May 19, 2006, 11:28 PM // 23:28
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#61
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Wilds Pathfinder
Join Date: Apr 2005
Location: irl
Guild: i quit playing
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Quote:
Originally Posted by Ehrenia
leteci u noob, no skills are 5/4.
on-topic, one some people agree with me that interupting 1/4 sec is possible! and 3/4 are just as easy as 1... no nerf for ghostly!
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its possible but you have to predict it which involves more luck.
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May 19, 2006, 11:32 PM // 23:32
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#62
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Re:tired
Join Date: Nov 2005
Profession: W/
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Quote:
Originally Posted by dbgtboy
its possible but you have to predict it which involves more luck.
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Using intuition and experience to interrupt key 1/4 - 1/2s spells takes FAR more skill than using pure reflexes to interrupt 3/4 - 1s skills. In my opinion.
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May 20, 2006, 02:08 PM // 14:08
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#63
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Academy Page
Join Date: May 2006
Location: Netherlands
Guild: Melted Chocolate Bunnies [EaT]
Profession: Mo/
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Quote:
Originally Posted by Ehrenia
leteci u noob, no skills are 5/4.
on-topic, one some people agree with me that interupting 1/4 sec is possible! and 3/4 are just as easy as 1... no nerf for ghostly!
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nerf Ehrenia plz
interupting 1/4 and 1/2 spells sure needs a lot of skill...that's why not everybody can do it. You can interupt 1/2 spells with mesmers just by pure reflexes btw...
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May 20, 2006, 02:46 PM // 14:46
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#64
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Re:tired
Join Date: Nov 2005
Profession: W/
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Quote:
Originally Posted by EaT Macros
You can interupt 1/2 spells with mesmers just by pure reflexes btw...
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Indeed, I was referring purely to Rangers.
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May 20, 2006, 03:32 PM // 15:32
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#65
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Academy Page
Join Date: Jan 2006
Guild: Illicit Awakening [iA]
Profession: Mo/Me
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They should give the Ghostly Hero a short bow so that maybe on Broken Tower you can kite far away and not get interrupted. But, thank god for morale boost .
That is the only map I really get interrupted on, maybe because there isn't that much room to kite around on to begin with.
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May 20, 2006, 03:51 PM // 15:51
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#66
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Frost Gate Guardian
Join Date: Oct 2005
Guild: Volcano Insurance Salesmen [scam]
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Quote:
Originally Posted by Kabale
Ghostly's just trying to get some revenge from people interrupting HIM in halls, give him a break ^^
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haha, that really made my day.
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May 20, 2006, 03:53 PM // 15:53
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#67
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Forge Runner
Join Date: Jan 2006
Location: Toronto
Guild: Hopping
Profession: Mo/A
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/notsign
You have one on your side too
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May 22, 2006, 01:03 AM // 01:03
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#68
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Banned
Join Date: Mar 2006
Profession: W/E
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Long time since I've looked at this thread, gonna try to reply to everyone. First off.
Quote:
Originally Posted by Kabale
Ghostly's just trying to get some revenge from people interrupting HIM in halls, give him a break ^^
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LOL, that made me laugh very, very hard ^^.
Quote:
Originally Posted by Poison Ivy
/notsign
you have one on your side too
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I already said he could interrupt a key skill on one team, and a spare skill on the other, such as consume corpse as a key skill vs iway, and your ghost interrupting a res sig on their team, even though they have 6 more.
Quote:
Originally Posted by Random Nonsense
They should give the Ghostly Hero a short bow so that maybe on Broken Tower you can kite far away and not get interrupted. But, thank god for morale boost .
That is the only map I really get interrupted on, maybe because there isn't that much room to kite around on to begin with.
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Broken tower is the main map you get interrupted on, unless one of the opposing team's warrior brings the ghostly.
Quote:
Originally Posted by allience
i don't mind the ghost being able to interrupt 1 sec skills because a good human player can to that too. but the Ghost should not be able to interrupt 3/4 second spells!
so far he distracted from me:
woh 3/4
heal other 3/4
INFUSE 1/4, YES he distracted my infuse health!~
i've never had a player distracting shot those skills purposely, unless i was under migrane. good players can interrupt 1 sec spells. but 3/4, i've never met some1 so able at it except by luck. yet almost every round, i get 1 of the above mentionned skills distracted. i only get them once because as soon as it happens i move the hell away from the Ghost but the harm is still done.
i don't see why the Ghost should be better than a real player. they can leave it to interrupt 1 sec but anything faster than that is just ridiculous!
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Yea, he has distracting my infuse health as well. I was playing bspike, they were a decent team, spiking every 4 seconds, I did a follow up heal with orison, then had to infuse right after that. The ghost tried to distracting shot my orison but got my infuse, gg.
Quote:
Originally Posted by EaT Macros
But on-topic, do not nerf the ghostly hero, he has allways been usefull (extra dmg so you're stupid when NOT taking him with you anyway). And now with the interupts Anet tried to make him even 'better' so just leave him in. Reroll PvE if you think it's not fair.
