Jun 21, 2006, 07:49 AM // 07:49
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#1
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Pre-Searing Cadet
Join Date: Jun 2006
Guild: No
Profession: E/
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Stingy Competence in PvP
Before I actually started GW, I planned to buy both prophecies and factions together. However, faction was out of stock so I turn out only have prophecies now. After playing for a while, I find that the contents in prophecies is already enough, considering the limited playtime I have. Thus, I may as well be stingy and skip factions, just wait for the next expansion. (They say one expansion per half year)
My worry is, without the faction new skills, can I still be competent in the arenas using prophecies skills only?
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Jun 21, 2006, 07:54 AM // 07:54
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#2
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Desert Nomad
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this depends on what characters you want to play and on what level (AB, RA, TA, fun gvg, competitive gvging)
my suggestion is, take a look at most of the builds in here, and check which builds rely on core/prophecies campaign skills
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Jun 21, 2006, 08:13 AM // 08:13
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#3
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Frost Gate Guardian
Join Date: Feb 2006
Profession: W/N
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I only have prophecies and I have no problem playing PvP. There's only a few skills I can think of right now off the top of my head that are useful right now. (OOA, Extinguish)
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Jun 21, 2006, 08:14 AM // 08:14
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#4
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Jungle Guide
Join Date: Apr 2006
Profession: R/W
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For RA, TA, AB and casual GvG Youl do just fine. If you hope to get into higher lvl GvG it really really helps to have access to the new skills.
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Jun 21, 2006, 08:18 AM // 08:18
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#5
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Lion's Arch Merchant
Join Date: Feb 2006
Location: Switzerland
Profession: W/
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Some templates like Crip Shotters, Shock Axer, Boon Prot, Surge Mesmer still work just fine without factions, you just lose some options.
Though if you really want to have a shot at competitive GvG, you will need factions, even if it's only for a couple skills.
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Jun 21, 2006, 08:18 AM // 08:18
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#6
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Wilds Pathfinder
Join Date: Mar 2005
Location: www.talkingtonoobs.com
Guild: Final Dynasty
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No, you can't.
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Jun 21, 2006, 08:40 AM // 08:40
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#7
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Krytan Explorer
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Quote:
Originally Posted by zyar
can I still be competent in the arenas using prophecies skills only?
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Quote:
Originally Posted by Vindexus
No, you can't.
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Why not?
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Jun 21, 2006, 11:45 AM // 11:45
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#8
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Re:tired
Join Date: Nov 2005
Profession: W/
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Quote:
Originally Posted by JYX
Why not?
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Because there are a large number of key skills that are Factions only.
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Jun 21, 2006, 12:10 PM // 12:10
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#9
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Krytan Explorer
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Quote:
Originally Posted by JR-
Because there are a large number of key skills that are Factions only.
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I disagree that you need those "key" skills for arena battles. A lot of arena fights can be won on an empty skillbar.
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Jun 21, 2006, 12:11 PM // 12:11
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#10
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Desert Nomad
Join Date: Mar 2005
Location: UK
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For arena?
You can still make a shock axe, you can still make a boonprot, you can make a myriad of mesmer, necromancer, and ele build... if it isn't leaving RA it doesn't make squat difference whether you got extinguish unlocked.
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Jun 21, 2006, 12:14 PM // 12:14
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#11
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Re:tired
Join Date: Nov 2005
Profession: W/
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It depends on your definition of "competent" I suppose...
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Jun 21, 2006, 02:48 PM // 14:48
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#12
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Academy Page
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I think so.. depending on what your profession is.. for example rangers, warriors, monks, possibly eles would still do fine.
You can still roll up a spike ranger, an evis or devastating hammer warrior, a boon prot monk, air ele... maybe mesmers and necros would have a bit of a change. However, you'll need to adapt to factions skills and have some knowledge of what they do even if you don't have access to them.
Also, because of your limited playtime, prophecies would still give you a decent experience.
