Jun 14, 2006, 01:19 AM // 01:19
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#1
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Banned
Join Date: Jul 2005
Location: In a house on a street
Guild: Looking for good guild
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KD war
This is my "KD" warrior. Im not Knocking ppl down to interput them...just to keep them from running. My goal with this build is to stay close to my foe... Tell me if it is effectiive.
W/A with gladiator and stone skin gauntlets
Coward [E]
none shall pass
bulls strike
to the limit
entragling asp
rush
dash
res sig (duh)
I might use a sword or axe to get adren up faster.
Also will stoneskin gauntlets lenghten the KD time even if the KD was not a result of a hammer attack.
Thanks for feedback...plz dont flame me, im not the best build maker
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Jun 14, 2006, 02:13 AM // 02:13
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#2
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Jungle Guide
Join Date: Sep 2005
Profession: Mo/Me
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Where is the lead attack for Entangling Asp?
Aside from that it would work but I'm failing to see the point of it. What's the point of being close if you can't kill anything?
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Jun 14, 2006, 03:11 AM // 03:11
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#3
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Lion's Arch Merchant
Join Date: Jan 2006
Guild: Valkyrie Einherjar
Profession: Mo/
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Quote:
Originally Posted by Rakj Grazon
I might use a sword or axe to get adren up faster.
Also will stoneskin gauntlets lenghten the KD time even if the KD was not a result of a hammer attack.
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Yes, they will. They lengthen every knockdown (I can think of) but gale and backbreaker.
Build idea seems reasonable. Increase the dps by not letting them kite as much. Technical details of the assassin knockdown already noted. You could go as a more common shock warrior.
If you wanted constant knockdowns, a better elite might be Bull's Charge.
Shock
Bull's Strike
Rush will help you catch them
None shall pass seems to be rather limited, long recharge, high energy cost, but maybe it fits what you see in the arenas... seems excessive to me though
I would probbaly include some more damage, maybe Sever Artery and Gash, and if you still have room, Galrath Slash or Final Thrust.
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Jun 14, 2006, 03:47 AM // 03:47
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#4
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Jungle Guide
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Post attributes please.
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Jun 14, 2006, 06:10 PM // 18:10
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#5
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Lion's Arch Merchant
Join Date: May 2005
Profession: E/
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Quote:
Originally Posted by dgb
Where is the lead attack for Entangling Asp?
Aside from that it would work but I'm failing to see the point of it. What's the point of being close if you can't kill anything?
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If you've got an Air of Enchantment smiter on your team it means everything to stay close to them; Zealot's Fire and Balthazar's Aura will do the damage.
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Jun 14, 2006, 06:17 PM // 18:17
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#6
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Krytan Explorer
Join Date: Apr 2006
Guild: Rurik Drops The [sOap]
Profession: Me/N
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They won't have to run with your damage in that build.
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Jun 14, 2006, 06:55 PM // 18:55
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#7
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Banned
Join Date: Jul 2005
Location: In a house on a street
Guild: Looking for good guild
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Tahnks...didnt relise i need a lead attack for asp... as for the damage, forget that part. Lets say we are in an alternate universe where i dont need damage and all i need to do is stay on my enemy. edit/ Ive tried shcok warrior but they still got away from me. Id have to spirt to cath up becuse all my KD's are "touched foe". I really like Coward becuase it is a shout and i dont have to cath up. I use rush and dash incase i habe no Adren to use coward
Last edited by Rakj Grazon; Jun 14, 2006 at 06:58 PM // 18:58..
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Jun 14, 2006, 09:45 PM // 21:45
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#8
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Banned
Join Date: Jul 2005
Location: In a house on a street
Guild: Looking for good guild
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So what should i add insted of Entangling Asp. Remeber i dont want to deal dagame, i just want to keep my foe close to me.
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Jun 15, 2006, 11:21 AM // 11:21
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#9
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Krytan Explorer
Join Date: Sep 2005
Guild: Storm Bearers[SB]
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If you want to keep your enemy close to you, you just need these skills:
Bull's Charge
Bull's Strike
Shock
Other skills to consider:
"None Shall Pass!"
Rush
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Jun 20, 2006, 04:35 AM // 04:35
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#10
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Lion's Arch Merchant
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my favorite KD combo of all time is hammer with Devastating Hammer>>Crushing Blow>>Irresistable Blow>>Heavy Blow and then Shock or Bull's strike if necessary.
Lot's of pressure, and huge spikes, infact, you can almost kill your target by yourself with this combo. But with this type of warrior, I don't really think shock is necessary. Bring it if you want to use it as an extra interrupt, but you won't be using it much.
The only things you really need to keep up with your opponent, are a speed buff (just one, either sprint or rush), and a snare. As an effective warrior, you're skillbar is going to be very generic: Sprint,Frenzy, High Damage Attacks (3-4), utility skill, rez sig--something along those lines.
A very fun warrior that you'd enjoy playing is the Bull's charge sword warrior. (I say sword because it doesn't have many effective elites anyway) Bulls charge: move 25% faster, and if you attack a moving foe, that foe is knocked down.
Last edited by Lando Griffen; Jun 20, 2006 at 04:48 AM // 04:48..
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