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I agree with the extra damage, 100%, but the only thing I dislike is distracting shot.
Quote:
Originally Posted by EaT Macros
You can interupt 1/2 spells with mesmers just by pure reflexes btw...
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Ah yes, but the ghost is not a mesmer.
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May 22, 2006, 11:16 AM // 11:16
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#69
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Krytan Explorer
Join Date: Nov 2005
Location: Den Haag
Guild: [cute]
Profession: Mo/Me
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Not only the ghost is annoying with his interupts. Take the zaishen mesmer for instance. It happens so often that he uses diversion on me just on the moment when I'm casting. You can use Esc to cancel your spell of course but still.......
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May 23, 2006, 09:33 PM // 21:33
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#70
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Krytan Explorer
Join Date: Apr 2006
Guild: Melted Chocolate Bunnies [EaT]
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oh no, the mesmer casts his 3 second spell 2 seconds before you have cast your 1 second spell because he haxes and is a clarevoyant god. jesus u want the henchy nerfed? you are casting at the wrong time.
the hero is strong, he is lvl 28, he should be stong. and his interupting capabilities are worse than a real player because 1, he often misses 3/4 casts and 2 he cannot THINK and predict and analyse and react like any good HUMAN interupter. nerfing it would be stupid.
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May 23, 2006, 11:03 PM // 23:03
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#71
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Pre-Searing Cadet
Join Date: Apr 2006
Location: Canada
Guild: Just Friends [JF]
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/notsigned
The ghostly hero interrupt machine is a great addition imo that adds another level of strategy to tombs play. Sure he is not as good as a player that anticipates key skills such as infuse health before they are cast but i would say he is far better than most interrupt rangers you will meet in tombs.
As for the people that whine about this change, why don't you just adapt to this change? Put blind on him, put something funny like spirit of failure on him and use his skill spamming to give you energy. Heck you can get really crazy and put reckless haste and spiteful on him. Or just keep up a Shield of Deflection for key skills like aegis as most sensible builds do. Or bring an uber leet ranger to distracting shot his distracting shot. gg.
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May 24, 2006, 12:21 AM // 00:21
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#72
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Banned
Join Date: Mar 2006
Profession: W/E
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Quote:
Originally Posted by Jimmy Swaggart
/notsigned
he is far better than most interrupt rangers you will meet in tombs.
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Exactly the problem.
Quote:
Originally Posted by Jimmy Swaggart
As for the people that whine about this change, why don't you just adapt to this change? Put blind on him, put something funny like spirit of failure on him and use his skill spamming to give you energy. Heck you can get really crazy and put reckless haste and spiteful on him.
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Who brings blinding flash, the only practical way to blind someone efficiently, to HoH? Who brings spirit of failure? Why spiteful? It could kill him and you would get the morale boost when you don't need it.
Quote:
Originally Posted by Jimmy Swaggart
Or just keep up a Shield of Deflection for key skills like aegis as most sensible builds do.
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Last time I checked rc/prot doesn't bring SoD.
Quote:
Originally Posted by Jimmy Swaggart
Or bring an uber leet ranger to distracting shot his distracting shot. gg.
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Like Ehrenia, the interrupting ranger who keeps monks from healing.
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May 24, 2006, 12:51 AM // 00:51
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#73
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Krytan Explorer
Join Date: Nov 2005
Location: Den Haag
Guild: [cute]
Profession: Mo/Me
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Quote:
Originally Posted by Ehrenia
oh no, the mesmer casts his 3 second spell 2 seconds before you have cast your 1 second spell because he haxes and is a clarevoyant god. jesus u want the henchy nerfed? you are casting at the wrong time.
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I didn't say henchies should be nerfed, I only said it's annoying.
You can't cast a spell at the wrong time cause you can't predict when diversion (or backfire) hits you. Surely not when you're playing monk. It's just typical that i get one of those spells on me exactly when I'm casting.
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May 24, 2006, 01:18 AM // 01:18
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#74
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Banned
Join Date: Mar 2006
Profession: W/E
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Quote:
Originally Posted by Ado
I didn't say henchies should be nerfed, I only said it's annoying.
You can't cast a spell at the wrong time cause you can't predict when diversion (or backfire) hits you. Surely not when you're playing monk. It's just typical that i get one of those spells on me exactly when I'm casting.
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What I do when I monk against the zashien, is cast holy veil, then move right next to the mesmer. I can keep an eye on him when he is using diversion, and cancel holy veil immediately. It's a 6 second cast time with holy veil on, you should easily be able to predict it.
Anyways, back on topic.
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May 24, 2006, 01:56 AM // 01:56
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#75
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Desert Nomad
Join Date: Mar 2006
Guild: The Benecia Renovatio [RenO]
Profession: Mo/
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Ok, I'm going to try and make this stupid simple:
Your average player at HA is bad. Oh so bad. A poorly coded AI being better than them simply proves how bad they really are. It doesn't mean the AI is good. The AI being better than poor players doesn't mean the AI needs a nerf, it means player skill needs a buff. Would you expect them to nerf the first quest with the skale in pre-searing because some players found it too hard? Obviously not, you'd tell them to get better, use their brain, think. Especialy because you know how stupid simple that quest is. This is the same way - good players are having absolutly no problem(or a very minimal one) with the hero.
