Calling targets question - the how, not the who
Currently in Guild Wars there is a "feature" that when you call a target with Ctrl+Shift+Spacebar and then attack a target that is not that target, your call dissapears.
Is there any good way around this?
I see a couple possible remedies, but none of them seems optimal at all:
- Stop attacking anything to call the target and just bluff around and hope I don't waste too much time not attacking/interrupting/etc. I don't want to stop attacking long, or the whole process slows down. It seems like even the 5ish seconds that I am just running around not doing anything productive could be much better spent.
- Spam the living daylights out of the Ctrl+Shift+Spacebar combo until everyone needed gets the called target, spamming enough that even with dropped calls, everyone will get it eventually. This could be fine, but that 5 seconds or so that I'm just ramming the keyboard until everyone says ok, I could be paying closer attention to things that actually matter, it doesnt seem much better than just not doing anything.
It doesn't seem to slow anybody else down, any tips?
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