Jun 21, 2006, 05:08 AM // 05:08
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#1
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Desert Nomad
Join Date: Mar 2006
Guild: The Benecia Renovatio [RenO]
Profession: Mo/
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Game Mechanics Question
Ok, first, an observation I had eariler with the interaction between Lightning Orb and Reversal of Fortune.
Test done at Isle of the Nameless against the Master of Lightning, each test repeated 20 times, the results never varried:
At 60 al, you take 132 damage from Lightning Orb.
You loose 132 health.
If you have reversal on yourself when he strikes you, you take 78 damage.
You loose 78 health. There is healing applied to the damage(+54 at 9 prot, which is the reversal trigger), however since reversal triggers *before* you you take the 78 damage, meaning you're healed and then the 78 damage is applied.
It *seems* the 78 damage taken with RoF on you is neither the damage caused from the armor penetration(which I was under the impression that that is applied as a single source with the spell), or the damage from the actual spell without the armor penetration.
So, can anyone explain this for me? I'm very curious(and unfortunaty going to be unable to do further tests for 8 hours due to the servers being down).
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Jun 21, 2006, 05:13 AM // 05:13
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#2
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Academy Page
Join Date: Mar 2006
Profession: R/
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Quote:
Originally Posted by Zui
You loose 132 health.
If you have reversal on yourself when he strikes you, you take 78 damage.
You loose 78 health. There is healing applied to the damage(+54 at 9 prot, which is the reversal trigger), however since reversal triggers *before* you you take the 78 damage, meaning you're healed and then the 78 damage is applied.
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I might not understand your question, but here goes anyway.
Orb does 132 damage, reversal of fortune converts 54 points of that damage into healing, sort of like healing 108 damage, but the rest of the orb's damage still applies.
132-54=78
Is this even what you are asking?
Last edited by Jagan Vastary; Jun 21, 2006 at 05:17 AM // 05:17..
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Jun 21, 2006, 05:36 AM // 05:36
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#3
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Desert Nomad
Join Date: Mar 2006
Guild: The Benecia Renovatio [RenO]
Profession: Mo/
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Sortof, yes.
My question was more about the interaction between the two, "The next time target ally would take damage, that ally gains that amount of Health instead" is the description for RoF, I always took this to mean that they *didn't* take the original damage and were instead healed for how much they would have taken. As when you hit someone who has RoF on with say a swing of your hammer it shows as 0 damage, and that person is showed as healed for X on their display. I had assumed that because of this, RoF doesn't just trade damage for healing up to a point, but negates the damage entirely(making it a 0) and then heals up to a point.
My question should have been phrased more like: Was my assumption about the way RoF works wrong?
Forgive me if this makes no sense and is inherent babble, I haven't slept in awhile :/ I'll look at this again tommorow and try to communicate better.
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Jun 21, 2006, 05:47 AM // 05:47
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#4
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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The way you assumed that it worked was wrong. It only converts X damage, the rest is taken normally.
Peace,
-CxE
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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Jun 21, 2006, 06:01 AM // 06:01
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#5
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Desert Nomad
Join Date: Mar 2006
Guild: The Benecia Renovatio [RenO]
Profession: Mo/
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<--- Scrub
Thanks.
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Jun 21, 2006, 06:01 AM // 06:01
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#6
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No power in the verse
Join Date: Sep 2005
Location: San Francisco, CA
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Here is how RoF works AFAIK:
1. Damage negated.
2. Negated damage heals you.
3. Any remaining damage is applied.
So, if you are at full health with reversal on this is makes it less efficient than it would be otherwise (though still helpful as a pre-prot against spike teams).
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