Jun 03, 2006, 01:30 AM // 01:30
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#21
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Re:tired
Join Date: Nov 2005
Profession: W/
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Quote:
Originally Posted by Metanoia
Could you expand on that a little? There seems to be very little in-depth information on the actual role(s) of a Warrior in PvP. Any high-end Warrior insight would be most helpful. ^_^
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Basicly it comes down to this:
Warriors kill things, while the rest of the team supports them and possibly assists with offense/shutdown a little.
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Jun 03, 2006, 11:06 AM // 11:06
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#22
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Lion's Arch Merchant
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:I
I meant things like pressure damage, dealing damage where you can, forcing the enemy Monks to expend energy. Skipping targets who have things like Guardian or are excessively kiting, unless you're specifically trying to disrupt them from doing their job. Healing Signet bluffing, positioning, spiking (both coordinated and opportunistic)... The good stuff. Don't hold out on me. ¬_¬
I mean, if good Warriors are rare and respected, what seperates the good Warriors from the bad ones?
ps. Sorry to thread-hijack.
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Jun 03, 2006, 11:40 AM // 11:40
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#23
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Krytan Explorer
Join Date: Sep 2005
Guild: Storm Bearers[SB]
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Quote:
Originally Posted by Metanoia
I mean, if good Warriors are rare and respected, what seperates the good Warriors from the bad ones?
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-Good ones know how much they can overextend.
-They know how to make unpredictable spikes.
-Know how to use Frenzy effectively.
-Know how to use Bull's Strike effectively.
-Know how to pick right targets.
-etc.
Being a good warrior is quite simple on paper, but remembering all the stuff in battle and being skilled enough to do them right requires some experience.
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Jun 03, 2006, 12:57 PM // 12:57
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#24
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Jungle Guide
Join Date: Jan 2006
Profession: Me/
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Quote:
Now before you say there is no "best" there usually are classes that have the "advantage" over most classes (NOT ALL) because RPG's are hard to balance completely.
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Right... welcome to GW. This game is all about balance. Aside from some rare occasions when skills needs to be nerfed due to farming, almost all skill balancing in the game is done for pvp.
Quote:
Now before you say there is no "best" there usually are classes that have the "advantage" over most classes (NOT ALL) because RPG's are hard to balance completely.
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I agree with this. Overall warrior is easier to play because u can be decent without alot of skill (compared to mesmer for instanc). BUT, the difference between avg and good warrior is still there. I've seen so many warriors who are 'ok' but not many who actually dont have tunnel vision in the game. Most warriors just pick a target and bash n bash... those good ones start hitting one target, but always pay attention to other targets, and switch quickly if needed.
But let's be honest, most warriors are bad in pvp (on avg, more than other classes).
Last edited by Servant of Kali; Jun 03, 2006 at 01:00 PM // 13:00..
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Jun 03, 2006, 05:41 PM // 17:41
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#25
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Academy Page
Join Date: Feb 2006
Guild: Head Turners Inc.
Profession: W/E
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Here's a suggestion:
For Spike and Survivability you can go as Touch Ranger or Bite Ranger. But if you have Both Prophecies and Factions you can go Bite Touch or Touch Bite Ranger... Primary Prof should be Ranger With Max Expertise and Secondary prof to Necro with Max Blood!
Sample Build:
Expertise 16 (3+1)
Blood 12
Wilderness Survival 4 (+1)
Escape (E)
Whirling Defense
Vampiric Bite
Vampiric Touch
Awaken The Blood
[Your Choice]
Blood Renewal / Troll Unguent
Rez Signet
OR
Dodge
Whirling Defense
Vampiric Bite
Vampiric Touch
Offering of Blood (E)
[Your Choice]
Blood Renewal
Rez Signet
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Jun 03, 2006, 06:00 PM // 18:00
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#26
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Wilds Pathfinder
Join Date: Feb 2006
Guild: Team Crystalline [TC]
Profession: Mo/
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Quote:
Originally Posted by Ricebox
For Spike and Survivability you can go as Touch Ranger or Bite Ranger.
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Don't recommend gimmick builds to new players, please. He won't learn anything by hitting 1,2,3 over and over.
The best profession for pvp is the one you enjoy playing the most. Create different classes and try them them out, find something that works for you and is enoyable to play, then stick with it.
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Jun 03, 2006, 06:16 PM // 18:16
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#27
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Krytan Explorer
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What if he enjoys playing a touch ranger?
or...IWAY?
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Jun 04, 2006, 08:07 AM // 08:07
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#28
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Quote:
Originally Posted by JYX
What if he enjoys playing a touch ranger?
or...IWAY?
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Oh noes for us then.
