Jun 15, 2006, 05:59 AM // 05:59
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#61
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Jungle Guide
Join Date: Jan 2006
Location: California
Guild: None
Profession: Mo/N
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Spellbreaker FTW.
or
Obsidian Flesh FTW.
The simplest way to counter it is to be prepared for it. Its a common build in PVP, so bring a hex remover or a hex blocker.
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Jun 15, 2006, 06:20 AM // 06:20
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#62
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Forge Runner
Join Date: Mar 2006
Guild: Aequitas Deis
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GW is about strategy not about who has the bigger hummer
degen rocks
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Jun 15, 2006, 07:47 AM // 07:47
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#63
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Wilds Pathfinder
Join Date: May 2005
Location: Port Orchard, WA
Guild: The Second Foundation: [TSF]
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People also get caught up in simple math.
-10 degen can be countered with spells like Troll Unguent, Healing Breeze, whatever. Sure, for one person.
But if you're playing in a GvG match, having the entire team at -10 degen is simply too much to get rid of by a couple monks. And they have to get rid of it. You can't kill it. It has to be removed.
And quite a few people do make the mistake of assuming that the goal is -10. It's not. The goal is -10 no matter what healing is being applied. There is a big difference.
You stack a crapload of hexes, conditions, etc on multiple targets, using easily spammed spells. Even if someone uses expel hexes, draw conditions, inspired hex - whatever, the fact is if you apply degen properly, the enemy will still be losing health no matter what you do. Meanwhile, you have added pressure from warriors also beating on players, mesmers interrupting and power draining - and degen works very well, thank you very much.
Don't get all caught up in a single player with a ready and willing healing team supporting him as an example to dismiss degen. Sure, it doesn't get the quick insta kills that spike teams love so much - but it's just as effective in the long run.
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Jun 15, 2006, 07:57 AM // 07:57
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#64
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Forge Runner
Join Date: Apr 2005
Profession: Mo/Me
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Quote:
Originally Posted by dgb
Navaros, don't cry because degen beats your beloved IWAY. If you can't be bothered to run something other than a uni-dimensional fotm build, don't be surprised when you lose.
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Oh, I am not complaining because degen hexes beat IWAY. That is to be expected, and more power to the degen hexes that beat IWAY.
More like when you are a monk with 6 hexes on you including Migraine, getting degened to Hell, and you can do absolutely nothing because you get interrupted every time you try to use a skill. Can't heal yourself, can't heal your party (who all are also hexed up the wazoo and in the same boat), can't take the hexes off yourself or anyone else.
I suspect most of the players in this thread who says degen hexes are not overpowered have never played vs. a top tier degen hex team in Tombs.
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Jun 15, 2006, 08:22 AM // 08:22
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#65
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Quote:
Originally Posted by Mimi Miyagi
You stack a crapload of hexes, conditions, etc on multiple targets, using easily spammed spells. Even if someone uses expel hexes, draw conditions, inspired hex - whatever, the fact is if you apply degen properly, the enemy will still be losing health no matter what you do. Meanwhile, you have added pressure from warriors also beating on players, mesmers interrupting and power draining - and degen works very well, thank you very much.
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Don't forget the other team tends to fight back... meaning mesmers are interrupting, power draining, degenning, expelling, drawing, inspired hexing.. when playing degen in GvG we've been unable to bring down enemy teams for awhile that have expel/draw spam because our own degen is slowed by having to use defensive skills as well. Though part of that is we were running the build for the first time.
In essence - keep pressure on the degenners, so that they can't get as much degen off as they'd like. Alot of posts are assuming the degen team gets their whole arsenal on you, then the situation of dealing with them begins. While you have degen off you, play aggressively and keep the degen from piling up too fast.. course that's just theory xD
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Jun 15, 2006, 08:28 AM // 08:28
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#66
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Frost Gate Guardian
Join Date: Apr 2006
Location: Australia(the land of lesser games)
Guild: neptunes grace
Profession: R/W
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Quote:
Originally Posted by Snowman
I'd have to agree.. this thread is just a flame target.
Spikes have ZERO degen, and they just as popular if not more..
Balanced, has a mix of everything.. very very popular in Gvg
Dual smite, no degend here either, just tons and tons of damage.
