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Old Jun 14, 2006, 10:25 AM // 10:25   #21
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Quote:
Originally Posted by Lord Dark Genie
On topic : I agree with Phelann that the article lacks a good definition of what a balanced build actually is.
I think he makes it pretty clear what a balanced build is to be fair

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it's built in a balanced way, having the ability to counter a wide variety of builds while remaining flexible.
Now it is impossible to state exactly what format and skills a balanced build should have, as the meta is constantly evolving, and the skills needed as counters, and as counter-counters, are always changing. But basically, you have a build capable of countering most builds on most maps while retaining the ability to:

a) Split if needed
b) Do damage both in split and 8v8 sufficent to kill the enemy.
c) Spike if needed or pressure if needed
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Old Jun 14, 2006, 11:06 AM // 11:06   #22
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The problem is that it's too broad. Basically it's defined as a counter to everything else, with no real strength.

Would you consider Adren-spike balanced ?

Its strength would obviously be the spike damage, but it can definitely split, pressure a bit, and is quite flexible....
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Old Jun 14, 2006, 12:04 PM // 12:04   #23
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Originally Posted by Lord Dark Genie

Would you consider Adren-spike balanced ?

....
Yes, certainly I would, in fact most of the balanced teams, until recently, were adrenaline spike teams
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Old Jun 14, 2006, 05:42 PM // 17:42   #24
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Quote:
Originally Posted by Lord Dark Genie
WTF are tanks ? Are you sure you're talking about GvG ?
100 AL v physical
Healing Signet
Movement speed buff
Auspicious Parry

Great at soloing enemy NPCs. That's the closest thing to a tank I have ever seen run in observer mode.
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Old Jun 14, 2006, 07:50 PM // 19:50   #25
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Quote:
Originally Posted by Divineshadows
100 AL v physical
So my Casters are tanks? Excellent!
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Old Jun 14, 2006, 08:21 PM // 20:21   #26
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Quote:
Originally Posted by Vanquisher
So my Casters are tanks? Excellent!
100 AL v physical for a caster? Please tell me how without using the garbage physical resistance skill.
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Old Jun 14, 2006, 08:54 PM // 20:54   #27
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Quote:
Originally Posted by JR-
Agreed, but I think he was more just wanting to give a general overview. If he had got into the technicalities of running a balanced build it could have ended up being a few thousand words longer.
It's one of the reasons I hate the term 'balanced build', as though there was some singular philosophy to how you play them. The only common theme is in bringing a lot of different tools to be able to react to different situations and builds, and to execute different plays of your own. The construction and goals beyond that varies heavily. Offensively, some builds kill with adrenal spiking, some break the other team with pressure, while others get their kills through heavy shutdown and mes effects. Defenses vary wildly with playstyle and the types of characters in a build. Split situations become very complicated as individual characters carry much more weight there.

The question of how to run a 'balanced build' is so vague that there's no way that you can possibly answer it. Sharp was bright enough to not even try - doing so would have accomplished nothing more than discrediting himself pretty thoroughly.

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