Jun 09, 2006, 06:48 PM // 18:48
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#1
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Lion's Arch Merchant
Join Date: Jun 2005
Location: Seattle, Wa
Guild: Nuclear Babies
Profession: E/Mo
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Mes/A build
I cross-posted this in the premade build submission in EW's forums.
Mesmer/Assassin
10 + 4 Domination Magic
9 + 1 Fast Casting
9 + 1 Inspiration
8 Shadow Arts
Mantra of Recovery [E]
Diversion
Energy Burn
Drain Enchantment
Power Drain
Caltrops
Shadow Refuge
Res Signet
The idea of this build is to be really annoying. Mantra of Recovery means you can keep the cripple on caltrops up indefinately, as well as the 8 pips of health regen from shadow refuge. Lots of cripple vs warriors is a rather good idea - teleporting is still an issue, but at least you can drain enchant the aura of displacement. Warriors that aren't in meelee range deal no damage. And the other good thing is that you can use caltrops offensively to help your teammates kill a fleeing foe.
Diversion and Eburn are your monk shutdown skills - if your team has good damae, 1 monk teams are no problem.
Aim power drain at the long casts from eles and necros especially, since you need the energy and they are often casting long spells.
Energy management is key, if you run out of energy its hard to get it back up. Don't be afraid of using some spells while MoR is down, especially because often you won't have the energy to use all your skills when they come up.
Comments? Suggestions? I'd be glad to hear them.
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Jun 10, 2006, 09:24 PM // 21:24
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#2
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Look into the Eye.
Join Date: Oct 2005
Location: Detroit, Mi
Guild: Oh No Not These Guys [uhoh]
Profession: Mo/
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Diversion and Eburn are not enough to shut down a good monk. Burn is only a minor annoyance, and diversion can be easily avoided precasting veil, or simply waiting out the 6s. You'll also be targetted first by the opposing team, so you won't have the luxury of casting everything exactly when you want to.
also I feel that your points are too spread out, as your FC is pretty low for a Recovery build, and 14 dom isn't necessarily "ideal".
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Jun 11, 2006, 07:00 PM // 19:00
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#3
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Lion's Arch Merchant
Join Date: Jun 2005
Location: Seattle, Wa
Guild: Nuclear Babies
Profession: E/Mo
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Quote:
Originally Posted by sno
Diversion and Eburn are not enough to shut down a good monk. Burn is only a minor annoyance, and diversion can be easily avoided precasting veil, or simply waiting out the 6s. You'll also be targetted first by the opposing team, so you won't have the luxury of casting everything exactly when you want to.
also I feel that your points are too spread out, as your FC is pretty low for a Recovery build, and 14 dom isn't necessarily "ideal".
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9 fast casting is plenty, its 15sec coverage on the MoR.
First, if they pre-veil too much, you do have drain enchantment. Also, its a 1sec cast, so you can power drain the viel.
Second, if they try to wait out the diversion and they have a "gotta kill the monk GOGOGOGO" warrior on them, you run up and put caltrops on them.
Third, you have MoR so if they wait out the diversion, you can just reapply it.
And about being targetted first - you run like mad. That generally works to keep yourself mostly alive. Caltrops helps a lot in keeping warriors off you.
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Jun 11, 2006, 07:59 PM // 19:59
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#4
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Lion's Arch Merchant
Join Date: Apr 2006
Location: GvG go go!
Guild: Fail Less [noU]
Profession: R/Mo
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no offense but I don't see how this build is going to really do anything to shutdown.
what is the purpose of shadow refuge? That's a self heal...
this build is too wishy washy, it's all over the place, it's not doing any one thing very well at all. Energy burn is a terrible skill on it's own, and it really serves no purpose being mixed together with these skills.
sorry, I would never use this build in TA, and I would kick anyone from my group who listed their bar as such.
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Jun 12, 2006, 01:45 AM // 01:45
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#5
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Frost Gate Guardian
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wouldnt diversion + MoR = 3 consecutive casts of diversion = monk might preveil one of them, but will be diversioned for atleast 12seconds or lose 1-2 skills?
i would drop the eburn tho, i think wastrels might be more useful for you, or powerspike or cry - because 9/10 times if you count down the duration of diversion, and time an interrupt about 0.5sec after it ends, youll catch a spellcast.
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Jun 28, 2006, 08:54 PM // 20:54
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#6
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Desert Nomad
Join Date: Jun 2006
Guild: The Cult of Doom
Profession: P/
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Ive been wanting to change my original character (me/n) to a Me/A
Ive been looking at builds here and there, and this one is not going to cut it for me. Here is my thoughts:
1. shadow refuge - this is wasting your bar space, especially after the nerf.
2. energy burn - I like EBurn too, although the only way id use it (and this would work with your listed stats) is to pair it up with energy tap. This way you do double the energy denial, and ive never encountered a problem with the Tap/Burn combo (itll eat like 20 energy which is more of an issue to a monk than 10)
People can argue about similar spells, but seriously, if it works for you then do it. I prefer the solid EBurn to the interupt-signet 4 out of 5 times- the interupts CAN be better, but I find that I can use EBurn more often and against more types of enemies.
3. Correct me if Im wrong, but why do you even have shadow arts on your attribute list? If its just for shadow refuge, then you are really really headed the wrong direction with this build... I am just starting to learn the assassin skills though, so I could be overlooking something.
edited by sno for content
Last edited by Horseman Of War; Jun 28, 2006 at 08:59 PM // 20:59..
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Jun 28, 2006, 09:04 PM // 21:04
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#7
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Desert Nomad
Join Date: Jun 2006
Guild: The Cult of Doom
Profession: P/
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Quote:
Originally Posted by Vusak
wouldnt diversion + MoR = 3 consecutive casts of diversion = monk might preveil one of them, but will be diversioned for atleast 12seconds or lose 1-2 skills?
i would drop the eburn tho, i think wastrels might be more useful for you, or powerspike or cry - because 9/10 times if you count down the duration of diversion, and time an interrupt about 0.5sec after it ends, youll catch a spellcast.
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i like this idea.
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