I find being an Elementalist quite simple to play. However, I'm not really recommending it to you...just telling you that.
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Jun 05, 2006, 02:47 AM // 02:47
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#29
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Lion's Arch Merchant
Join Date: Jun 2005
Location: Seattle, Wa
Guild: Nuclear Babies
Profession: E/Mo
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Since guild wars PvP is pretty much Warriors, Monks, Mesmers, and support characters, I'd recommend starting out as a support character. First off, they are relatively straightforward - your team needs you to do X, Y, and Z, and as long as you remember to do them and manage your energy/skills/time right, everything goes smoothly. Keep in mind that these are builds that require teamwork to work, but I hope it will give you a good idea of what you would like to play:
Necro/monk power hexer:
12 + 3 + 1 blood
9 + 1 soul reaping
9 + 1 curses
Offering of Blood [E]
Life Siphon
Parasitic Bond
Faintheartedness
Blood Ritual
Draw Conditions
Vampiric Gaze
Res Signet
Ele/monk blindbot
12 + 3 + 1 air magic
9 Healing Prayers
9 + 1 energy storage
Ether Prodigy [E]
Blinding Flash
Lightning Orb
Lightning Strike
Gale
Heal Party
Draw Conditions
Res Signet
These builds are quite a lot closer in what they do than it appears. They have an elite skill that gives them extra energy to do things with, they help out with healing (heal party, blood ritual gives energy to monks), they help out with offense (use lightning orb or vamp gaze on adrenalin spikes), they help keep warriors free of conditions, they help disrupt the enemy's offense (blinding flash, faintheartedness).
These characters are relatively direct in what you want them to do and not all that difficult to play. You might need prophecies to play them - I don't have much experience with factions only builds.
Other support character builds:
order bonder mo/nec
11 Blood
(not sure on other attributes, need prot and divine favor)
Offering of Blood [E]
Order of Pain
Life Bond
Balthazar's Spirit
Blessed Signet
-- note, last three skills aren't really key, but the first five are --
Extinguish
Reversal of Fortune
Guardian
Smiter Monk:
16 Smiting
some prot/divine favor
key skills:
Air of Enchantment [E]
Zealot's Fire
Reversal of Fortune
Guardian
Mend Condition/ Draw Conditions
Balthazar's Aura
Anyhow, the effectiveness of support characters doesn't go up all that much with increasing player skill once you get past basic familiarity and gaining the ability to remember to do several things. What you learn from playing a support class - positioning, kiting, and multitasking - is applicable to other classes as well. I would highly recommend playing these sorts of characters to new players, although it does require a team environment which is often hard to find as a new player.
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Jun 05, 2006, 09:31 AM // 09:31
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#30
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Frost Gate Guardian
Join Date: Dec 2005
Location: UK
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Quote:
Originally Posted by helpmepls
Hey i just started playing guild wars (coming over from WoW) and there are so many different options of classes that i can make. Basically my end game goal is to PvP (GvG mainly but random arenas and team arenas for fun) and i want a class that is top notch in PvP.
Now before you say there is no "best" there usually are classes that have the "advantage" over most classes (NOT ALL) because RPG's are hard to balance completely. I want a class that is a Damage dealer with good survivability (preferably caster but still tell me if warriors are the best or assassins etc) that basically is a all around owner! thanks for the help
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Play mesmer. You can rape everyone with Illusion build Or if you want to make someone's day take Power Block
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Jun 05, 2006, 09:42 AM // 09:42
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#31
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The Greatest
Join Date: Feb 2006
Profession: W/
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Play monk, you can get into any party
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Jun 05, 2006, 10:08 AM // 10:08
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#32
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Ascalonian Squire
Join Date: Jul 2005
Guild: Sith Commandos [SITH]
Profession: Mo/Me
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Quote:
Originally Posted by Arkantos
Play monk, you can get into any party
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Don't play monk, yo'll be pissed of by idiots in your party within the next minute...
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Jun 05, 2006, 11:10 AM // 11:10
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#33
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Krytan Explorer
Join Date: Feb 2006
Guild: guildless
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Um...this is not WoW, there's no best class. That's the point, and a view you'll have to adopt. Your class (whatever you choose to be) will fill a spot in a team build and will be usefull. Let's not talk in weakest/strongest class in GW, GW is not like that at all.
Even the seemengly weakest class can conditonally damage big-time, and using it in conjunction with your teammates skills means everything. In 4v4 fights, you don't take 8 skills, you take 32.
The summary is: take any class you like, learn to play, expand on that knowledge. There is no right or wrong path in GW, especially given its flexbility in respeccing a char.
