Jun 04, 2006, 12:29 AM // 00:29
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#1
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Krytan Explorer
Join Date: May 2005
Location: Somewhere
Guild: C A K E[YuM]
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Triple Smiters
http://gwshack.us/cd0a6
Was messing around with one of my other builds, when I get this idea.
Comments/Suggestions welcomed
Last edited by Bahumhat; Jun 04, 2006 at 02:06 AM // 02:06..
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Jun 04, 2006, 01:32 AM // 01:32
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#2
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Wilds Pathfinder
Join Date: Feb 2006
Location: Danbury, Connecticut
Profession: W/Mo
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No...Healing?
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Jun 04, 2006, 01:38 AM // 01:38
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#3
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Krytan Explorer
Join Date: May 2005
Location: Somewhere
Guild: C A K E[YuM]
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Look at the Necro's skills, and the smiter's skills.
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Jun 04, 2006, 01:44 AM // 01:44
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#4
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Wilds Pathfinder
Join Date: Feb 2006
Location: Danbury, Connecticut
Profession: W/Mo
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Ok.
You have rof and Heal Other. That does...What? Nothing. RoF cannot be even considered as a direct heal.
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Jun 04, 2006, 02:10 AM // 02:10
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#5
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Krytan Explorer
Join Date: May 2005
Location: Somewhere
Guild: C A K E[YuM]
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Maybe, but you are forgetting the bonder; and its just not RoF, Guardian, Heal other. Theres Heal area(factions version), infuse, and Vital(stops spiking on bonder/ghostly)
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Jun 04, 2006, 02:13 AM // 02:13
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#6
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Wilds Pathfinder
Join Date: Aug 2005
Location: Denmark
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There's enchant removals you know :/
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Jun 04, 2006, 02:16 AM // 02:16
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#7
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Krytan Explorer
Join Date: May 2005
Location: Somewhere
Guild: C A K E[YuM]
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yes, but theres cover ups
I also forgot to mention that I know, even with those skills... wont heal enough, so thats why 7/8 have res sigs
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Jun 04, 2006, 02:55 AM // 02:55
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#8
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Forge Runner
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My suggestion would really be to switch out the necro and bonder for 2 boon-prots. Also, don't specifically attach each smiter to a melee fighter. The smiters can be used as defensive pressure against the enemy warriors. Also, AoE will really help out the boon-prots energy situation, since at least 3 people should have it on at a time. With that many, they can easily slap an air on any person, easily allowing quick 2-energy heals.
If you do go with boon-prots, slap some condition removal on the smiters. Keep in mind that the boon-prots won't neccesarily need guardian since the smiters will be spamming it around. Probably switch one or two of the smite hexes into mend ailment/conditions or a draw conditions.
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Jun 04, 2006, 03:55 AM // 03:55
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#9
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Krytan Explorer
Join Date: May 2005
Location: Somewhere
Guild: C A K E[YuM]
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Quote:
Originally Posted by TheOneMephisto
My suggestion would really be to switch out the necro and bonder for 2 boon-prots. Also, don't specifically attach each smiter to a melee fighter. The smiters can be used as defensive pressure against the enemy warriors. Also, AoE will really help out the boon-prots energy situation, since at least 3 people should have it on at a time. With that many, they can easily slap an air on any person, easily allowing quick 2-energy heals.
If you do go with boon-prots, slap some condition removal on the smiters. Keep in mind that the boon-prots won't neccesarily need guardian since the smiters will be spamming it around. Probably switch one or two of the smite hexes into mend ailment/conditions or a draw conditions.
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http://gwshack.us/ed88f
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Jun 04, 2006, 05:24 AM // 05:24
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#10
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Lion's Arch Merchant
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I'd bring Extinguish on one of the smiters instead of Draw Conditions. Helps a lot.
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Jun 04, 2006, 12:02 PM // 12:02
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#11
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Forge Runner
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Now what I would suggest is to switch one draw into mend condition, and another draw into smite hex. Take off the holy veil on 1 (or 2) of the monks and stick in guardian. Rework the attributes on the boon-prots definetely. Take off aegis on them and replace with something else. I would also suggest making one into a GoH boonprot.
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Jun 04, 2006, 03:03 PM // 15:03
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#12
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Frost Gate Guardian
Join Date: Feb 2006
Profession: W/N
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Healing Signet is really a big no in HA. I'd say take Axe Rake/Penetrating Blow/Swift Chop and remove Healing Signet. I don't really like Poisonous Bite, but I can't really think of anything off the top of my head, so I guess you can stay with it.
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Jun 24, 2006, 11:16 AM // 11:16
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#13
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Academy Page
Join Date: Aug 2005
Guild: Not Yet Solved [NYS]
Profession: E/Me
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just to tell you ----order of vampire wont work if there are any enchantment on the warriors
i think this would work ok if you change the necro and the bonder into a Woh and an active prot
edit: uh didnt read mephisto's post.....boon prot are not as good in HA than in gvg, i think
Last edited by tal raasha; Jun 24, 2006 at 11:20 AM // 11:20..
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Jun 24, 2006, 01:07 PM // 13:07
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#14
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Re:tired
Join Date: Nov 2005
Profession: W/
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Quote:
Originally Posted by tal raasha
just to tell you ----order of vampire wont work if there are any enchantment on the warriors
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Learn to read skill descriptions properly; it only has that effect with other NECROMANCER enchantments.
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