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Old Jun 01, 2006, 02:25 AM // 02:25   #81
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No it wouldn't, because if rank 90 guild came across this build it's on rank 90's guild hall. On anything other than Jade, Imperial or Fire this build really struggles. If rank 90 is fighting on one of thsoe maps they're either psike or maybe thumper pressure on fire and will probably just get outspiked. Or they are idiots.
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Old Jun 01, 2006, 02:27 AM // 02:27   #82
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Good to see EviL and WM lose
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Old Jun 01, 2006, 03:44 AM // 03:44   #83
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Quote:
Originally Posted by Asrial
Good to see EviL and WM lose
Just seems like a tasteless comment to me. Want to elaborate?
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Old Jun 01, 2006, 03:52 AM // 03:52   #84
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Quote:
Originally Posted by Guillaume De Sonoma
Just seems like a tasteless comment to me. Want to elaborate?
I think he meant it's nice to know they aren't invincible. That or he's a racist.


I personally believe that it should be possible to split effectively on all maps against spike, non more so than others. If you can ever legitemately say "We would've won if it wasn't that map" then they need to be looked at.
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Old Jun 01, 2006, 04:42 AM // 04:42   #85
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Quote:
Originally Posted by Ensign
There isn't anything wrong with using the same map for the third game as the first. Both teams know what's coming.
If that's true, I think it's fine. But I was under the impression that one could change the map between game 1 and 3, therefore EW could have run a heavy split on frozen isle in the 3rd game.

Can someone explain the rules to me:

are you forced to play game 3 on the same map you played game 1 or can you switch maps in between?
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Old Jun 01, 2006, 06:23 AM // 06:23   #86
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Seeing this thread develop, I have to disagree with the current method of championship maps. It makes the idea of an undistputed champion much less clear - I personally don't think map tricks should have anything to do with any tournament.

That said, there is a difference between map tricks and tactics. Even so, I would like to see a map designed specifically for the tournament - something balanced and simple, which all teams have prior knowledge of. If it isn't implied through the whole tournament, it should be at least applied in the final match. This, I feel, would make the winner indesputable, and prevent teams from abusing their home maps.

I'm not sure how realistic it is, but I think Anet should strongly consider my proposal.
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Old Jun 01, 2006, 07:25 PM // 19:25   #87
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Quote:
Originally Posted by Schorny
are you forced to play game 3 on the same map you played game 1 or can you switch maps in between?
Both teams have to pick their map before game 1 of the match. They can't change it between rounds. If game 1 is on Imperial Isle, game 3 is going to be on it as well.

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Old Jun 01, 2006, 07:37 PM // 19:37   #88
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That held true for the original GWWC, but no longer for GWFC. The guild halls can now be changed in between rounds.
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Old Jun 02, 2006, 02:56 AM // 02:56   #89
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Quote:
Originally Posted by Guillaume De Sonoma

Just seems like a tasteless comment to me. Want to elaborate?
I dislike seeing one team always winning so good to see them NOT win. I'm a sucker for the underdog.
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Old Jun 02, 2006, 03:19 AM // 03:19   #90
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Quote:
Originally Posted by Ensign
Both teams have to pick their map before game 1 of the match. They can't change it between rounds. If game 1 is on Imperial Isle, game 3 is going to be on it as well.
Quote:
Originally Posted by Kriegar
That held true for the original GWWC, but no longer for GWFC. The guild halls can now be changed in between rounds.
I like the rules Ensign describe much better. As the higher seeded guild you get the advantage to play game 3 on your map, but this map is no surprise to your enemy, so they can prepare.

The "new" rules though seem to me a bit unfair.


For example:
EW ran FoC on game 1 which rolled iB.
iB rolled EW in game 2, because they surprised EW with map+build choice.

Now game 3 - if EW can again surprise iB with for example a heavy split on the icy isle - I think it is unfair, because if the mind game is played well by EW, iB stands no chance.

They cannot prepare a very strong 8on8 build, because they have to be able to compete with a heavy split on an other map too. They can't bring an allround build because EW has the option to run a gimmick build on any map they like.

(The names are just an example - no offense against EW or iB)

Why did they change the rules? The old system seemed pretty fine to me. (you can prepare for the map in game 3, which leads to a more balanced battle with slight advantage for the higher seeded guild, because they chose the map)
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Old Jun 02, 2006, 04:03 AM // 04:03   #91
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Quote:
Originally Posted by Vindexus
I personally believe that it should be possible to split effectively on all maps against spike, non more so than others. If you can ever legitemately say "We would've won if it wasn't that map" then they need to be looked at.
*cough* the thief still won't go through the teleporter on the imperial isle *cough*
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Old Jun 02, 2006, 04:46 AM // 04:46   #92
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The latest game update removed the thief from Imperial Isle. Interesting.
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Old Jun 02, 2006, 05:25 AM // 05:25   #93
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Quote:
Originally Posted by Loch
The latest game update removed the thief from Imperial Isle. Interesting.
I feel that that is how Anet dealed with the finals. Very good move on their point because it makes the public happy and doesn't destroy Necro spike builds.

Edit: Spoke too soon check it out:

Quote:
Originally Posted by Anet
Soul Reaping now only gives half Energy from Spirits.
Updated the Victory of Death path for all NPCs on all guild halls so that the NPCs now spread out at the flag stand.

Last edited by Guillaume De Sonoma; Jun 02, 2006 at 05:29 AM // 05:29..
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Old Jun 02, 2006, 08:58 PM // 20:58   #94
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Well, it is sitll probably possible to run a nice necro spike. You will just have only like half the energy to heal and spike with.
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Old Jun 03, 2006, 06:09 AM // 06:09   #95
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Quote:
Originally Posted by Guillaume De Sonoma
Spoke too soon check it out:
Now I'm certain Anet has a presence in these forums.
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Old Jun 03, 2006, 06:35 AM // 06:35   #96
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Quote:
Originally Posted by Byron
Now I'm certain Anet has a presence in these forums.
Or they just watch final matches...
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Old Jun 03, 2006, 12:24 PM // 12:24   #97
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Quote:
Originally Posted by Clusmas
Or they just watch final matches...
Or they heard me bitching about it on WoC and were like "...This JR guy is on to something!..."



They probably just watched the finals.
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Old Jun 03, 2006, 06:34 PM // 18:34   #98
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Well Gaile does listen to WoC.

Anyways ranger spike and other spikes are still viable on that map so I appreciate Anet reacting to it, but maybe the loss of the guild thief will allow splitting or it may be the same thing in the next tournament.
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Old Jun 03, 2006, 07:38 PM // 19:38   #99
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gg anet on the updates: necrospike is playable but not hugely overpowered now, the lack of a guild thief means that a split is a very viable option on imperial isle now.
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Old Jun 03, 2006, 09:21 PM // 21:21   #100
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Quote:
Originally Posted by Guillaume De Sonoma
Well Gaile does listen to WoC.
Shout-out to Gaile!
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