Pressure Build, does have alot degen but also has AoE.
ViM Build, probably the most amount of degen but isnt that popular.
Bunny Thumpers, has a small amount of degen but is mainly melee damage.
IWAY... the KING of popular builds.. may feature a trap or two, certainly NOT degen.
Conclusion, OP is an idiot.. or a noob.. probably both.
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Atleast it he makes a discussion, so what if he is wrong I thought the boards were about sharing your opinion, it obviously gives YOU something to do around here.
Some of necromancers stat conditions zomg lol, necromancer can do everything spike and put on stat conditions, maybe some new skills like remove hexes or conditions skills that heal multiple targets would help?
Last edited by markus_thom; Jun 15, 2006 at 08:34 AM // 08:34..
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Jun 15, 2006, 08:37 AM // 08:37
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#67
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Academy Page
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Just wondering, but does anyone here think of degen as an invisible war that you cant run away from, block, evade, or kill, who is constantly chipping away at your health at 20 dmg per second?
It feels like unleashing a whammo with no skills in his bar on someone doesn't it?
Last edited by chumsy; Jun 15, 2006 at 08:44 AM // 08:44..
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Jun 15, 2006, 08:46 AM // 08:46
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#68
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Wilds Pathfinder
Join Date: Dec 2005
Guild: [Rage]
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Quote:
Originally Posted by Mimi Miyagi
People also get caught up in simple math.
-10 degen can be countered with spells like Troll Unguent, Healing Breeze, whatever. Sure, for one person.
But if you're playing in a GvG match, having the entire team at -10 degen is simply too much to get rid of by a couple monks. And they have to get rid of it. You can't kill it. It has to be removed.
And quite a few people do make the mistake of assuming that the goal is -10. It's not. The goal is -10 no matter what healing is being applied. There is a big difference.
You stack a crapload of hexes, conditions, etc on multiple targets, using easily spammed spells. Even if someone uses expel hexes, draw conditions, inspired hex - whatever, the fact is if you apply degen properly, the enemy will still be losing health no matter what you do. Meanwhile, you have added pressure from warriors also beating on players, mesmers interrupting and power draining - and degen works very well, thank you very much.
Don't get all caught up in a single player with a ready and willing healing team supporting him as an example to dismiss degen. Sure, it doesn't get the quick insta kills that spike teams love so much - but it's just as effective in the long run.
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E/Mo With Heal Party and Ether Renewal= ggkthxbye Degen
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Jun 15, 2006, 08:50 AM // 08:50
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#69
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Assuming the 2 second cast isn't violated by all manner of interrupts, as it normally is...
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Jun 15, 2006, 08:52 AM // 08:52
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#70
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Lion's Arch Merchant
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Mimi Miyagi, just a reminder. Regen isn't a very good counter to degen pressure. Neither is hex-removal. Efficient healing, on the other hand, is.
Ps. Avarre, Heal Party has radar-range. There's no obligation for that E/Mo to be stood remotely in harm's way while spamming Heal Party.
Pps. Tainek, I think you mean prodigy. :P
Last edited by Metanoia; Jun 15, 2006 at 08:55 AM // 08:55..
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Jun 15, 2006, 08:53 AM // 08:53
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#71
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Re:tired
Join Date: Nov 2005
Profession: W/
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Quote:
Originally Posted by Avarre
Assuming the 2 second cast isn't violated by all manner of interrupts, as it normally is...
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Against a Degen build with a fair few interrupts just keep the E/Mo way in your backline. They may not be able to contribute on spikes, but that makes little difference when they are countering most of the damage done by the other team already. They are also in a good position to Ward your backline, or Blind extended warriors etc.
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Jun 15, 2006, 08:54 AM // 08:54
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#72
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Krytan Explorer
Join Date: Jan 2006
Location: Brisbane, Australia
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Degen = pressure
end of story.
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Jun 15, 2006, 08:58 AM // 08:58
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#73
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Quote:
Originally Posted by JR-
Against a Degen build with a fair few interrupts just keep the E/Mo way in your backline. They may not be able to contribute on spikes, but that makes little difference when they are countering most of the damage done by the other team already. They are also in a good position to Ward your backline, or Blind extended warriors etc.
