Jun 21, 2006, 11:59 PM // 23:59
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#21
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Krytan Explorer
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My god.
Quote:
Originally Posted by zyar
without the faction new skills, can I still be competent in the arenas using prophecies skills only?
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Quote:
Originally Posted by Greedy Gus
Don't be retarded, factions didn't add anything to shock axe wars, boon prots, charge sword wars, hammer wars (bash not fierce), cripshot rangers, dom mesmers, distortion trappers, interrupt/spike rangers, death necros, water eles, air eles, fire eles, or healing hands wammos.
The main reasons you would want factions would be for illusion mesmers, touch rangers / blood necros, curse necros, and of course assassins and rits.
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In agreement here, apart from maybe expel hexes for TA. You could run gift of health on a boonprot sure...much in the same way you could force him to run silverwing slash instead of galrath. The fact is that a lot of top builds have characters with no factions skills at all. Of course if he had factions he could run a greater variety of builds, but this isn't to say at all that without factions he could not run builds which are just as accepted and just as useful.
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Jun 22, 2006, 12:38 AM // 00:38
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#22
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Re:tired
Join Date: Nov 2005
Profession: W/
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Quote:
Originally Posted by Greedy Gus
Don't be retarded, factions didn't add anything to shock axe wars, boon prots, charge sword wars, hammer wars (bash not fierce), cripshot rangers, dom mesmers, distortion trappers, interrupt/spike rangers, death necros, water eles, air eles, fire eles, or healing hands wammos.
The main reasons you would want factions would be for illusion mesmers, touch rangers / blood necros, curse necros, and of course assassins and rits.
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Err, I take back everything I have said in this thread so far.
For some reason I was under the impression he said Factions only. Reading for the win.
T__T
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Jun 22, 2006, 05:33 AM // 05:33
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#23
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Krytan Explorer
Join Date: May 2005
Location: Beaverton/OR
Guild: Disciples of Birkler [BIR]
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And don't forget about elementalists, they actually have useful armor in factions.
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Jun 22, 2006, 05:45 AM // 05:45
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#24
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Jungle Guide
Join Date: Feb 2006
Guild: Striking Distance
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Quote:
Originally Posted by Divineshadows
expel hexes <3
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Has nothing to do with dom mesmers <3. Energy surge works just great.
Quote:
Originally Posted by Divineshadows
seeking arrows to some degree (more for HA than arenas)
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I'll take your word for it, but I have a hard time imagining getting depressed for not being able to fit seeking arrows into a build (mostly because I've never seen anyone use it and can't recall what it does).
Quote:
Originally Posted by Divineshadows
Animate flesh golem. Not as strong a choice as tainted, but I see it a fair bit in arenas.
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What does "seeing something a lot" have to do with anything relevant? Let's ignore the fact that a death necro in 4v4 is already a weak choice. Then let's say for some reason you want to raise minions instead of putriding every corpse that comes around. Animate flesh golem is still a waste of a body, and subsequently a waste of a skill (let alone your elite slot), because it does less DPS than a bone fiend.
Quote:
Originally Posted by Divineshadows
Water eles are not common in arenas, but I could see some use in vapor blade to allow the ele to contribute some damage on a spike and punish/deter frenzy users.
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Again, with the focusing on what other people use. I'm just saying if you want to run a water ele you can run it just fine with prophecies skills, and likely be more competant than 80% of people in RA. Vapor blade is a decent skill, but no must-have for arena play, especially with how many enchants are usually around.
I don't get why people are picking at a few skills that may fit into some bars. There are only a handful of must-have skills from factions for certain characters.
Quote:
Originally Posted by zoozoc
And don't forget about elementalists, they actually have useful armor in factions.
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agreed, but worth 50 bucks for the guy?
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Jun 22, 2006, 06:14 AM // 06:14
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#25
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Site Contributor
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Yes, you can pvp successfully with just prophecies skills. Factions just adds some key skills in specific builds, but you can still roll a large number of commonly used builds just fine with prophecies-only skills.
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Jun 22, 2006, 07:53 AM // 07:53
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#26
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Re:tired
Join Date: Nov 2005
Profession: W/
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Now that I went away and actually learnt to read;
The last two GvG builds I have ran had no Factions skills at all, baring Expell Hexes on the Mesmer; which could easily have been subbed out for Mantra of Recovery and Remove Hex. They just simply aren't hugely interesting to me.
So as for arena goes; you can still run a perfectly decent build.
*smacks head more*
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Jun 22, 2006, 08:30 AM // 08:30
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#27
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Pre-Searing Cadet
Join Date: Jun 2006
Guild: No
Profession: E/
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Keep Stingy
Woa! Thanks for all your replies. For the time being, I probably will stay prophecies only and enjoy all the contents in it.
I've had some sweet moments in RA last night so probably you guys are right, I can do OK even when I have only unlocked like 5% of the prophecy skills
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Jun 22, 2006, 08:48 AM // 08:48
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#28
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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I also think Prophecies skills are more beginner-friendly...just compare how conditional some factions skills are...and how they function ( Quivering Blade, several dagger attacks, some Ritualist rituals... Compare those skills to let's say...Flare? )
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Jun 22, 2006, 08:57 AM // 08:57
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#30
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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That's why they're still usefull... I remember the first time we took Shadow Shroud with us, or AoD + Blackout....those boonprots sure had fun
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Jun 22, 2006, 10:44 PM // 22:44
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#31
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Krytan Explorer
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With Factions-only, you could still make decent Assassins and Ritualists, but that's all. If you want to play as a core profession with only Factions, you better learn how to make builds with extremely limited selections.
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