Jun 19, 2006, 10:32 PM // 22:32
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#1
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Frost Gate Guardian
Join Date: Jun 2006
Profession: Mo/
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First GvG Build
http://gwshack.us/4ed3b
Now, I didn't come up with this all on my own, had help from a few people. Here we go...
Basically, the eles and wars can lay on the pressure when needed. They can all spike when needed. The eles have a 2 second cast skill and a follow up 1 second cast one, while the wars can co-ordinate their adenaline spike.
I don't know how it'll split, as I didn't keep that in mind when I made it up. I would love suggestions and constructive feedback. Tell me what could be done better and what I havn't considered that might be vital to a GvG build. Thanks!
~Innocent
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Jun 19, 2006, 11:33 PM // 23:33
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#2
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Academy Page
Join Date: Mar 2006
Guild: Black Sun Templars
Profession: W/R
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Interesting, is there a reason your running fire on the ele? There are better things for damage. also if your planing to use the warriors to spike a target, then you might want the mez to have blackout, or something to stop the typical monk from healing. Also the 2ndary ele with wards....dont bring obsidian flame and either prodigy if you plan on using obsidian flame. It causes to much exhaustion.
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Jun 19, 2006, 11:43 PM // 23:43
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#3
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Frost Gate Guardian
Join Date: Jun 2006
Profession: Mo/
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Quote:
Originally Posted by shadex
Interesting, is there a reason your running fire on the ele? There are better things for damage. also if your planing to use the warriors to spike a target, then you might want the mez to have blackout, or something to stop the typical monk from healing. Also the 2ndary ele with wards....dont bring obsidian flame and either prodigy if you plan on using obsidian flame. It causes to much exhaustion.
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Yea, but I need a 2 second cast earth spell that does good damage. >.< Thanks for your input The mesmer I'm still trying to find a better use for, as it stands it's a bit too Utility and not enough doing something useful on the offensive side.
The fire ele, no idea. I suppose I can run an Air instead. Really the elements can be changed around
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Jun 19, 2006, 11:50 PM // 23:50
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#4
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Forge Runner
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Just some things to think about:
Aftershock and warrior don't go together. If you really want something like that put in holy strike or its duplicate (stonesoul strike maybe?).
I would put irresistable on the hammer war over mighty.
Heal Sig is generally more useful on warriors, and helps your split immensely.
I think that you should change your fire ele to something else, something like an air ele.
Take off healing seed from your water ele, also, I'm not too sure about vapor blade, haven't ever really seen it used.
Having a draw conditions on one of your eles would helpa lot with keeping your warriors clean.
Your mesmer doesn't really seem to be doing anything. Try to give him some shutdown/edenial/interrupt ability.
Divine Spirit?
Your runner's attributes are all messed up. You don't need 10 dom to make hex breaker effective, it works perfectly well at 3 or so. You don't really need 2 dodge's, take one off for a res or interrupt.
That's all I got for now.
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