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That would work, but I was assuming if a team saw their degen being messed up by an ele's heal party (and hence the effectiveness of their build as a whole being crippled), they would shift/split to do something about it. So it depends on how well your positioning is, I guess.
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Jun 15, 2006, 09:01 AM // 09:01
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#74
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Academy Page
Join Date: Jun 2006
Location: in my guild hall afk
Guild: Ar Vin Pvp[AMp]
Profession: R/
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Quote:
Originally Posted by vaxmor
we need to nerf hexes and conditions immediately, too many W/MOs are being pwned in RA.
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omg he is right NERF DEGEN or maybe nerf noob wammos which wondering why the get pwned in ra by mesmer ?
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Jun 15, 2006, 09:03 AM // 09:03
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#75
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Krytan Explorer
Join Date: Jan 2006
Location: Brisbane, Australia
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Quote:
Originally Posted by I Mean I
omg he is right NERF DEGEN or maybe nerf noob wammos which wondering why the get pwned in ra by mesmer ?
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lolol! I think too many wammos are getting pwned. period.
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Jun 15, 2006, 09:09 AM // 09:09
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#76
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Wilds Pathfinder
Join Date: Dec 2005
Guild: [Rage]
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Quote:
Originally Posted by Avarre
That would work, but I was assuming if a team saw their degen being messed up by an ele's heal party (and hence the effectiveness of their build as a whole being crippled), they would shift/split to do something about it. So it depends on how well your positioning is, I guess.
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And if the Opposing team is having to refocus theyre build positioning, then your side has gained the upperhand (its always better to make the enemy dance to youre own tune)
if they try to extend to take of your E/Mo, then You Punish them for it *Evil Grin*
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Jun 15, 2006, 09:11 AM // 09:11
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#77
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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Like my mother always says, if you get degen'ed to death, take off your vampiric weapon!
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Jun 15, 2006, 09:44 AM // 09:44
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#78
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Desert Nomad
Join Date: May 2005
Location: Chicago, IL
Guild: Rebel Rising [rawr]
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Degen is capped...and...well that's the end of that story. Have a heal party spammer and proactively counter what kills you, i.e interrupts, diversions, or other forms of skill denial, rather than expect to overcome everything under your enemy's ideal conditions.
That about wraps it up.
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Jun 15, 2006, 10:35 AM // 10:35
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#79
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Frost Gate Guardian
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Quote:
Originally Posted by Mimi Miyagi
People also get caught up in simple math.
-10 degen can be countered with spells like Troll Unguent, Healing Breeze, whatever. Sure, for one person.
But if you're playing in a GvG match, having the entire team at -10 degen is simply too much to get rid of by a couple monks. And they have to get rid of it. You can't kill it. It has to be removed.
And quite a few people do make the mistake of assuming that the goal is -10. It's not. The goal is -10 no matter what healing is being applied. There is a big difference.
You stack a crapload of hexes, conditions, etc on multiple targets, using easily spammed spells. Even if someone uses expel hexes, draw conditions, inspired hex - whatever, the fact is if you apply degen properly, the enemy will still be losing health no matter what you do. Meanwhile, you have added pressure from warriors also beating on players, mesmers interrupting and power draining - and degen works very well, thank you very much.
Don't get all caught up in a single player with a ready and willing healing team supporting him as an example to dismiss degen. Sure, it doesn't get the quick insta kills that spike teams love so much - but it's just as effective in the long run.
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Thank you, somone who has half a brain that can see that the issues which already existed have been exacerbated with new hexes.
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Jun 15, 2006, 10:37 AM // 10:37
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#80
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Jungle Guide
Join Date: Jan 2006
Location: California
Guild: None
Profession: Mo/N
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Quote:
Originally Posted by chumsy
Just wondering, but does anyone here think of degen as an invisible war that you cant run away from, block, evade, or kill, who is constantly chipping away at your health at 20 dmg per second?
It feels like unleashing a whammo with no skills in his bar on someone doesn't it?
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Spellbreaker is to Hexes, what Amity is to a Warrior. It pwnz em. Use them
Oh and to a post I saw above: Ive never seen a guild of all degen necros, but i doubt itd be that successful against, say a spike team.
Bet you could own em with 8 monks with SB.
Degen is not overpowered.
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