If you want to start out, make a warrior, play PvE. Being most self sustainable damager, it is arguably the easiest class to get a gripe on gameplay and skill/class interactons in GW. And naturally, though it is easy to learn how to play it, it is much harder to master the class. Perhaps jumping straight into PvP is rushing it - think some PvE experience is in order to set you right. Just play.
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Jun 07, 2006, 01:02 PM // 13:02
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#34
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Frost Gate Guardian
Join Date: Oct 2005
Guild: Paper Airplane Pilotz
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To the OP: One thing that is very important to grasp that may not be immediately clear to someone very new to this game is the fact that ALL PvP in this game is a matter of teamwork. No single class will be solely responsible for the successful killing of members of the opposing team, it will be a build coming together, excepting random arena's perhaps. Start thinking in a group mentality now and you'll save yourself alot of grief in the long run.
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Jun 07, 2006, 04:49 PM // 16:49
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#35
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Wilds Pathfinder
Join Date: Mar 2006
Location: London
Guild: Diary of a Madman [SiKK]
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Quote:
Originally Posted by Xasew
-Good ones know how much they can overextend.
-They know how to make unpredictable spikes.
-Know how to use Frenzy effectively.
-Know how to use Bull's Strike effectively.
-Know how to pick right targets.
-etc.
Being a good warrior is quite simple on paper, but remembering all the stuff in battle and being skilled enough to do them right requires some experience.
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You forgot calling targets and strategy, I think thats a big one.
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Jun 08, 2006, 10:25 PM // 22:25
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#36
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Academy Page
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Having read this thread, I would advise the original poster to use a Necromancer in Random Arenas.
Use a Necromancer that uses blood magic. Stock up on skills that steal life.
I would suggest using Life Siphon, Vampiric Gaze as your core skills, and around that build a good life stealing character.
You will be a passenger untill you unlock enough skills and learn the character well enough to be an effective part of the team.
However it seems as if you have almost no experiance of Guild Wars, and this character will allow you to stay alive by simply clicking skills, do some damage at the same time, and you will most likely be left alone for a while in most fights.
Its not an ideal character suggestion for effective play, but IT IS a good character to use to learn to play the game.
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Jun 09, 2006, 01:35 AM // 01:35
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#37
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Lion's Arch Merchant
Join Date: Jun 2005
Location: Seattle, Wa
Guild: Nuclear Babies
Profession: E/Mo
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I can actually give him a good necro build like that, you can try it in RA or TA and still be pretty effective:
Necro/monk
12 + 4 Blood
8 + 1 soul reaping
9 + 1 curses
rest in protection prayers
Offering of Blood
Life Siphon
Faintheartedness
Parasitic Bond
Vamp Gaze
Blood Ritual
Mend Condition
Res Signet
play instructions: res signet anyone who dies - thats the first skill you should learn to be good at; keep an eye on the health bars and when people die, res signet them right away.
Hexing people - if they have no warriors, rangers, or assassins, just spam life siphon + parasitic bond on different targets. Against warriors, rangers, and assassins, put faintheartedness + parasitic bond on them, then life siphon them afterwards if you feel the need for it.
Using the support skills - spam mend condition on party members that get conditions; since this is RA, mend condition is better than draw because huge condition stacks don't go around all that often
Watch yourself when using Offering of Blood, as the health sacrifice is bad.
Remember to run away from warriors and assassins, but if you have a monk on your team, stay within range for him to heal you.
If you have a monk on your team, use Blood Ritual on him to keep his energy up so he can heal.
The best part about this build is that it is transferable to other areas of PvP with little tweaking. Adding Shadow Strike or Barbed Signet can help it spike harder. Change mend condition to draw conditions for 8v8 battles. If your team has lots of warriors, its possible to run order of pain.
The most important thing is to not stand still and let meelee characters wail on you.
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Jun 09, 2006, 06:06 AM // 06:06
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#38
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Jungle Guide
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The most fun and adaptable pvp build for a new play is an apply, crip shot ranger imo.
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Jun 09, 2006, 01:07 PM // 13:07
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#39
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Krytan Explorer
Join Date: Sep 2005
Guild: Storm Bearers[SB]
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Quote:
Originally Posted by jummeth
You forgot calling targets and strategy, I think thats a big one.
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Quote:
Originally Posted by Me
-Know how to pick right targets.
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Anyone can press ctr+space, this is what matters.
If by strategy you mean GvG strategy, that has nothing to do with being a Warrior.
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Jun 10, 2006, 05:10 AM // 05:10
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#40
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Forge Runner
Join Date: May 2005
Location: San Diego, CA
Guild: Penguin Village
Profession: Mo/
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Quote:
Originally Posted by Iraqalypse Now
Watch yourself when using Offering of Blood, as the health sacrifice is bad.
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I thought that was a warrior skill?
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