HA is that I'm not fighting any original builds, while my guild allmost never runs FOTM builds in HA. If people dont change from theirselves, then force them to.



Why will necro's suffer from letting soul reaping not trigger on spirits? Give me the name of 1 necro that uses spirits as his primary energy management when not running some sort of necro/monk build. In PvE spirits arent used for energy gain, but for their usefull effects, same for other PvP builds, where a dead spirit is annoying because you have to put it up again.
dude, u're a communist or what? you can't just force ppl to be creative. that's the lamest argument out there. ppl are creative IF THEY WANT TO. if you think u're so great, why arn't you being creative? with a creative build, you wouldn't be whining about the necro spike.

Why will necro's suffer from letting soul reaping not trigger on spirits?

let's say i'm running a RT and a necro in my balanced team. i want my necro to soul reap from my RT's spirits. dead spirits would help my necro to spread more hexes and the RT with ritual lord would not mind his spirits dieing either. nerfing soul reap on spirits just coz u're incapable to figure another use for it besides blood spike shows that u're a close minded person with a serious lack of creativity!
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Old May 31, 2006, 07:06 PM // 19:06   #39
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Quote:
Originally Posted by allience
dude, u're a communist or what? you can't just force ppl to be creative. that's the lamest argument out there. ppl are creative IF THEY WANT TO. if you think u're so great, why arn't you being creative? with a creative build, you wouldn't be whining about the necro spike.

Why will necro's suffer from letting soul reaping not trigger on spirits?

let's say i'm running a RT and a necro in my balanced team. i want my necro to soul reap from my RT's spirits. dead spirits would help my necro to spread more hexes and the RT with ritual lord would not mind his spirits dieing either. nerfing soul reap on spirits just coz u're incapable to figure another use for it besides blood spike shows that u're a close minded person with a serious lack of creativity!
That means you gotta leave 1 overpowered build for having a team running a "creative" build to gain energy on 1 necro. My guild is allways running quite original builds so clearly you dont know where you're talking about. Necro spikes arent any problem 1 on 1, because they have to spike there. In HoH there is a different problem, they keep healing and energy gain is awesome.

If you're telling me that your team is not having any problems with necro spikes in HoH, and you win from them (1 on 1) on a regular base, then you're just a liar, unless you're running rspike and their infuse sucks.

I wont force people to be creative, if they want they can run dual smite all the time after a SR nerf, as long as their skill of playing goes up and the fun gets back to the game.
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Old May 31, 2006, 07:29 PM // 19:29   #40
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Quote:
Originally Posted by allience
Why will necro's suffer from letting soul reaping not trigger on spirits?

let's say i'm running a RT and a necro in my balanced team. i want my necro to soul reap from my RT's spirits. dead spirits would help my necro to spread more hexes and the RT with ritual lord would not mind his spirits dieing either. nerfing soul reap on spirits just coz u're incapable to figure another use for it besides blood spike shows that u're a close minded person with a serious lack of creativity!
There is much more to it than this. Let's say a team wants to run one ritualist and one necromancer in their build. As it stands right now, this would not be a wise idea (in fact it is a terrible idea) because you run the risk of facing a team with 6 or 7 necromancers that would gain much more benefit from your ritualist than your team will.
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