Bringing warrior/ranger hate? Hmm, blinding flash, and spirit of failure do qualify. Just as much as Blurred Vision, Dust Trap, Ward Against Melee, Ward Against Foes, Price of Failure, Aegis, Guardian, Shield of Deflection... Hey, alot of HA teams bring theese... Amazing. Why is it impossible to substitute one for another? It's not. Sure some of them have their disadvantages against certain builds, but would you not take Blinding Flash because condition removals exist? Not take hexes because they can be removed? Not take enchantments because they can be stripped? Obviously not.
As for Spiteful Spirit, that would force the other team to heal the ghost, as your entire point with the 'nerf him plz' is he's a very valuable ally, so you don't want him to die if you can help it(unless it'd give you enough of a strategic advantage to offset the other team getting a morale boost an you essentialy loosing your 9th player).
I need to quote this to let the stupidity of what you said sink in...
Quote:
Originally Posted by Teh Mighty Warrior
Quote:
Originally Posted by Jimmy Swaggart
Or just keep up a Shield of Deflection for key skills like aegis as most sensible builds do.
Last time I checked rc/prot doesn't bring SoD.
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(yes i know, that won't work right with the quotes...)
Where on earth did you assume he meant to bring Shield of Deflection on a Restore Condition/Protect monk? No where does he say anything about a Rc/Prot monk. Don't simply assume since the current fotm for rspike/balanced pugs is to bring a rc/prot monk now, that that is the only viable type of protect monk that exists. It's not. Oh and this really does need to be mentioned, there are actualy non-elite skills that do remove/transfer conditions.
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May 24, 2006, 02:22 AM // 02:22
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#76
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Banned
Join Date: Mar 2006
Profession: W/E
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Well, I was assuming he was talking about the standard 3 monk HA, not bloodspike or anything. It's not easy to call for a SoD or guardian before you can use a skill. You might need to use that skill immediately, and can't afford to wait 2-3 seconds for someone to SoD you. If you SoD yourself, instead of a 15 energy aegis it turns into a 25 energy, and still has a chance of being interrupted
I don't have a huge problem with the ghost anymore, tbh I've gotten a bit used to standing away from him so he distracts the other monks on the team. Now, it's not so much as a hinderence as it is an annoyance.
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May 24, 2006, 02:24 AM // 02:24
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#77
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Pre-Searing Cadet
Join Date: Apr 2006
Location: Canada
Guild: Just Friends [JF]
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Quote:
Originally Posted by Teh Mighty Warrior
Exactly the problem.
Who brings blinding flash, the only practical way to blind someone efficiently, to HoH? Who brings spirit of failure? Why spiteful? It could kill him and you would get the morale boost when you don't need it.
Last time I checked rc/prot doesn't bring SoD.
Like Ehrenia, the interrupting ranger who keeps monks from healing.
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K lol I hope you aren't thinking I am seriously suggesting putting spiteful and reckless on someone for this sole purpose (although that would be quite funny). The point of my post is: this is something you can easily counter with some careful skill selection. Go have fun figuring out which of the 100 or so skills you can use to do this.
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May 24, 2006, 08:58 AM // 08:58
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#78
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Ascalonian Squire
Join Date: May 2006
Guild: Melted Chocolate Bunnies
Profession: R/
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funny thing happened yesterday. we were holding halls against iway and balanced. with about 25-30 seconds left iway plants a EoE and it starts a chain right away killin everyone except our ghostly and one iway guy hiding behind. he runs in with his hero and starts rezin, our hero fires a distracting shot, no rez, sigil for me . i swear i saw a grin on ghostlys face.
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May 24, 2006, 04:20 PM // 16:20
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#79
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Krytan Explorer
Join Date: Apr 2006
Guild: Melted Chocolate Bunnies [EaT]
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yeah stilgar, that was great : )
Quote:
Originally Posted by The Mighty Warrior
Like Ehrenia, the interrupting ranger who keeps monks from healing.
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sorry was that meant to be sarcastic? because that is exactly what i do.....
Quote:
Originally Posted by The Mighty Warrior
Last time I checked rc/prot doesn't bring SoD.
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Yes you can only have 1 elite in your skillbar, news flash. tw not all prots bring rc, there are much better things to take. the problem with HA is builds just boil down and down until there are 2 or 3 builds people run. well i have always run my own builds, and we rarely get beaten 1v1 so i fail to see how this conformist view everyone has works.
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May 25, 2006, 05:32 PM // 17:32
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#80
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Ascalonian Squire
Join Date: Aug 2005
Profession: W/
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heh i don't see the big deal.........its even so......
and on another note ive had my infuse power blocked b4(mako ftl)
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