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Jun 21, 2006, 05:40 PM // 17:40
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#13
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Lion's Arch Merchant
Join Date: Feb 2006
Location: Switzerland
Profession: W/
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A large amount of key skills ? For arenas ?
He isn't talking about competitive GvG. He's talking about 4v4.
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Jun 21, 2006, 06:41 PM // 18:41
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#14
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Re:tired
Join Date: Nov 2005
Profession: W/
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Quote:
Originally Posted by Lord Dark Genie
A large amount of key skills ? For arenas ?
He isn't talking about competitive GvG. He's talking about 4v4.
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Being in arena is no excuse for running scrub builds, if you are a player that should know better.
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Jun 21, 2006, 06:59 PM // 18:59
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#15
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I'm the king
Join Date: Nov 2005
Location: Aussie Trolling Crew: Grand Phallus and Chairman Pro Tempore
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Quote:
Originally Posted by JR-
Being in arena is no excuse for running scrub builds, if you are a player that should know better.
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Thats a little besides the point, you don't need Factions to make a wide variety of perfectly acceptable RA builds.
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Jun 21, 2006, 07:07 PM // 19:07
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#16
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Wilds Pathfinder
Join Date: Jan 2006
Location: Dublin, Ireland
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Quote:
Originally Posted by JR-
Being in arena is no excuse for running scrub builds, if you are a player that should know better.
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I think this is a little harsh - plenty of people, myself included, use the arenas purely as a testing ground for new builds. I do try to make these builds as coherent and effective as possible, but there's the odd disaster..
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Jun 21, 2006, 10:02 PM // 22:02
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#17
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Jungle Guide
Join Date: Feb 2006
Guild: Striking Distance
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Quote:
Originally Posted by JR-
Being in arena is no excuse for running scrub builds, if you are a player that should know better.
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Don't be retarded, factions didn't add anything to shock axe wars, boon prots, charge sword wars, hammer wars (bash not fierce), cripshot rangers, dom mesmers, distortion trappers, interrupt/spike rangers, death necros, water eles, air eles, fire eles, or healing hands wammos.
The main reasons you would want factions would be for illusion mesmers, touch rangers / blood necros, curse necros, and of course assassins and rits.
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Jun 21, 2006, 10:22 PM // 22:22
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#18
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Krytan Explorer
Join Date: May 2005
Location: Beaverton/OR
Guild: Disciples of Birkler [BIR]
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Skills are not the only things added in factions, many classes have mmuch better armor available to them (elementalist anyone?). But for many builds you can get around not owning faction, but it really limits what you can use and totally makes it so you can't even play certain classes nearly as well as someone with factions can (elementalist and their new armor comes to mind).
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Jun 21, 2006, 11:00 PM // 23:00
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#19
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No power in the verse
Join Date: Sep 2005
Location: San Francisco, CA
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Quote:
Originally Posted by Greedy Gus
dom mesmers
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expel hexes <3
Quote:
Originally Posted by Greedy Gus
interrupt/spike rangers
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seeking arrows to some degree (more for HA than arenas)
Quote:
Originally Posted by Greedy Gus
death necros
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Animate flesh golem. Not as strong a choice as tainted, but I see it a fair bit in arenas.
Quote:
Originally Posted by Greedy Gus
water eles
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Water eles are not common in arenas, but I could see some use in vapor blade to allow the ele to contribute some damage on a spike and punish/deter frenzy users.
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Jun 21, 2006, 11:40 PM // 23:40
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#20
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Wilds Pathfinder
Join Date: Mar 2006
Location: London
Guild: Diary of a Madman [SiKK]
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Not to mention reckless haste almost a perfect harmony with price/spirit of failure and other activate on attack skills.
Recurring Insecurities basically doubles the Soul Barbs pressure.
Power return, 7 sec interupt.
Gift of Health booners.
Sword elites =/
The other problem is, inspired hex only takes out 1 diversion now since you might inspire a hex which you are not allowed to cast. But thats a very minor thing.
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